Plans for normal maps #902
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Currently ArmorPaint's implementation of normal maps differs from Blender. Unlike Blender it is not necessary to use the Normal Map node but the conversion done by Blender's normal map is done in the Output Material node or more specifically in
While writing this I saw that there is already a unused "NORMAL_MAP" case in MaterialPaerser.hx. |
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Let's go with the Normal Map node like you suggest for now - so there is an easy way to alter normal map strength. (link with #293) |
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Let's go with the Normal Map node like you suggest for now - so there is an easy way to alter normal map strength. (link with #293)