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Investigate a need for Scoped lifetimes #8

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bijington opened this issue Jul 11, 2022 · 0 comments
Open

Investigate a need for Scoped lifetimes #8

bijington opened this issue Jul 11, 2022 · 0 comments

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@bijington
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bijington commented Jul 11, 2022

Scoped lifetimes around the lifetime of a GameScene feels like it could have some merit. It shouldn't be the only way to use the system though and will require some investigation.

Perhaps some extension to the UseOrbitEngine to accept options like:

.UseOrbitEngine(options =>
{
    options.ScopedLifetimesByScene = true;
});
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