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I am developing a multiplayer game, and found that when the playerID differs its index, it act strangely.
Like the screenshot below
Does this means that the playerID should be just the same thing as the index or the order that players joined?
And why does it allows any custom string to be sent as the playerID property of a game client?
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I am developing a multiplayer game, and found that when the playerID differs its index, it act strangely.
Like the screenshot below
Does this means that the playerID should be just the same thing as the index or the order that players joined?
And why does it allows any custom string to be sent as the playerID property of a game client?
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