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AusGoon. Has code modifications to integrate with TGS and other stuff.

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Goonstation Welcome to the main repository for the AusGoon branch of Space Station 13.

contains technical debt made in byond

Master Status:

Website: https://austation.net

Forums: https://austation.net

Wiki: https://wiki.ss13.co

Discord: https://discord.com/invite/ZTGQAqB

This is the codebase for AuStation's fork (AusGoon) of Goonstation.

Goonhub Goonhub is the premier place for locating statistics, data about rounds, detailed game maps, and all other links pertaining to Goonstation!

CONTRIBUTING

Contributing Guidelines Before opening a PR to this codebase, please read our contributor guidelines. It details the requirements of our PR format, and explains our changelog methodology.

Code Documentation For our auto-generated code documentation, visit our code docs! There's some good guides for portions of our codebase, and you can familiarize yourself with our various helpers.

Code Documentation To contribute code to the game, please read our code guide. It details specific DM syntax we encourage, useful things, and some performance-oriented technical discussion.

Spriting Guidelines To contribute sprites to the game, please follow our spriting guidelines! It details the various things we try to keep consistent in our sprites, such as perspective and outlining.

Mapping Guidelines To contribute maps to the game, please follow our mapping guidelines! This details the required pieces for a map submission.

FAQ (Frequently Asked Question)

Q: I'm getting a compilation error like unable to open +secret\__secret.dme.

You’ll need to create a file named __secret.dme in the +secret subdirectory. It should be blank and have no contents. Read the Goonstation Development Guide for additional details.

LICENSE

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All code, contributions, and assets are licensed under Creative Commons BY-NC-SA unless otherwise noted. See LICENSE for more details.

Important: This means that this code cannot be ported to codebases such as austation or /tg/station. If you wish to port a specific feature, you must get the developer(s) to sublicense it to you under a license like AGPLv3. This also applies in the opposite direction for features ported from other codebases.

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AusGoon. Has code modifications to integrate with TGS and other stuff.

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