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TriggerType.cs
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TriggerType.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using System.Globalization;
using System.Windows.Forms;
namespace AIEdit
{
public abstract class TriggerTypeOption
{
protected string name;
private int sortOrder;
public string Name { get { return name; } }
public int SortOrder { get { return sortOrder; } }
public abstract IList List { get; }
public abstract string ToString(object value);
public abstract TriggerTypeEntry DefaultValue();
public TriggerTypeOption(string name, int sortOrder)
{
this.name = name;
this.sortOrder = sortOrder;
}
public virtual object FindByIndex(int index, object def=null)
{
foreach (AITypeListEntry entry in this.List)
{
if (entry.Index == index) return entry;
}
return def;
}
public virtual object FindByString(string str, object def=null)
{
foreach (AITypeListEntry entry in this.List)
{
if (entry.Name == str) return entry;
}
return def;
}
}
public class TriggerTypeOptionBool : TriggerTypeOptionList
{
private static List<AITypeListEntry> bools = new List<AITypeListEntry>()
{
new AITypeListEntry(0, "no"),
new AITypeListEntry(1, "yes"),
};
public TriggerTypeOptionBool(string name, int sortOrder)
: base(name, sortOrder, bools)
{
}
}
public class TriggerTypeOptionNumber : TriggerTypeOption
{
public override IList List { get { return null; } }
public override string ToString(object value)
{
return value.ToString();
}
public TriggerTypeOptionNumber(string name, int sortOrder)
: base(name, sortOrder)
{
}
public override TriggerTypeEntry DefaultValue()
{
return new TriggerTypeEntry(this, 0U);
}
}
public class TriggerTypeOptionList : TriggerTypeOption
{
protected IList dataList;
public override IList List { get { return dataList; } }
public override string ToString(object value)
{
return (value as AITypeListEntry).Index.ToString();
}
public TriggerTypeOptionList(string name, int sortOrder, IList dataList)
: base(name, sortOrder)
{
this.dataList = dataList;
}
public override TriggerTypeEntry DefaultValue()
{
return new TriggerTypeEntry(this, dataList[0]);
}
}
public class TriggerTypeOptionStringList : TriggerTypeOptionList
{
public override string ToString(object value)
{
return (value as AITypeListEntry).Name;
}
public TriggerTypeOptionStringList(string name, int sortOrder, IList dataList)
: base(name, sortOrder, dataList)
{
}
}
public class TriggerTypeOptionAIObject : TriggerTypeOptionList
{
public override string ToString(object value)
{
return (value as IAIObject).ID;
}
public TriggerTypeOptionAIObject(string name, int sortOrder, IList dataList)
: base(name, sortOrder, dataList)
{
}
public override object FindByString(string str, object def=null)
{
foreach (IAIObject entry in this.List)
{
if (entry.ID == str) return entry;
}
return def;
}
}
public class TriggerTypeOptionTechno : TriggerTypeOptionList
{
public override string ToString(object value)
{
return (value as TechnoType).ID;
}
public TriggerTypeOptionTechno(string name, int sortOrder, IList dataList)
: base(name, sortOrder, dataList)
{
}
public override object FindByString(string str, object def = null)
{
foreach (TechnoType entry in this.List)
{
if (entry.ID == str) return entry;
}
return def;
}
}
public class TriggerTypeEntry
{
private TriggerTypeOption option;
private object value;
public object Value
{
get
{
return value;
}
set
{
if (this.value is IAIObject) (this.value as IAIObject).DecUses();
if (value is IAIObject) (value as IAIObject).IncUses();
this.value = value;
}
}
public void Reset()
{
if (this.value is IAIObject) (this.value as IAIObject).DecUses();
this.value = null;
}
public string Name { get { return option.Name; } }
public int SortOrder { get { return option.SortOrder; } }
