diff --git a/ChangeLog.md b/ChangeLog.md index 4c9ca6c9..dda2117f 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). -## [Unreleased] +## [4.9.1] - 2022-11-28 ### Changed - (Import) An `Animator` component is added to the scene root GameObject when Mecanim is used as animation method (thanks [@hybridherbst][hybridherbst] for #519). This is convenient at design-time and a preparation for Playable API support. - (Import) Frame rate improvement when using Draco compression (thanks [@hybridherbst][hybridherbst] for #520). diff --git a/Runtime/Scripts/Export/Constants.cs b/Runtime/Scripts/Export/Constants.cs index b1e35531..c21ea8df 100644 --- a/Runtime/Scripts/Export/Constants.cs +++ b/Runtime/Scripts/Export/Constants.cs @@ -17,7 +17,7 @@ namespace GLTFast.Export { static class Constants { - public const string version = "4.9.0"; + public const string version = "4.9.1"; internal const string mimeTypePNG = "image/png"; internal const string mimeTypeJPG = "image/jpeg"; diff --git a/package.json b/package.json index 17fb03c2..1d5c033b 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.atteneder.gltfast", - "version": "4.9.0", + "version": "4.9.1", "displayName": "glTFast", "description": "Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor", "unity": "2019.4",