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Raytracing #9

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WhiteBlackGoose opened this issue Jun 29, 2020 · 5 comments
Open

Raytracing #9

WhiteBlackGoose opened this issue Jun 29, 2020 · 5 comments
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proposal new feature under consideration not sure if it will be implemented in the future

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@WhiteBlackGoose
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Render rays of light to render reflections correctly (as a submodule)

@WhiteBlackGoose WhiteBlackGoose added the proposal new feature label Jun 29, 2020
@MomoDeve MomoDeve added the under consideration not sure if it will be implemented in the future label Jun 29, 2020
@MomoDeve
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Just my thoughts:
We can make reflections using SSR post-effect technique, after deferred rendering pipeline will be implemented. Raytracing is hard to implement and probably requires big changes in engine core. There is an option to create a sample with custom shaders, which perform raytracing for simple shapes though

@MomoDeve
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Do you want actual raytracing via RTX, or comfortable with SSR? :)

@WhiteBlackGoose
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WhiteBlackGoose commented Oct 20, 2020

Yes (both)

@niansa
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niansa commented Apr 17, 2021

Honestly I think SSR is enough for now as it works on all GPUs flawlessly.
RTX could ofc be implemented later on.

@MomoDeve
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for RTX raytracing the engine must be ported to Vulkan API. I am working on it, but it can take quite a long time

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