public IList List { get { return option.List; } }
public TriggerTypeOption Option { get { return option; } }
public TriggerTypeEntry(TriggerTypeOption option, object value)
{
this.option = option;
this.Value = value;
}
public TriggerTypeEntry(TriggerTypeEntry other)
{
this.option = other.option;
this.Value = other.Value;
}
public override string ToString()
{
return option.ToString(value);
}
}
public class TriggerType : IAIObject, IEnumerable<TriggerTypeEntry>
{
private string id, name;
private Dictionary<string, TriggerTypeEntry> entries;
public string Side { get { return entries["Side"].Value.ToString(); } }
public string Easy { get { return (entries["Easy"].Value as AITypeListEntry).Index == 0 ? "N" : "Y"; } }
public string Medium { get { return (entries["Medium"].Value as AITypeListEntry).Index == 0 ? "N" : "Y"; } }
public string Hard { get { return (entries["Hard"].Value as AITypeListEntry).Index == 0 ? "N" : "Y"; } }
public uint TechLevel { get { return (uint)entries["TechLevel"].Value; } }
public uint InitialWeight { get { return (uint)entries["Prob"].Value; } }
public string ID { get { return id; } }
public string Name { get { return name; } set { name = value.Trim(); } }
public int Uses { get { return 0; } }
public void IncUses() { }
public void DecUses() { }
public bool HasTeamType(TeamType tt)
{
return entries["Team1"].Value == tt || entries["Team2"].Value == tt;
}
public IEnumerator<TriggerTypeEntry> GetEnumerator()
{
return entries.Values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Reset()
{
foreach (KeyValuePair<string, TriggerTypeEntry> e in entries) e.Value.Reset();
entries.Clear();
}
public TriggerType(string id, string name, Dictionary<string, TriggerTypeEntry> entries)
{
this.id = id;
this.Name = name;
this.entries = entries;
}
public TriggerType(string id, string name, Dictionary<string, TriggerTypeOption> triggerTypeOptions)
{
this.id = id;
this.Name = name;
this.entries = new Dictionary<string, TriggerTypeEntry>();
foreach(KeyValuePair<string, TriggerTypeOption> option in triggerTypeOptions)
{
this.entries.Add(option.Key, option.Value.DefaultValue());
}
}
public IAIObject Copy(string newid, string newname)
{
Dictionary<string, TriggerTypeEntry> newentries = new Dictionary<string, TriggerTypeEntry>();
foreach (var e in this.entries) newentries[e.Key] = new TriggerTypeEntry(e.Value);
return new TriggerType(newid, newname, newentries);
}
public void Write(StreamWriter stream)
{
string s = string.Format("{0}={1},{2},{3},{4},{5},{6},{7}0{8}000000000000000000000000000000000000000000000000000000,{9}.000000,{10}.000000,{11}.000000,{12},0,{13},{14},{15},{16},{17},{18}",
id,
name,
(entries["Team1"].Value as TeamType).ID,
entries["Owner"].Value,
entries["TechLevel"].Value,
(entries["Condition"].Value as AITypeListEntry).Index,
(entries["TechType"].Value as TechnoType).ID,
((uint)entries["Amount"].Value).SwapEndianness().ToString("x8"),
(entries["Operator"].Value as AITypeListEntry).Index,
entries["Prob"].Value,
entries["ProbMin"].Value,
entries["ProbMax"].Value,
(entries["Skirmish"].Value as AITypeListEntry).Index,
(entries["Side"].Value as AITypeListEntry).Index,
(entries["BaseDefense"].Value as AITypeListEntry).Index,
(entries["Team2"].Value as TeamType).ID,
(entries["Easy"].Value as AITypeListEntry).Index,
(entries["Medium"].Value as AITypeListEntry).Index,
(entries["Hard"].Value as AITypeListEntry).Index
);
stream.WriteLine(s);
}
public static TriggerType Parse(string id, string data,
Dictionary<string, TriggerTypeOption> triggerTypeOptions, TeamType noneTeam, TechnoType noneTechno,
Logger logger)
{
string[] split = data.Split(',');
string tag;
string name = split[0];
TriggerTypeOption option;
Dictionary<string, TriggerTypeEntry> entries = new Dictionary<string, TriggerTypeEntry>();
object value;
