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CMakeLists.txt
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CMakeLists.txt
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# If we're running under the gradle build, HIFI_ANDROID will be set here, but
# ANDROID will not be set until after the `project` statement. This is the *ONLY*
# place you need to use `HIFI_ANDROID` instead of `ANDROID`
if (WIN32 AND NOT HIFI_ANDROID)
cmake_minimum_required(VERSION 3.7)
else()
cmake_minimum_required(VERSION 3.2)
endif()
# Passing of variables to vcpkg
#
# vcpkg runs cmake scripts in an isolated environment, see this for details:
# https://github.com/Microsoft/vcpkg/issues/3712
#
# Here's how this works and how we work around this issue:
#
# 1. This file (CMakeLists.txt) runs first and is authoritative. It is the one
# that reads the environment, sets variables and sets a default value.
# 2. It writes the contents of the variables to
# $CMAKE_CURRENT_BINARY_DIR/_env/$VARNAME
# 3. hifi_vcpkg.py takes the _env directory, and copies it to the vcpkg dir.
# This solves the issue of CMakeLists.txt not knowing where the vcpkg dir is.
# 4. cmake/ports/*/portfile.cmake does know where the vcpkg dir is, and can
# read the _env that was copied there to obtain the variable's name.
#
# To ensure no old data could be accidentally read, the _env directories are
# deleted on each execution and fully recreated.
# Ensure nothing is kept from any previous run
file(REMOVE_RECURSE "${CMAKE_CURRENT_BINARY_DIR}/_env")
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/_env")
# Base URL for externally downloaded files
set(EXTERNAL_BUILD_ASSETS "https://athena-public.s3.amazonaws.com")
if( DEFINED ENV{EXTERNAL_BUILD_ASSETS} )
set(EXTERNAL_BUILD_ASSETS "$ENV{EXTERNAL_BUILD_ASSETS}")
endif()
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/_env/EXTERNAL_BUILD_ASSETS.txt" "${EXTERNAL_BUILD_ASSETS}")
MESSAGE(STATUS "EXTERNAL_BUILD_ASSETS: ${EXTERNAL_BUILD_ASSETS}")
# read USE_GLES enviroment variable and sets it as GLES option
# TODO still gets overwritten by "use GLES on linux aarch64"
set(GLES_OPTION "$ENV{USE_GLES}")
# use GLES on linux aarch64
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
set(GLES_OPTION ON)
endif()
# Will affect VCPKG dependencies
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/_env/USE_GLES.txt" "${GLES_OPTION}")
MESSAGE(STATUS "GLES_OPTION: ${GLES_OPTION}")
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/macros/TargetPython.cmake")
target_python()
if (WIN32 AND NOT HIFI_ANDROID AND NOT (CMAKE_GENERATOR STREQUAL "Ninja"))
# Force x64 toolset
set(CMAKE_GENERATOR_TOOLSET "host=x64" CACHE STRING "64-bit toolset" FORCE)
endif()
# set our OS X deployment target
# (needs to be set before first project() call and before prebuild.py)
# Will affect VCPKG dependencies
if (APPLE)
set(ENV{MACOSX_DEPLOYMENT_TARGET} 10.11)
endif()
set(RELEASE_TYPE "$ENV{RELEASE_TYPE}")
if ((NOT "${RELEASE_TYPE}" STREQUAL "PRODUCTION") AND (NOT "${RELEASE_TYPE}" STREQUAL "PR"))
set(RELEASE_TYPE "DEV")
endif()
if (HIFI_ANDROID)
execute_process(
COMMAND ${HIFI_PYTHON_EXEC} ${CMAKE_CURRENT_SOURCE_DIR}/prebuild.py --release-type ${RELEASE_TYPE} --android ${HIFI_ANDROID_APP} --build-root ${CMAKE_BINARY_DIR}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} RESULTS_VARIABLE PREBUILD_RET
)
else()
set(VCPKG_BUILD_TYPE_PARAM "")
if (VCPKG_BUILD_TYPE)
set(VCPKG_BUILD_TYPE_PARAM --vcpkg-build-type ${VCPKG_BUILD_TYPE})
endif()
execute_process(
COMMAND ${HIFI_PYTHON_EXEC} ${CMAKE_CURRENT_SOURCE_DIR}/prebuild.py --release-type ${RELEASE_TYPE} --build-root ${CMAKE_BINARY_DIR} ${VCPKG_BUILD_TYPE_PARAM}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} RESULTS_VARIABLE PREBUILD_RET
)
