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loft.callbacks.lua
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loft.callbacks.lua
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--[[
Copyright (c) 2006-2024 LOVE Development Team
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
--]]
local love = require("loft")
local utf8 = utf8 or require("utf8")
function love.createhandlers()
-- Standard callback handlers.
love.handlers = setmetatable({
keypressed = function(b, s, r)
if love.keypressed then
return love.keypressed(b, s, r)
end
end,
keyreleased = function(b, s)
if love.keyreleased then
return love.keyreleased(b, s)
end
end,
textinput = function(t)
if love.textinput then
return love.textinput(t)
end
end,
textedited = function(t, s, l)
if love.textedited then
return love.textedited(t, s, l)
end
end,
mousemoved = function(x, y, dx, dy, t)
if love.mousemoved then
return love.mousemoved(x, y, dx, dy, t)
end
end,
mousepressed = function(x, y, b, t, c)
if love.mousepressed then
return love.mousepressed(x, y, b, t, c)
end
end,
mousereleased = function(x, y, b, t, c)
if love.mousereleased then
return love.mousereleased(x, y, b, t, c)
end
end,
wheelmoved = function(x, y, px, py, dir)
if love.wheelmoved then
return love.wheelmoved(x, y, px, py, dir)
end
end,
touchpressed = function(id, x, y, dx, dy, p)
if love.touchpressed then
return love.touchpressed(id, x, y, dx, dy, p)
end
end,
touchreleased = function(id, x, y, dx, dy, p)
if love.touchreleased then
return love.touchreleased(id, x, y, dx, dy, p)
end
end,
touchmoved = function(id, x, y, dx, dy, p)
if love.touchmoved then
return love.touchmoved(id, x, y, dx, dy, p)
end
end,
joystickpressed = function(j, b)
if love.joystickpressed then
return love.joystickpressed(j, b)
end
end,
joystickreleased = function(j, b)
if love.joystickreleased then
return love.joystickreleased(j, b)
end
end,
joystickaxis = function(j, a, v)
if love.joystickaxis then
return love.joystickaxis(j, a, v)
end
end,
joystickhat = function(j, h, v)
if love.joystickhat then
return love.joystickhat(j, h, v)
end
end,
gamepadpressed = function(j, b)
if love.gamepadpressed then
return love.gamepadpressed(j, b)
end
end,
gamepadreleased = function(j, b)
if love.gamepadreleased then
return love.gamepadreleased(j, b)
end
end,
gamepadaxis = function(j, a, v)
if love.gamepadaxis then
return love.gamepadaxis(j, a, v)
end
end,
joystickadded = function(j)
if love.joystickadded then
return love.joystickadded(j)
end
end,
joystickremoved = function(j)
if love.joystickremoved then
return love.joystickremoved(j)
end
end,
joysticksensorupdated = function(j, sensorType, x, y, z)
if love.joysticksensorupdated then
return love.joysticksensorupdated(j, sensorType, x, y, z)
end
end,
focus = function(f)
if love.focus then
return love.focus(f)
end
end,
mousefocus = function(f)
if love.mousefocus then
return love.mousefocus(f)
end
end,
visible = function(v)
if love.visible then
return love.visible(v)
end
end,
quit = function()
return
end,
threaderror = function(t, err)
if love.threaderror then
return love.threaderror(t, err)
end
end,
resize = function(w, h)
if love.resize then
return love.resize(w, h)
end
end,
filedropped = function(f)
if love.filedropped then
return love.filedropped(f)
end
end,
directorydropped = function(dir)
if love.directorydropped then
return love.directorydropped(dir)
end
end,
lowmemory = function()
if love.lowmemory then
love.lowmemory()
end
collectgarbage()
collectgarbage()
end,
displayrotated = function(display, orient)
if love.displayrotated then
return love.displayrotated(display, orient)
end
end,
localechanged = function()
if love.localechanged then
return love.localechanged()
end
end,
audiodisconnected = function(sources)
if not love.audiodisconnected or not love.audiodisconnected(sources) then
love.audio.setPlaybackDevice()
end
end,
sensorupdated = function(sensorType, x, y, z)
if love.sensorupdated then
return love.sensorupdated(sensorType, x, y, z)
end
end,
}, {
__index = function(self, name)
error("Unknown event: " .. name)
end,
})
end
-----------------------------------------------------------
-- Default callbacks.
