Skip to content
This repository has been archived by the owner on Nov 26, 2018. It is now read-only.

Windows compatibility #1

Open
chrisfls opened this issue Apr 26, 2013 · 5 comments
Open

Windows compatibility #1

chrisfls opened this issue Apr 26, 2013 · 5 comments
Assignees

Comments

@chrisfls
Copy link
Contributor

We must make preprocessor conditions to make Avalanche compatible with Windows.

@ghost ghost assigned chrisfls May 1, 2013
@chrisfls
Copy link
Contributor Author

chrisfls commented May 1, 2013

I'm taking this issue and downloading MingW 32 bit now(64 only in the next milestone), "build on windows" will be fully tested soon.

@PedroHLC
Copy link
Member

PedroHLC commented Jun 3, 2013

Everything is better by now, but we still search:
-GTK3 and Chipmunk for Mingw
-Vala 0.20.1 compiled for windows.
[do not reply]

@PedroHLC PedroHLC closed this as completed Jun 3, 2013
@PedroHLC PedroHLC reopened this Jun 3, 2013
@chrisfls
Copy link
Contributor Author

chrisfls commented Jun 3, 2013

Gtk3 for Mingw can be found in openSUSE repos right now, we just need an automated way to keep our versions up-to-date, this could be done using an custom package manager (like my mingman), but man, it is way time consuming to make an package manager (even if using ruby), mingman source can be found here:https://github.com/kress95/mingman.

I think that porting avalanche to windows might not get /really/ that hard, but porting valac to windows will be a mess.

@PedroHLC
Copy link
Member

PedroHLC commented Jun 4, 2013

People can now find Windows ports of librarys and Vala in "Useful files" wiki page:
https://github.com/avalanche-games/avalanche/wiki/Useful-files

@chrisfls
Copy link
Contributor Author

chrisfls commented Jun 4, 2013

To close this issue we just need to get the editor working on Wine/dows.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

2 participants