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Is it possible to use OsgOculusViewer with FlightGear? #71
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I have never used FlightGear so I really can't say how replacing OSGView would work. But note that FlightGear uses the GPLv2 license, so linking the Oculus SDK with FlightGear would probably be a violation against the license. Since the Oculus license is not GPL compatible. See here for further information: |
I have successfully use it with flightgear with the version 0.4.2. Today I find the 0.8 version, it is so different~ |
@nicole8806 As I previously said, linking the OculusSDK with FlightGear is violation of the GPLv2 license, since the Oculus license is not GPL compatible. That said, the Oculus SDK have change a lot since 0.4.4. So major changes had to be made to OsgOculus as well, not much else I can do. |
@bjornblissing , so I can only use the version before 0.4.4 to complete the work? |
it is not stable |
@nicole8806 I have no idea what work you are speaking about. As previously said I have no experience with the FlightGear codebase. In theory you should be able to integrate it, since FlightGear uses OpenSceneGraph. But doing it is a license violation of the GPLv2 license used in FlightGear. Remember that no version of the Oculus SDK is GPL compatible |
@nicole8806 how did you do it? any guide? |
@lpsandaruwan ,I just use the 0.4.2 version, the change is very small but the final result is not stable. Now I am thinking about if the 0.8 version could get the better result. |
@nicole8806 Could you expand a bit regarding the stability? What kind of issues are you seeing? |
@bjornblissing , a bit shaking, not smooth, I will send yout the demo or give a video. now I think maybe it is for the frame rate is too high. |
I'm trying to build FlightGear (http://www.flightgear.org/) flight simulator using this library. Changing the default OSGView library for OSGOculusViewer library will help ?
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