// no name given
if (name.Length == 0) name = id;
if(split.Length < 18)
{
logger.Add("Trigger [" + name + "] cannot be parsed because it has an invalid number of parameters!");
return null;
}
try
{
// team 1
tag = "Team1";
option = triggerTypeOptions[tag];
value = option.FindByString(split[1], noneTeam);
entries.Add(tag, new TriggerTypeEntry(option, value));
// owner
tag = "Owner";
option = triggerTypeOptions[tag];
value = option.FindByString(split[2]);
entries.Add(tag, new TriggerTypeEntry(option, value));
// techlevel
tag = "TechLevel";
option = triggerTypeOptions[tag];
value = uint.Parse(split[3]);
entries.Add(tag, new TriggerTypeEntry(option, value));
// condition
tag = "Condition";
option = triggerTypeOptions[tag];
value = option.FindByIndex(int.Parse(split[4]));
entries.Add(tag, new TriggerTypeEntry(option, value));
// techtype
tag = "TechType";
option = triggerTypeOptions[tag];
string unitid = split[5];
value = noneTechno;
if (unitid != "<none>")
{
value = option.FindByString(unitid);
if (value == null)
{
logger.Add("TechnoType [" + split[5] + "] referenced by Trigger [" + id + "] does not exist!");
value = new TechnoType(unitid, unitid, 0, 0);
option.List.Add(value);
}
}
entries.Add(tag, new TriggerTypeEntry(option, value));
// amount
tag = "Amount";
option = triggerTypeOptions[tag];
value = Convert.ToUInt32(split[6].Substring(0, 8), 16).SwapEndianness();
entries.Add(tag, new TriggerTypeEntry(option, value));
// operator
tag = "Operator";
option = triggerTypeOptions[tag];
value = uint.Parse(split[6].Substring(9, 1));
value = option.FindByIndex((int)(uint)value);
entries.Add(tag, new TriggerTypeEntry(option, value));
// starting probability
tag = "Prob";
option = triggerTypeOptions[tag];
value = (uint)float.Parse(split[7], CultureInfo.InvariantCulture);
entries.Add(tag, new TriggerTypeEntry(option, value));
// minimum probability
tag = "ProbMin";
option = triggerTypeOptions[tag];
value = (uint)float.Parse(split[8], CultureInfo.InvariantCulture);
entries.Add(tag, new TriggerTypeEntry(option, value));
// maximum probability
tag = "ProbMax";
option = triggerTypeOptions[tag];
value = (uint)float.Parse(split[9], CultureInfo.InvariantCulture);
entries.Add(tag, new TriggerTypeEntry(option, value));
// skirmish
tag = "Skirmish";
option = triggerTypeOptions[tag];
value = option.FindByIndex(int.Parse("0" + split[10]));
entries.Add(tag, new TriggerTypeEntry(option, value));
// [11] is unknown and always zero
// side
tag = "Side";
option = triggerTypeOptions[tag];
int side = int.Parse(split[12]);
value = option.FindByIndex(side);
entries.Add(tag, new TriggerTypeEntry(option, value));
// base defense
tag = "BaseDefense";
option = triggerTypeOptions[tag];
value = option.FindByIndex(int.Parse(split[13]));
entries.Add(tag, new TriggerTypeEntry(option, value));
// team 2
tag = "Team2";
option = triggerTypeOptions[tag];
value = option.FindByString(split[14], noneTeam);
entries.Add(tag, new TriggerTypeEntry(option, value));
// easy
tag = "Easy";
option = triggerTypeOptions[tag];
value = option.FindByIndex(int.Parse(split[15]));
entries.Add(tag, new TriggerTypeEntry(option, value));
// medium
tag = "Medium";
option = triggerTypeOptions[tag];
value = option.FindByIndex(int.Parse(split[16]));
entries.Add(tag, new TriggerTypeEntry(option, value));
// hard
tag = "Hard";
option = triggerTypeOptions[tag];
value = option.FindByIndex(int.Parse(split[17]));
entries.Add(tag, new TriggerTypeEntry(option, value));
}
catch (Exception )
{
string msg = "Error occured at AITriggerType: " + id + "\nPlease verify its format. Application will now close.";
MessageBox.Show(msg, "Parse Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation, MessageBoxDefaultButton.Button1);
Application.Exit();
}
return new TriggerType(id, name, entries);
}
}
}