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[Feature Request] - Display events with multiple parameters #95
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Hello, do you mean something similar to this package? |
Yes, something similar, if possible even filtering method choices would be useful, so that I could potentially just show a select amount of methods |
I will consider it but don't promise anything. It looks like a lot of work. |
I use them to modularize stuff, like making attacks or similar behaviors, i make single modules that can act on their own and I'm able to add them to scriptable objects that require them. This way I make a functionality once, no need to repeat it or copy paste it or anything similar, it'll be easily maintainable and fixable in case of problems, and most of all since it's already implemented my designers can use it for as many things as they want. idk if it makes sense worded like this tho |
I don't know your approach and haven't seen any code but in terms of extensibility and maintainability I suggest hiding functionalities behind interfaces, it's really powerful approach since Unity supports direct references/types serialization ( |
Hi, here with a new request. I think it would be useful to have a way to display UnityEvents with multiple parameters in the inspector without the need to create custom classes for every single use case.
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