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Trouble moving bones #4

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Trouble moving bones #4

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Church7300
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@Church7300 Church7300 commented Jun 20, 2022

Spring_Bone_Example

So I used the previous version without problems but slight lag, but now it takes a while to even move one bone. it acts like it ignores click and dragging a bone to a new pose. this fixable?

schroef and others added 9 commits June 16, 2022 13:14
- Preset save mechanism
- Quick bake button
- Continous update for Animation Mode
- Show info to user in panel to go into Pose mode
- Documentation link in Preferences

Fixed
- Error when deactiving addon > wrong prop sb_collider change to sb_bone_collider

Changed
- UI to match Blender new panel design layout
…r show it needs to be activated, also show choice of "Spring Bone" vs "Collider" object
@artellblender artellblender mentioned this pull request Jun 24, 2022
@schroef
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schroef commented Jun 27, 2022

@Church7300 ,

i was the one responsible for the last upgraded version. Could i perhaps have a blend file with that armature in it?
You can take everything out which i dont need. Perhaps the mesh object would be nice so i can check the lag you are facing.

idd like to see if my edits caused this

@schroef
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schroef commented Jun 27, 2022

@Church7300 isnt this because that arm is a IK setup? I see the hand stays at its place and i see a yellow bone for forarm, this mostly indicates as a IK setup. Guess this causes interference with the addon and the IK setup.

I really want to test this armature if possible

Could you also state what blender version you're using?

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3 participants