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Hi, Just discovered your fantastic addon. I've got history in sketchup, so the Plane Project tool feel very familair.
My feature request would be when hitting the UV Plane Project is the 3D viewport gizmo is then what is controlling the UV (instead of the mesh)
IE. Run 'Plane Project' you can then press G, S, R etc to rotate your select face in the UV Space
This would make it feel much cleaner and faster workflow I think. Especially if combined with the 3D cursor and snapping.
At the moment the bounding edge of your custom gizmo is often off the screen (when using starting mode; "Face") and I then need to zoom out to find it, resulting in the mesh being smaller on the screen and as a result harder to align visually.
The relocate origin also doesnt seem to be working for me, as it is never centred. (Blender 3.3.1)
The text was updated successfully, but these errors were encountered:
Hi, Just discovered your fantastic addon. I've got history in sketchup, so the Plane Project tool feel very familair.
My feature request would be when hitting the UV Plane Project is the 3D viewport gizmo is then what is controlling the UV (instead of the mesh)
IE. Run 'Plane Project' you can then press G, S, R etc to rotate your select face in the UV Space
This would make it feel much cleaner and faster workflow I think. Especially if combined with the 3D cursor and snapping.
At the moment the bounding edge of your custom gizmo is often off the screen (when using starting mode; "Face") and I then need to zoom out to find it, resulting in the mesh being smaller on the screen and as a result harder to align visually.
The relocate origin also doesnt seem to be working for me, as it is never centred. (Blender 3.3.1)
The text was updated successfully, but these errors were encountered: