diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..3a8542d
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,362 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
\ No newline at end of file
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..a23ba87
--- /dev/null
+++ b/README.md
@@ -0,0 +1,53 @@
+# Sandwich Simulator
+### A duck game mod by bbb651
+
+*Now with 78% more junk*
+
+## Features
+### Knife
+
+Used to make sandwiches. Oh and also murder ducks
+
+![Bread](content/knife.png)
+
+*Try using it near bread and other ingredients*
+
+### Ingredients
+| Bread | Cheese | Cucamber | Lettuce | Tomato |
+| :------------- | :----------: | -----------: | -----------: | -----------: |
+| ![Bread](content/bread.png)| ![Bread](content/cheese.png)| ![Bread](content/cucamber.png)| ![Bread](content/lettuce.png)| ![Bread](content/tomato.png)
+## Adding ingredient support to your mod
+*Note: Please don't do this, I thought it would be a cool feature but it's currently really useless*
+
+This mod can support registering custom ingredients from other mods.
+* Register the mod as a depedency
+```xml
+
+ sandwich_simulator
+
+```
+* Add the `Ingredient` attribute along with the sprite that will appear in the sandwich to each class you want to be an ingredient
+```c#
+[(new Sprite(GetPath("sandwich/vinegar")))]
+class Vinegar : Gun, Ingredient {
+
+ public Sprite GetSandwichSprite() {
+ return new Sprite(GetPath("sandwich/vinegar"));
+ }
+
+ [...]
+}
+```
+* You can also add sandwich effects if you want to for some reason
+```c#
+Sandwich.AddEffect(delegate(Sandwich dave) {
+ // Gives dave a 9 inch duck
+ dave.duck.scale = new Vec2(9f, 9f);
+});
+```
+(yes, I have the `{` on the same line fight me)
+
+## Support
+If you have any questions about duck game or modding duck game, join the [Duck Game Discord Server](https://discord.gg/24tWqDQ).
+
+If you have any bug reports/questions/suggestion, open an issue in the repo, and if you need to contact me directly my discord is `bbb651#3370`.
\ No newline at end of file
diff --git a/content/bread.png b/content/bread.png
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diff --git a/content/cheese.png b/content/cheese.png
new file mode 100644
index 0000000..99b6804
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diff --git a/content/cucamber.png b/content/cucamber.png
new file mode 100644
index 0000000..be03842
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diff --git a/content/knife.png b/content/knife.png
new file mode 100644
index 0000000..b5d44b4
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diff --git a/content/lettuce.png b/content/lettuce.png
new file mode 100644
index 0000000..fd1f296
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diff --git a/content/pastrami.png b/content/pastrami.png
new file mode 100644
index 0000000..4d1f8e0
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diff --git a/content/sandwich/bottom.png b/content/sandwich/bottom.png
new file mode 100644
index 0000000..f4d75e4
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diff --git a/content/sandwich/cheese.png b/content/sandwich/cheese.png
new file mode 100644
index 0000000..c0e4046
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diff --git a/content/sandwich/cucamber.png b/content/sandwich/cucamber.png
new file mode 100644
index 0000000..ca21e58
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diff --git a/content/sandwich/lettuce.png b/content/sandwich/lettuce.png
new file mode 100644
index 0000000..d2e74aa
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diff --git a/content/sandwich/pastrami.png b/content/sandwich/pastrami.png
new file mode 100644
index 0000000..58b0bb5
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diff --git a/content/sandwich/tomato.png b/content/sandwich/tomato.png
new file mode 100644
index 0000000..00500d3
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diff --git a/content/sandwich/top.png b/content/sandwich/top.png
new file mode 100644
index 0000000..d716d8a
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diff --git a/content/tomato.png b/content/tomato.png
new file mode 100644
index 0000000..72288f8
Binary files /dev/null and b/content/tomato.png differ
diff --git a/mod.conf b/mod.conf
new file mode 100644
index 0000000..c68935f
--- /dev/null
+++ b/mod.conf
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/src/Ingredient.cs b/src/Ingredient.cs
new file mode 100644
index 0000000..48ed5f0
--- /dev/null
+++ b/src/Ingredient.cs
@@ -0,0 +1,12 @@
+using DuckGame;
+
+namespace SandwichSimulator.src {
+
+ interface Ingredient {
+ ///
+ /// The sprite that'll be used inside of the sandwich, there's a 1px transparent margin at the bottom
+ /// that the other sprite will be drawn on top of
+ ///
+ Sprite GetSandwichSprite();
+ }
+}
diff --git a/src/Knife.cs b/src/Knife.cs
new file mode 100644
index 0000000..a3c94a6
--- /dev/null
+++ b/src/Knife.cs
@@ -0,0 +1,25 @@
+using DuckGame;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace SandwichSimulator.src {
+ [EditorGroup("Guns|Melee")]
+ class Knife : Sword {
+ public Knife(float xval, float yval) : base(xval, yval) {
+ graphic = new Sprite(GetPath("knife"));
+ _editorName = "Knife";
+ editorTooltip = "The ultimate sandwich maker. Oh and did I mention it kills ducks?";
+ }
+
+ public override void Fire() {
+ base.Fire();
+ IEnumerable ingredients = Level.CheckCircleAll(position, 40f);
+ if (ingredients.Any(x => x is Bread) && ingredients.Count() > 1) {
+ Level.Add(new Sandwich(position.x, position.y, ingredients));
+ foreach (Ingredient ingredient in ingredients) {
+ Level.Remove((Thing)ingredient);
+ }
+ }
+ }
+ }
+}
diff --git a/src/Mod.cs b/src/Mod.cs
new file mode 100644
index 0000000..7f61ec5
--- /dev/null
+++ b/src/Mod.cs
@@ -0,0 +1,37 @@
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+
+[assembly: AssemblyTitle("Sandwich Simulator")]
+
+[assembly: AssemblyCompany("bbb651")]
+
+[assembly: AssemblyDescription("The real sandwiches are the friends you made along the way.")]
+
+[assembly: AssemblyVersion("1.0.0.0")]
+
+namespace DuckGame.SandwichSimulator {
+ public class MyMod : Mod {
+ public override Priority priority {
+ get { return base.priority; }
+ }
+
+ protected override void OnPreInitialize() {
+ base.OnPreInitialize();
+ DevConsole.AddCommand(new CMD("makemeasandwich", new CMD.Argument[] { },
+ delegate (CMD cmd) {
+ DevConsole.Log("No.", Color.Red);
+ }) {
+ cheat = false,
+ hidden = true,
+ description = "Makes you a sandwich.",
+ aliases = new List { "dontmakemeasandwich", "isthiscommandreallynecessary" }
+ });
+
+ }
+
+ protected override void OnPostInitialize() {
+ base.OnPostInitialize();
+ }
+ }
+}
diff --git a/src/Sandwich.cs b/src/Sandwich.cs
new file mode 100644
index 0000000..c14ed53
--- /dev/null
+++ b/src/Sandwich.cs
@@ -0,0 +1,110 @@
+using DuckGame;
+using System;
+using System.Collections.Generic;
+
+namespace SandwichSimulator.src {
+
+ [EditorGroup("Stuff")]
+ class Sandwich : Holdable {
+
+ private List _sprites;
+
+ private static List> effects = new List> {
+ delegate(Sandwich instance) {
+ instance.duck.scale *= 1.25f;
+ },
+ delegate(Sandwich instance) {
+ instance.duck.GoRagdoll();
+ },
+ delegate(Sandwich instance) {
+ instance.duck.blendColor = new Color(145, 83, 204, 127);
+ },
+ delegate(Sandwich instance) {
+ instance.duck.Burn(instance.position, instance);
+ },
+ delegate(Sandwich instance) {
+ instance.duck.scale = new Vec2(instance.duck.scale.x, instance.duck.scale.y* 0.5f);
+ },
+ delegate(Sandwich instance) {
+ instance.duck.accelerationMultiplier *= 2;
+ },
+ delegate(Sandwich instance) {
+ VirtualShotgun shotgun = new VirtualShotgun(instance.position.x, instance.position.y);
+ shotgun.infinite = true;
+ Level.Add(shotgun);
+ instance.duck.GiveHoldable(shotgun);
+ },
+ delegate(Sandwich instance) {
+ instance.duck.dead = true;
+ },
+ delegate(Sandwich instance) {
+ instance.duck.quackPitch *= 2;
+ },
+ delegate(Sandwich instance) {
+ instance.duck._double = true;
+ },
+ delegate(Sandwich instance) {
+ instance.duck.y -= 1000;
+ },
+ delegate(Sandwich instance) {
+ instance.flipVertical = true;
+ },
+ delegate(Sandwich instance) {
+ // Musical sandwich
+ Music.Play("jazzroom");
+ },
+ delegate(Sandwich instance) {
+ instance.scale = new Vec2(0.01f);
+ },
+ delegate(Sandwich instance) {
+ Present present = new Present(instance.position.x, instance.position.y);
+ Level.Add(present);
+ instance.duck.GiveHoldable(present);
+ },
+ delegate(Sandwich instance) {
+ instance.scale = new Vec2(100f, 100f);
+ },
+ };
+
+ ///
+ /// Adds a random effect to the pool of effects that can trigger when eating a sandwich
+ ///
+ /// Callback that will be called when the sandwich is consumed and the event is choosen
+ public static void AddEffect(Action effect) {
+ effects.Add(effect);
+ }
+
+ public Sandwich(float xval, float yval, IEnumerable ingredients = null) : base(xval, yval) {
+ _sprites = new List();
+ _sprites.Add(new Sprite(GetPath("sandwich/top")));
+ // The editor will not provide ingredients so it'll be null, empty sandwich is exclusive to the editor
+ if (ingredients != null) {
+ foreach (Ingredient ingredient in ingredients) {
+ _sprites.Add(ingredient.GetSandwichSprite());
+ }
+ }
+ _sprites.Add(new Sprite(GetPath("sandwich/bottom")));
+ graphic = new Sprite();
+ collisionOffset = new Vec2(4f, 4f);
+ collisionSize = new Vec2(16f, 8f);
+ _editorName = "Sandwich";
+ editorTooltip = "Who eats an empty sandwich?";
+ }
+
+ public override void OnPressAction() {
+ base.OnPressAction();
+ // Invokes a random event and consumes the sandwich
+ effects[Rando.Int(effects.Count - 1)].Invoke(this);
+ Level.Remove(this);
+ }
+
+ public override void Draw() {
+ Vec2 offset = new Vec2(-10f, -20f);
+ foreach (Sprite s in _sprites) {
+ base.Draw(s, offset);
+ // Draws the next sprite on the bottom pixel of the last sprite, to give the abillity to have a transition
+ offset.y += s.height - 1;
+ }
+ }
+ }
+}
diff --git a/src/ingredients/Bread.cs b/src/ingredients/Bread.cs
new file mode 100644
index 0000000..f5267fa
--- /dev/null
+++ b/src/ingredients/Bread.cs
@@ -0,0 +1,20 @@
+using DuckGame;
+
+namespace SandwichSimulator.src {
+ [EditorGroup("Stuff|Ingredients")]
+ class Bread : Holdable, Ingredient {
+ public Bread(float xval, float yval) : base(xval, yval) {
+ graphic = new Sprite(GetPath("bread"));
+ _holdOffset = new Vec2(-8f, -8f);
+ editorOffset = new Vec2(-8f, -8f);
+ collisionOffset = new Vec2(4f, 4f);
+ collisionSize = new Vec2(8f, 8f);
+ _editorName = "Bread";
+ editorTooltip = "Pita sucks right? Bread is way better.";
+ }
+
+ public Sprite GetSandwichSprite() {
+ return new Sprite(GetPath("sandwich/bottom"));
+ }
+ }
+}
diff --git a/src/ingredients/Cheese.cs b/src/ingredients/Cheese.cs
new file mode 100644
index 0000000..89bb557
--- /dev/null
+++ b/src/ingredients/Cheese.cs
@@ -0,0 +1,20 @@
+using DuckGame;
+
+namespace SandwichSimulator.src {
+ [EditorGroup("Stuff|Ingredients")]
+ class Cheese : Holdable, Ingredient {
+ public Cheese(float xval, float yval) : base(xval, yval) {
+ graphic = new Sprite(GetPath("cheese"));
+ _holdOffset = new Vec2(-8f, -8f);
+ editorOffset = new Vec2(-8f, -8f);
+ collisionOffset = new Vec2(4f, 4f);
+ collisionSize = new Vec2(8f, 8f);
+ _editorName = "Cheese";
+ editorTooltip = "I feel a little cheesey today, that's not gouda.";
+ }
+
+ public Sprite GetSandwichSprite() {
+ return new Sprite(GetPath("sandwich/cheese"));
+ }
+ }
+}
diff --git a/src/ingredients/Cucamber.cs b/src/ingredients/Cucamber.cs
new file mode 100644
index 0000000..efb81d8
--- /dev/null
+++ b/src/ingredients/Cucamber.cs
@@ -0,0 +1,20 @@
+using DuckGame;
+
+namespace SandwichSimulator.src {
+ [EditorGroup("Stuff|Ingredients")]
+ class Cucamber : Holdable, Ingredient {
+ public Cucamber(float xval, float yval) : base(xval, yval) {
+ graphic = new Sprite(GetPath("cucamber"));
+ _holdOffset = new Vec2(-8f, -8f);
+ editorOffset = new Vec2(-8f, -8f);
+ collisionOffset = new Vec2(4f, 4f);
+ collisionSize = new Vec2(8f, 8f);
+ _editorName = "Cucamber";
+ editorTooltip = "Why did the cucamber cross the road? No really, I miss you Johny.";
+ }
+
+ public Sprite GetSandwichSprite() {
+ return new Sprite(GetPath("sandwich/cucamber"));
+ }
+ }
+}
diff --git a/src/ingredients/Lettuce.cs b/src/ingredients/Lettuce.cs
new file mode 100644
index 0000000..370719c
--- /dev/null
+++ b/src/ingredients/Lettuce.cs
@@ -0,0 +1,20 @@
+using DuckGame;
+
+namespace SandwichSimulator.src {
+ [EditorGroup("Stuff|Ingredients")]
+ class Lettuce : Holdable, Ingredient {
+ public Lettuce(float xval, float yval) : base(xval, yval) {
+ graphic = new Sprite(GetPath("lettuce"));
+ _holdOffset = new Vec2(-8f, -8f);
+ editorOffset = new Vec2(-8f, -8f);
+ collisionOffset = new Vec2(4f, 4f);
+ collisionSize = new Vec2(8f, 8f);
+ _editorName = "Lettuce";
+ editorTooltip = "Pita sucks right? Bread is way better.";
+ }
+
+ public Sprite GetSandwichSprite() {
+ return new Sprite(GetPath("sandwich/lettuce"));
+ }
+ }
+}
diff --git a/src/ingredients/Pastrami.cs b/src/ingredients/Pastrami.cs
new file mode 100644
index 0000000..7af7a49
--- /dev/null
+++ b/src/ingredients/Pastrami.cs
@@ -0,0 +1,20 @@
+using DuckGame;
+
+namespace SandwichSimulator.src {
+ [EditorGroup("Stuff|Ingredients")]
+ class Pastrami : Holdable, Ingredient {
+ public Pastrami(float xval, float yval) : base(xval, yval) {
+ graphic = new Sprite(GetPath("pastrami"));
+ _holdOffset = new Vec2(-8f, -8f);
+ editorOffset = new Vec2(-8f, -8f);
+ collisionOffset = new Vec2(4f, 4f);
+ collisionSize = new Vec2(8f, 8f);
+ _editorName = "Pastrami";
+ editorTooltip = "Pastrami, pastrayou, pastraus.";
+ }
+
+ public Sprite GetSandwichSprite() {
+ return new Sprite(GetPath("sandwich/pastrami"));
+ }
+ }
+}
diff --git a/src/ingredients/Tomato.cs b/src/ingredients/Tomato.cs
new file mode 100644
index 0000000..b37ba0c
--- /dev/null
+++ b/src/ingredients/Tomato.cs
@@ -0,0 +1,20 @@
+using DuckGame;
+
+namespace SandwichSimulator.src {
+ [EditorGroup("Stuff|Ingredients")]
+ class Tomato : Holdable, Ingredient {
+ public Tomato(float xval, float yval) : base(xval, yval) {
+ graphic = new Sprite(GetPath("tomato"));
+ _holdOffset = new Vec2(-8f, -8f);
+ editorOffset = new Vec2(-8f, -8f);
+ collisionOffset = new Vec2(4f, 4f);
+ collisionSize = new Vec2(8f, 8f);
+ _editorName = "Tomato";
+ editorTooltip = "Help! I'm being eaten alive by a sworm of ducks god no!!!".ToUpper();
+ }
+
+ public Sprite GetSandwichSprite() {
+ return new Sprite(GetPath("sandwich/tomato"));
+ }
+ }
+}