# squelch the Policy CMP0074 warning without requiring an update to cmake 3.12.
if (CMAKE_VERSION VERSION_GREATER_EQUAL 3.12)
cmake_policy(SET CMP0074 NEW)
endif()
endif()
if (PREBUILD_RET GREATER 0)
message(FATAL_ERROR "prebuild.py failed with error ${PREBUILD_RET}")
endif()
if(NOT EXISTS "${CMAKE_BINARY_DIR}/vcpkg.cmake")
message(FATAL_ERROR "vcpkg configuration missing.")
endif()
include("${CMAKE_BINARY_DIR}/vcpkg.cmake")
if (HIFI_ANDROID)
set(QT_CMAKE_PREFIX_PATH "$ENV{HIFI_ANDROID_PRECOMPILED}/qt/lib/cmake")
else()
if ("$ENV{VIRCADIA_USE_SYSTEM_QT}" STREQUAL "")
if(NOT EXISTS "${CMAKE_BINARY_DIR}/qt.cmake")
message(FATAL_ERROR "qt configuration missing.")
endif()
include("${CMAKE_BINARY_DIR}/qt.cmake")
message(STATUS "${CMAKE_BINARY_DIR}/qt.cmake included!")
else()
message(STATUS "System Qt in use, not including qt.cmake!")
endif()
endif()
option(VCPKG_APPLOCAL_DEPS OFF)
project(vircadia)
include("cmake/init.cmake")
include("cmake/compiler.cmake")
option(VCPKG_APPLOCAL_DEPS OFF)
add_paths_to_fixup_libs(${VCPKG_INSTALL_ROOT}/bin)
add_paths_to_fixup_libs(${VCPKG_INSTALL_ROOT}/debug/bin)
if (NOT DEFINED CLIENT_ONLY)
set(CLIENT_ONLY 0)
endif()
if (NOT DEFINED SERVER_ONLY)
set(SERVER_ONLY 0)
endif()
if (ANDROID OR UWP)
set(MOBILE 1)
else()
set(MOBILE 0)
endif()
set(SCREENSHARE 0)
if (WIN32)
set(SCREENSHARE 1)
endif()
if (APPLE AND NOT CLIENT_ONLY)
# Don't include Screenshare in OSX client-only builds.
set(SCREENSHARE 1)
endif()
# Use default time server if none defined in environment
set_from_env(TIMESERVER_URL TIMESERVER_URL "http://timestamp.comodoca.com?td=sha256")
set(HIFI_USE_OPTIMIZED_IK_OPTION OFF)
set(BUILD_CLIENT_OPTION ON)
set(BUILD_SERVER_OPTION ON)
set(BUILD_TESTS_OPTION OFF)
set(BUILD_MANUAL_TESTS_OPTION ${BUILD_TESTS_OPTION})
set(BUILD_TOOLS_OPTION ON)
set(BUILD_INSTALLER_OPTION ON)
set(DISABLE_QML_OPTION OFF)
set(DOWNLOAD_SERVERLESS_CONTENT_OPTION OFF)
if (ANDROID OR UWP)
set(BUILD_SERVER_OPTION OFF)
set(BUILD_TOOLS_OPTION OFF)
set(BUILD_INSTALLER OFF)
endif()
if (CLIENT_ONLY)
set(BUILD_SERVER_OPTION OFF)
endif()
if (SERVER_ONLY)
set(BUILD_CLIENT_OPTION OFF)
set(BUILD_TESTS_OPTION OFF)
endif()
if (ANDROID)
set(GLES_OPTION ON)
set(PLATFORM_QT_COMPONENTS AndroidExtras WebView)
add_definitions(-DHIFI_ANDROID_APP=\"${HIFI_ANDROID_APP}\")
if (
(${HIFI_ANDROID_APP} STREQUAL "questInterface") OR
(${HIFI_ANDROID_APP} STREQUAL "questFramePlayer") OR
(${HIFI_ANDROID_APP} STREQUAL "framePlayer")
)
# We know the quest hardware has this extension, so we can force the use of instanced stereo
add_definitions(-DHAVE_EXT_clip_cull_distance)
# We can also use multiview stereo techniques
add_definitions(-DHAVE_OVR_multiview2)
add_definitions(-DHAVE_OVR_multiview)
