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Releases: bruvzg/gdsdecomp

v0.4.6

19 Oct 06:40
254fed2
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What's Changed

  • Rewrite v3 import metadata if source is absolute and inside project tree
  • Fix v3 InputEventKey

Full Changelog: v0.4.5...v0.4.6

v0.4.5

18 Oct 05:06
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Hotfix release

What's changed

  • Fixed bug where InputEvents would be written as Godot 2.x strings regardless of engine version
  • Fixed release automation artifacts

Full Changelog: v0.4.4...v0.4.5

v0.4.4

18 Oct 02:34
c811920
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What's Changed

  • Remove project.binary after recovery
  • Use template release instead of template debug
  • New Release automation

Full Changelog: v0.4.2...v0.4.4

v0.4.2

13 Oct 05:16
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What's Changed

  • Added CJK character support by using system fallback fonts
  • Added bitmap resource conversion
  • Fixed bug with plugin configs not being regenerated

Full Changelog: v0.4.1...v0.4.2

v0.4.1

11 Oct 16:52
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Hotfix release

What's Changed

  • fix unary sub indent
  • Fix project config not being saved if version minor was not 3 or 4

Full Changelog: v0.4.0...v0.4.1

v0.4.0

07 Oct 23:21
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First alpha release!

This is the first release with Full project recovery enabled in the GUI. Read the README for details.

v0.0.10

26 Sep 17:24
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v0.0.10 Pre-release
Pre-release

Standalone binary release built based on Godot 4.0 Beta 1. Supports decompiling 4.x, 3.x, and 2.x projects.

Full Changelog: V0.0.9...v0.0.10

!!!NOTE!!!: This release does not have full project recovery enabled in the GUI yet; you MUST use the CLI. Please read the Readme for details.

V0.0.9

19 Jun 07:40
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V0.0.9 Pre-release
Pre-release

Standalone binary release built based on Godot 4.x, godotengine/godot@4366f8b and RE Tools 8e74c1b

Build configuration: See github actions workflow file

NOTE: This release does not have full project recovery enabled in the GUI yet; you MUST use the CLI. Please read the Readme for details.

v0.0.8

18 Jun 20:13
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v0.0.8 Pre-release
Pre-release

Standalone binary release built based on Godot 4.x, godotengine/godot@ff75a49 and RE Tools 4990e3d

Build configuration: See github actions workflow file

NOTE: This release does not have full project recovery enabled in the GUI yet; you MUST use the CLI. Please read the Readme for details.

v0.0.7

04 Jun 12:58
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v0.0.7 Pre-release
Pre-release

Standalone binary release built based on Godot 3.3, godotengine/godot@3bda26845f and RE Tools 269ef72

Build configuration:

tools=no use_lto=yes warnings=extra disable_3d=yes target=release debug_symbols=no optimize=size no_editor_splash=yes module_assimp_enabled=no module_bmp_enabled=no module_bullet_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_jpg_enabled=no module_mbedtls_enabled=no module_tga_enabled=no module_enet_enabled=no module_mobile_vr_enabled=no module_upnp_enabled=no module_gdnative_enabled=no module_opensimplex_enabled=no module_pvr_enabled=no module_webm_enabled=no module_recast_enabled=no module_webp_enabled=no module_websocket_enabled=no module_gridmap_enabled=no module_xatlas_unwrap_enabled=no  module_squish_enabled=no use_static_cpp=yes builtin_freetype=yes builtin_libpng=yes builtin_zlib=yes