diff --git a/Act-Nut-lib b/Act-Nut-lib index 67a0943..09f42be 160000 --- a/Act-Nut-lib +++ b/Act-Nut-lib @@ -1 +1 @@ -Subproject commit 67a094372625131f7017b5f186ddc8449d0b54c5 +Subproject commit 09f42be0f05d3979544addc640b7a175006eb015 diff --git a/build-all.sh b/build-all.sh index 3da08ce..4f5de1e 100755 --- a/build-all.sh +++ b/build-all.sh @@ -16,7 +16,7 @@ done # Copy binaries mkdir -p 135tk -cp Act-Nut-lib/libactnut.dll Act-Nut-lib/print-act-nut.exe 135tk +cp Act-Nut-lib/libactnut.dll Act-Nut-lib/print-act-nut.exe Act-Nut-lib/libactnut64.dll Act-Nut-lib/print-act-nut-64.exe 135tk cp bmpfont/bmpfont_extract.exe bmpfont/bmpfont_convert.exe bmpfont/bmpfont_create.exe bmpfont/bmpfont_create_gdi.dll bmpfont/bmpfont_create_gdiplus.dll 135tk cp nhtextool/nhtextool.exe 135tk cp orig_135tk/* 135tk diff --git a/readme.md b/readme.md index b911a6f..7c42341 100644 --- a/readme.md +++ b/readme.md @@ -26,6 +26,8 @@ You have an example in [the thcrap source code](https://github.com/thpatch/thcra Look at [main.cpp](https://github.com/thpatch/Act-Nut-lib/blob/master/main.cpp) and the header files for more examples. +The Makefile builds 2 copies of the lib and executable: print-act-nut and libactnut are for 32-bits nut files (most of them), and print-act-nut-64 and libactnut64 are for 64-bits nut files (from the PS4 version of ULiL). Note that print-act-nut-64 and libactnut64 can be used on a 32-bits computer. + ## bmpfont (by brliron) Touhou 15.5 decided to use bitmap fonts instead of rendering texts with a TTF font. The bitmap font provided by the game supports only Japanese and some latin characters, so we have to provide a different font for translations.