diff --git a/Assets/Editor Toolbox/CHANGELOG.md b/Assets/Editor Toolbox/CHANGELOG.md index 718fdb9f..4b977248 100644 --- a/Assets/Editor Toolbox/CHANGELOG.md +++ b/Assets/Editor Toolbox/CHANGELOG.md @@ -3,8 +3,8 @@ ### Changed: - LabelWidthAttribute is now part of the Toolbox decorator attributes (can be mixed with other attributes) - Hierarchy: Script, Tag, and Layer columns are now excluded from the default settings -- Possibility to change style for groups (BeginGroup and BeginHorizontalGroup attributes) -- ScriptableObject Creation Wizard now accepts only ScriptableObjects marked with the CreateInWizardAttribute +- Possibility to change style for groups ([BeginGroup] and [BeginHorizontalGroup] attributes) +- ScriptableObject Creation Wizard now accepts only ScriptableObjects marked with the [CreateInWizard] or [CreateAssetMenu] attributes ### Added: - NotPrefabObjectOnlyAttribute diff --git a/Assets/Editor Toolbox/README.md b/Assets/Editor Toolbox/README.md index c1a1fd17..40276aea 100644 --- a/Assets/Editor Toolbox/README.md +++ b/Assets/Editor Toolbox/README.md @@ -300,7 +300,7 @@ Unfortunately, standard decorators won't always work with ToolboxDrawers so try Each **ToolboxDecoratorAttribute** has two basic properties **Order** (indicates the drawing order) and **ApplyCondition** (determines if decorator will be disabled/hidden along with associated property). ```csharp -[BeginGroup("Group1")] +[BeginGroup("Group1", Style = GroupStyle.Round)] public int var1; public int var2; public int var3; @@ -916,7 +916,7 @@ Copy and paste all components from/to particular GameObject. ![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/utils.png) Create multiple ScriptableObjects at once. -Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** attribute. +Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** or **[UnityEngine.CreateAssetMenu]** attributes. ``` Assets/Create/Editor Toolbox/ScriptableObject Creation Wizard diff --git a/README.md b/README.md index c1a1fd17..40276aea 100644 --- a/README.md +++ b/README.md @@ -300,7 +300,7 @@ Unfortunately, standard decorators won't always work with ToolboxDrawers so try Each **ToolboxDecoratorAttribute** has two basic properties **Order** (indicates the drawing order) and **ApplyCondition** (determines if decorator will be disabled/hidden along with associated property). ```csharp -[BeginGroup("Group1")] +[BeginGroup("Group1", Style = GroupStyle.Round)] public int var1; public int var2; public int var3; @@ -916,7 +916,7 @@ Copy and paste all components from/to particular GameObject. ![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/utils.png) Create multiple ScriptableObjects at once. -Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** attribute. +Wizard will allow only ScritpableObjects marked with **[Toolbox.Attributes.CreateInWizard]** or **[UnityEngine.CreateAssetMenu]** attributes. ``` Assets/Create/Editor Toolbox/ScriptableObject Creation Wizard