These instructions refer to working with the master
branch.
Latest Microsoft Visual Studio 2019: You can download the Visual Studio Community edition from https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx.
All command lines should be executed from a Visual Studio developer command prompt.
- Clone the repo:
git clone https://github.com/dotnet/msbuild
- Build on the command line:
.\build.cmd
- If you encounter errors, see Something's wrong in my build.
- Open the solution file in Visual Studio (
MSBuild.Dev.slnf
).
To run the unit tests from Visual Studio:
- Open the MSBuild solution file (
MSBuild.Dev.slnf
) in Visual Studio. - Open the Test menu -> Windows -> Test Explorer.
- Click Run All.
To build MSBuild and run all unit tests from the command line, use .\build.cmd -test
.
To mimic our CI job use eng\CIBuild.cmd
. Be aware that this command may delete your local NuGet cache.
The CI does two builds. In the second build, it uses the binaries from the first build to build the repository again.
Please see Contributing Code for details on contributing changes back to the code. Please read this carefully and engage with us early to ensure work is not wasted.
To build projects using the MSBuild binaries from the repository, you first need to do a build which produces
a "bootstrap" directory. The "bootstrap" directory mimics a Visual Studio installation by aquiring additional
dependencies (Roslyn compilers, NuGet, etc.) from packages or from your local machine (e.g. props/targets
from Visual Studio). To produce a bootstrap build, run .\build.cmd /p:CreateBootstrap=true
from the root of your enlistment.
Now, just point artifacts\bin\bootstrap\net472\MSBuild\Current\Bin\MSBuild.exe
at a project file.
Sometimes it's useful to patch your copy of Visual Studio in order to test or debug your local MSBuild changes from Visual Studio. You can use the Deploy-MSBuild script for copying your locally built MSBuild binaries over the MSBuild binaries shipping with Visual Studio. Example usage:
# bootstrap build
.\build.cmd /p:CreateBootstrap=true
# copy the bootstrap build output over the MSBuild binaries in Visual Studio
.\scripts\Deploy-MSBuild.ps1 -destination "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin"
To break into the main method of MSBuild.exe: set the environment variable MSBUILDDEBUGONSTART
to 1 (uses Debugger.Launch()
) or 2 (waits until debugger is attached).
To break into MSBuild's BuildManager.BeginBuild set the environment variable MSBuildDebugBuildManagerOnStart
to 1 (uses Debugger.Launch()
) or 2 (waits until debugger is attached).
This is useful for debugging MSBuild when it is called from other apps that use its APIs instead of its executable (for example Visual Studio). You can also filter which processes trigger the breakpoint by setting MSBuildDebugProcessName
to a substring of the process name. For example, to trigger the breakpoint only under Visual Studio's top level process you would set MSBuildDebugProcessName
to the value devenv
.
You can set the environment variable MSBuildDebugEngine
to 1 to have MSBuild dump all of its possible debugging logs (for example, scheduler state, node communication).
It also injects a binary log during BuildManager.BeginBuild, which is incredibly useful when MSBuild is being called through its APIs from other apps that inhibit or filter MSBuild's event messages. For example, Visual Studio heavily filters build event messages when doing normal builds and inhibits build events when it's performing design time builds. MSBuildDebugEngine
allows retrieving a full binary log for both real builds and all design time builds.
By default these logs get saved into an MSBuild_Logs
directory under the current working directory. You can override this default by setting MSBUILDDEBUGPATH
.
Like with breakpoints, you can filter which processes emit the logs by setting MSBuildDebugProcessName
to a substring of the desired process name.
- scheduler state: set
MSBUILDDEBUGSCHEDULER
to 1; setMSBUILDDEBUGPATH
to a directory to dump the scheduling state files. - node communication: set
MSBUILDDEBUGCOMM
to 1; setMSBUILDDEBUGPATH
to a directory to dump the scheduling state files.