From 5f2ea28a0e7b40dcfda5ce293565f1d868bc653a Mon Sep 17 00:00:00 2001 From: Benny Rubanov <106097466+bennyrubanov@users.noreply.github.com> Date: Tue, 7 Nov 2023 14:25:48 +0800 Subject: [PATCH] Update README.md added definitions, edge case and question categories, and roadmap. Also aligned questions being answered and roadmap with current development progress --- README.md | 127 ++++++++++++++++++++++++++++++++++-------------------- 1 file changed, 80 insertions(+), 47 deletions(-) diff --git a/README.md b/README.md index 4546e01..6bfedc0 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Overview -Welcome! Myself (@EllAchE) and @bennyrubanov are chess amateurs who also have interests in statistics, programming and entertainment. All of those things are coming together in this repo where we find and visualize some of the more entertaining (though perhaps less useful) chess statistics no one has bothered to calculate before! This project is open source, we encourage your contribution and suggestions! +Welcome! Myself (@EllAchE) and @bennyrubanov are chess amateurs who also have interests in statistics, programming and sillyness. All of those things are coming together in this repo where we find and visualize some of the sillier (though perhaps less useful) chess statistics no one has bothered to calculate before! This project is open source, so we encourage contributions and suggestions! # Methodology @@ -12,67 +12,100 @@ Data is sourced from the public [Lichess games database](https://database.liches We have taken advantage of some of the helpful methods in [chess.js](https://github.com/jhlywa/chess.js/blob/master/README.md) to save ourselves a little time. +### Defintions +- Ambiguous pieces: pawn, bishop, knight, rook, queen, king +- Unambiguous pieces: pawn that started on a2 + ### Edge Cases -- After a piece is promoted: - - It is treated as the new piece - - It is treated as the original piece (i.e. if the pawn that started the game on a2 is promoted to a Queen, it is still treated as the pawn on a2 for the purposes of calculating distance functions, etc) -- If two pieces simulatenously checkmate a king each is credited with 0.5 kills/mates (not currently implemented) +Current implementation is **bolded** where multiple options exist: + +Kills/Deaths/Assists +- If two pieces simultaneously checkmate a king each is credited with 0.5 kills/mates (not currently implemented) - A checkmate is considered a "death" for the king and a "kill" for the mating piece -- When a knight "hops" its path is chosen based on if the current move is even or odd, i.e. two squares first if even, one if odd (This is done to ensure consistency in metrics across runs) -- For calculating distances, here are separate ways to interpret move distances: - - Bishops - - Diagonal moves count as 1 - - Diagonal moves count as 2 (1 horizontal, 1 vertical) - - Knights + +Distances +- When a knight "hops" its path is chosen based on if the current move is even or odd: i.e. two squares first if even, one if odd (This is done to ensure consistency in metrics across runs) +- For calculating distances: + - Bishops: + - **Diagonal moves count as 1** + - Diagonal moves count as 2: 1 horizontal + 1 vertical + - Knights: + - **knight move counts as 2: one diagonal and one hor/vert** - knight move counts as 3: 2 horizontal/vertical + 1 hor/vert - - knight move counts as 2: one diagonal and one hor/vert - - We are currently treating diagonal moves as 1, so bishop moves count as 1 and knight moves as 2 - Castling counts as a move for a rook as well as the king - The distance a rook covers during a castle move is also tracked -# Questions to answer +Promotions +- After an unambiguous piece is promoted: + - It is treated as the new piece + - **It is treated as the original piece (i.e. if the pawn that started the game on a2 is promoted to a Queen, it is still treated as the pawn on a2 for the purposes of calculating distance functions, etc)** + +# Priority (& Silly) Questions to answer +Kills/Deaths/Assists +thesis: beginners get forked by knights and lose a lot of high level pieces. Will be answered by KD ratio by piece value - K/D ratio which piece takes another piece the most - - thesis: beginners get forked by knights and lose a lot of high level pieces - - do it by piece value OR number of pieces taken (checkmate = 1, scenarios where two pieces mate at same time is assist) - - how many pieces does a Queen take before it gets taken down - - overall KD ratio - - Revenge kills (i.e. take back a piece immediately after it was taken) + - KD ratio by piece value (where piece values are defined as: Pawn 