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I tried following the tutorial in Using sprite sheet animations in Axmol Engine but I'm getting an error when I'm adding the sprites to the SpriteFrame Cache
I have the same issue when I'm using other spritesheet not from the tutorial. |
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Replies: 3 comments 8 replies
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You need to provide one of the plist files that is triggering the issue, otherwise there is no way to tell what is going on. Even better would be providing a minimal project that reproduces the issue. Also, have you tested plist files (along with associated image files) from the cpp-tests project in your app to see if the same issue occurs? If the test plist files work, then you can compare the contents of the them with the non-working files. |
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cityscene.zip |
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the SAXParser not support parse binary plist file |
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the SAXParser not support parse binary plist file