# We can also use our own foveated textures
add_definitions(-DHAVE_QCOM_texture_foveated)
# if set, the application itself or some library it depends on MUST implement
# `DisplayPluginList getDisplayPlugins()` and `InputPluginList getInputPlugins()`
add_definitions(-DCUSTOM_INPUT_PLUGINS)
add_definitions(-DCUSTOM_DISPLAY_PLUGINS)
set(PLATFORM_PLUGIN_LIBRARIES oculusMobile oculusMobilePlugin)
endif()
# Allow client code to use preprocessor macros to distinguish between quest and non-quest builds
if (${HIFI_ANDROID_APP} STREQUAL "questInterface")
add_definitions(-DANDROID_APP_QUEST_INTERFACE)
elseif(${HIFI_ANDROID_APP} STREQUAL "interface")
add_definitions(-DANDROID_APP_INTERFACE)
endif()
else ()
set(PLATFORM_QT_COMPONENTS WebEngine Xml)
endif ()
if (USE_GLES AND (NOT ANDROID AND NOT UNIX))
set(DISABLE_QML_OPTION ON)
endif()
option(HIFI_USE_OPTIMIZED_IK "Use optimized IK" ${HIFI_USE_OPTIMIZED_IK_OPTION})
option(BUILD_CLIENT "Build client components" ${BUILD_CLIENT_OPTION})
option(BUILD_SERVER "Build server components" ${BUILD_SERVER_OPTION})
option(BUILD_TESTS "Build tests" ${BUILD_TESTS_OPTION})
option(BUILD_MANUAL_TESTS "Build manual tests" ${BUILD_MANUAL_TESTS_OPTION})
option(BUILD_TOOLS "Build tools" ${BUILD_TOOLS_OPTION})
option(BUILD_INSTALLER "Build installer" ${BUILD_INSTALLER_OPTION})
option(USE_GLES "Use OpenGL ES" ${GLES_OPTION})
option(USE_KHR_ROBUSTNESS "Use KHR_robustness" OFF)
option(DISABLE_QML "Disable QML" ${DISABLE_QML_OPTION})
option(DISABLE_KTX_CACHE "Disable KTX Cache" OFF)
option(
DOWNLOAD_SERVERLESS_CONTENT
"Download and setup default serverless content beside Interface"
${DOWNLOAD_SERVERLESS_CONTENT_OPTION}
)
set(PLATFORM_QT_GL OpenGL)
if (USE_KHR_ROBUSTNESS)
add_definitions(-DUSE_KHR_ROBUSTNESS)
endif()
if (USE_GLES)
add_definitions(-DUSE_GLES)
add_definitions(-DGPU_POINTER_STORAGE_SHARED)
set(PLATFORM_GL_BACKEND gpu-gl-common gpu-gles)
else()
add_definitions(-DGPU_POINTER_STORAGE_RAW)
set(PLATFORM_GL_BACKEND gpu-gl-common gpu-gl)
endif()
foreach(PLATFORM_QT_COMPONENT ${PLATFORM_QT_COMPONENTS})
list(APPEND PLATFORM_QT_LIBRARIES "Qt5::${PLATFORM_QT_COMPONENT}")
endforeach()
MESSAGE(STATUS "Use optimized IK: " ${HIFI_USE_OPTIMIZED_IK})
MESSAGE(STATUS "Build server: " ${BUILD_SERVER})
MESSAGE(STATUS "Build client: " ${BUILD_CLIENT})
MESSAGE(STATUS "Build tests: " ${BUILD_TESTS})
MESSAGE(STATUS "Build tools: " ${BUILD_TOOLS})
MESSAGE(STATUS "Build installer: " ${BUILD_INSTALLER})
MESSAGE(STATUS "GL ES: " ${USE_GLES})
MESSAGE(STATUS "DL serverless content: " ${DOWNLOAD_SERVERLESS_CONTENT})
if (DISABLE_QML)
MESSAGE(STATUS "QML disabled!")
add_definitions(-DDISABLE_QML)
endif()
if (DISABLE_KTX_CACHE)
MESSAGE(STATUS "KTX cache disabled!")
add_definitions(-DDISABLE_KTX_CACHE)
endif()
if (UNIX AND DEFINED ENV{HIFI_MEMORY_DEBUGGING})
MESSAGE(STATUS "Memory debugging is enabled")
endif()
#
# Helper projects
#
file(GLOB_RECURSE CMAKE_SRC cmake/*.cmake cmake/CMakeLists.txt)
add_custom_target(cmake SOURCES ${CMAKE_SRC})
GroupSources("cmake")
unset(CMAKE_SRC)
file(GLOB_RECURSE JS_SRC scripts/*.* unpublishedScripts/*.*)
add_custom_target(js SOURCES ${JS_SRC})
GroupSources("scripts")
GroupSources("unpublishedScripts")
unset(JS_SRC)
file(GLOB_RECURSE WEB_APP_SRC vircadia-web/*.*)
list(FILTER WEB_APP_SRC EXCLUDE REGEX "vircadia-web/(dist|node_modules|public)/*" )
add_custom_target(vircadia-web SOURCES ${WEB_APP_SRC})
GroupSources("vircadia-web")
unset(WEB_APP_SRC)
set_packaging_parameters()
# Locate the required Qt build on the filesystem
setup_qt()
if ("$ENV{VIRCADIA_USE_SYSTEM_QT}" STREQUAL "")
list(APPEND CMAKE_PREFIX_PATH "${QT_CMAKE_PREFIX_PATH}")
endif()
find_package( Threads )
add_definitions(-DGLM_FORCE_RADIANS)
add_definitions(-DGLM_ENABLE_EXPERIMENTAL)
add_definitions(-DGLM_FORCE_CTOR_INIT)
if (WIN32)
# Deal with fakakta Visual Studo 2017 bug
add_definitions(-DQT_NO_FLOAT16_OPERATORS)
endif()
if (HIFI_USE_OPTIMIZED_IK)
MESSAGE(STATUS "SET THE USE IK DEFINITION ")
add_definitions(-DHIFI_USE_OPTIMIZED_IK)
endif()
set(HIFI_LIBRARY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries")
set(EXTERNAL_PROJECT_PREFIX "project")
set_property(DIRECTORY PROPERTY EP_PREFIX ${EXTERNAL_PROJECT_PREFIX})
setup_externals_binary_dir()
option(USE_NSIGHT "Attempt to find the nSight libraries" 1)
# FIXME hack to work on the proper Android toolchain
if (ANDROID)
add_subdirectory(android/apps/${HIFI_ANDROID_APP})
return()
endif()
if (BUILD_GPU_FRAME_PLAYER_ONLY)
# This is for CI build testing
add_subdirectory(tools/gpu-frame-player)
else()
if (SCREENSHARE)
add_subdirectory(screenshare)
endif()
# BUILD_TOOLS option will be handled inside the tools's CMakeLists.txt because 'scribe' tool is required for build anyway
add_subdirectory(tools)
# add subdirectories for all targets
if (BUILD_SERVER)
add_subdirectory(assignment-client)
set_target_properties(assignment-client PROPERTIES FOLDER "Apps")
add_subdirectory(domain-server)
set_target_properties(domain-server PROPERTIES FOLDER "Apps")
add_subdirectory(ice-server)
set_target_properties(ice-server PROPERTIES FOLDER "Apps")
endif()
if (BUILD_CLIENT)
add_subdirectory(interface)
if (APPLE)
set_target_properties(Vircadia PROPERTIES FOLDER "Apps")
else()
set_target_properties(interface PROPERTIES FOLDER "Apps")
endif()
option(USE_SIXENSE "Build Interface with sixense library/plugin" OFF)
endif()
if (BUILD_CLIENT OR BUILD_SERVER)
add_subdirectory(plugins)
add_subdirectory(server-console)
endif()
endif()
if (BUILD_TESTS)
# Turn on testing so that add_test works
# MUST be in the root cmake file for ctest to work
include(CTest)
enable_testing()
add_subdirectory(tests)
if (BUILD_MANUAL_TESTS)
add_subdirectory(tests-manual)
endif()
endif()
if (BUILD_INSTALLER)
if (UNIX)
install(
DIRECTORY "${CMAKE_SOURCE_DIR}/scripts"
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/interface
COMPONENT ${CLIENT_COMPONENT}
)
endif()
generate_installers()
endif()