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"Ship Internals" section incorrectly describes grid coordinate axes #199
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If I'm correct, this should be an accurate diagram of the TSN Light Cruiser:
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https://noseynick.net/artemis/snt.html is in the order actually read from the file |
https://noseynick.net/artemis/snt.txt also available |
Technically, one ship is not symmetrical: the TSN Missile Cruiser has a stray hallway node just floating out there on one side. However, you can't really see a difference in the client. But I have confirmed by correlating DAMCON positions reported in the client against the protocol that X increases to starboard. |
If we really wanted to, we could always create an asymmetrical ship... 😊 |
Oh you're right! Never spotted that before! |
I heard a rumour someone has made a Millennium Falcon 😁 🖖 😉 |
I can't see it on a real Eng screen... Perhaps because it's not actually connected to any other part of the ship, up/down/port/starboard/fore/aft? 🤷♂️ |
Dots are rendered at nodes where systems or damage exists, and corridors are rendered between two non-empty nodes. Since there's no system there and there isn't another non-empty node adjacent to it, there's nothing to render. What might get it to show up is damage: maybe try letting an enemy shoot at you with no shields to see if that node gets damaged and shows up? |
Oops, didn't mean to close it. |
Oh, and confirmed that it's on the port side. |
front port but BOTTOM deck not TOP deck! |
So correct order is: |
Currently, it reads as follows:
This appears to be reversed for the Y and Z axes: it looks like Y increases ventral to dorsal, and Z increases aft to forward. I would appreciate it if others could confirm this.
EDIT: It seems like X is actually okay, but Y and Z still seem reversed.
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