-----------------------------------------------------------
function love.run()
if love.load then
love.load(love.parsedGameArguments, love.rawGameArguments)
end
-- We don't want the first frame's dt to include time taken by love.load.
if love.timer then
love.timer.step()
end
-- Main loop time.
return function()
-- Process events.
if love.event then
love.event.pump()
for name, a, b, c, d, e, f in love.event.poll() do
if name == "quit" then
if not love.quit or not love.quit() then
return a or 0, b
end
end
love.handlers[name](a, b, c, d, e, f)
end
end
-- Update dt, as we'll be passing it to update
local dt = love.timer and love.timer.step() or 0
-- Call update and draw
if love.update then
love.update(dt)
end -- will pass 0 if love.timer is disabled
if love.graphics and love.graphics.isActive() then
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
if love.draw then
love.draw()
end
love.graphics.present()
end
if love.timer then
love.timer.sleep(0.001)
end
end
end
local debug, print, tostring, error = debug, print, tostring, error
function love.threaderror(t, err)
error("Thread error (" .. tostring(t) .. ")\n\n" .. err, 0)
end
local utf8 = require("utf8")
local function error_printer(msg, layer)
io.stderr:write((debug.traceback("Error: " .. tostring(msg), 1 + (layer or 1)):gsub("\n[^\n]+$", "")).."\n")
end
function love.errhand(msg)
msg = tostring(msg)
error_printer(msg, 2)
if not love.window or not love.graphics or not love.event then
return
end
if not love.graphics.isCreated() or not love.window.isOpen() then
local success, status = pcall(love.window.setMode, 800, 600)
if not success or not status then
return
end
end
-- Reset state.
if love.mouse then
love.mouse.setVisible(true)
love.mouse.setGrabbed(false)
love.mouse.setRelativeMode(false)
if love.mouse.isCursorSupported() then
love.mouse.setCursor()
end
end
if love.joystick then
-- Stop all joystick vibrations.
for i, v in ipairs(love.joystick.getJoysticks()) do
v:setVibration()
end
end
if love.audio then
love.audio.stop()
end
love.graphics.reset()
love.graphics.setFont(love.graphics.newFont(15))
love.graphics.setColor(1, 1, 1)
local trace = debug.traceback()
love.graphics.origin()
local sanitizedmsg = {}
if utf8.charpattern then
for char in msg:gmatch(utf8.charpattern) do
table.insert(sanitizedmsg, char)
end
elseif utf8.gmatch then
for char in utf8.gmatch(msg, ".") do
table.insert(sanitizedmsg, char)
end
end
sanitizedmsg = table.concat(sanitizedmsg)
local err = {}
table.insert(err, "Error\n")
table.insert(err, sanitizedmsg)
if #sanitizedmsg ~= #msg then
table.insert(err, "Invalid UTF-8 string in error message.")
end
table.insert(err, "\n")
for l in trace:gmatch("(.-)\n") do
if not l:match("boot.lua") then
l = l:gsub("stack traceback:", "Traceback\n")
table.insert(err, l)
end
end
local p = table.concat(err, "\n")
p = p:gsub("\t", "")
p = p:gsub('%[string "(.-)"%]', "%1")
local function draw()
if not love.graphics.isActive() then
return
end
local pos = 70
love.graphics.clear(89 / 255, 157 / 255, 220 / 255)
love.graphics.print(p, pos, pos) --, love.graphics.getWidth() - pos)
love.graphics.present()
end
local fullErrorText = p
local function copyToClipboard()
if not love.system then
return
end
love.system.setClipboardText(fullErrorText)
p = p .. "\nCopied to clipboard!"
end
if love.system then
p = p .. "\n\nPress Ctrl+C or tap to copy this error"
end
return function()
love.event.pump()
for e, a, b, c in love.event.poll() do
if e == "quit" then
return 1
elseif e == "keypressed" and a == "escape" then
return 1
elseif e == "keypressed" and a == "c" and love.keyboard.isDown("lctrl", "rctrl") then
copyToClipboard()
elseif e == "touchpressed" then
local name = love.window.getTitle()
if #name == 0 or name == "Untitled" then
name = "Game"
end
local buttons = { "OK", "Cancel" }
if love.system then
buttons[3] = "Copy to clipboard"
end
local pressed = love.window.showMessageBox("Quit " .. name .. "?", "", buttons)
if pressed == 1 then
return 1
elseif pressed == 3 then
copyToClipboard()
end
end
end
draw()
if love._providers.display == nil then
-- io.write(love.graphics._getScreen():newImageData():encode("png"):getString())
return 1
end
if love.timer then
love.timer.sleep(0.1)
end
end
end