1 point, Knight 3 points, Bishop 3 points, Rook 5 points, Queen 9 points + - KD ratio by number of pieces taken +- revenge kills (i.e. take back a piece immediately after it was taken) - best kill streaks (i.e. one piece is the only one taking others for some time) + - how many pieces on average does a Queen take before it gets taken down +- which piece delivers checkmate most/least often, has the most checkmate assists, and the most hockey assists +- where do checkmates happen most/least often (what squares specifically) +- heat map of which squares are "battleground", i.e. have the most captures + +Distances/Moves - average distance each piece has traveled - - furthest distance a piece has traveled in a game + - furthest distance a piece has traveled in a single game - average number of moves by piece -- The game with the furthest collective distance moved -- Which piece delivers checkmate most/least often -- Which piece has the most checkmate assists, and which piece has the most hockey assists -- How often do games end with 3 fold repetition? Stalemate? Insufficient material? Loss on time? Lack of pawn advancement? -- number of times various openings (bongcloud 😁) is played ♙ -- Most pieces hopped over by a knight -- Average pieces hopped by a knight -- Which side wins more often (white vs black) -- Which side wins more often for each of the top 5 most used/popular openings -- The game with the most moves played - -## Extra Credit +- the game with the furthest collective distance moved +- the game with the most moves played -- what time people rage quit at different ELOs -- Which piece is a "defender" for when checkmate within king capture range is possible +Promotions +- How often a piece is promoted to different pieces +- how often each unambiguous pawn promotes + +Openings/Endings/Wins/Losses +- how often do games end with 3 fold repetition? Stalemate? Ties in general? Insufficient material? Loss on time? Lack of pawn advancement? +- percentage of games ending with white winning, black winning, and ties +- number of times various openings (bongcloud 😁) are played ♙ +- which side wins more often (white vs black) +- which side wins more often for each of the top 5 most used/popular openings + +Dataset facts +- Number of games analyzed +- Average rating of players +- Quantity of games played by time control category (e.g. bullet/blitz/rapid/classical) +- Quantity of games played by time control quantity (e.g. 180+2, 1500+0, etc) +- Quantity of games ended by termination type (e.g. "normal", "time forfeit", etc) +- player who played the most games in the dataset +- average rating diff in games played +- largest rating diff between players in games played + +Miscellaneous - most queens to appear in a game -- how often a piece is promoted to different pieces -- which openings at different levels -- different number of mistakes for each ELO -- Has a single piece ever covered the entire board? -- Heat map of squares sat on and visited by piece type -- En passant count -- Furthest distance a single pawn has gone from it's original lane -- Heat map of which squares are "battleground", i.e. have the most captures -- Heat map of where each piece gets its kills, vs. its deaths -- How many games have no castling? +- en passant count +- most pieces hopped over by a knight +- average pieces hopped by a knight - number of games with queen side vs king side castling +- number of games without castling -I'm thinking we get it working without elo segmentation, if it's fast enough we can just repeat the analysis with elo filters +### Extra Credit Questions to Answer + +- what time people rage quit at different ELOs +- which piece is a "defender" for when checkmate within king capture range is possible +- different number of mistakes for each ELO +- has a single piece ever covered the entire board? +- heat map of squares sat on and visited by piece type +- furthest distance a single pawn has gone from it's original lane +- heat map of where each piece gets its kills, vs. its deaths +- at what move number in a chess game is a move played by fewer than 10% of the players who follow a particular opening or line? -# Dataset +# Planned Roadmap Items +- Segment by ELO rating ranges +- Segment all relevant questions by ambiguous pieces and unambiguous pieces (e.g. pawn, bishop, knight, rook, queen, king) vs unambiguous pieces (e.g. pawn that started on a2) +- Segment by wins and losses +- Answer: which openings are most effective to learn by ELO rating? (find out which openings are most effective by ELO rating ranges) -There are 121332 games in the test dataset +Thanks for reading!