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This also includes moving the location of the vertex buffers for various data into the renderer class so we can draw primitives there. I can include a primitive library class that the renderer can access.
The text was updated successfully, but these errors were encountered:
bkolligs
changed the title
Create Rendering Pipeline Abstraction
Create Rendering Pipeline Abstraction and Move the vertices information there.
Mar 10, 2022
This involves the following classes:
This also includes moving the location of the vertex buffers for various data into the renderer class so we can draw primitives there. I can include a primitive library class that the renderer can access.
The text was updated successfully, but these errors were encountered: