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ui.py
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ui.py
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import OpenGL
from OpenGL.GL import *
from OpenGL.GLU import *
def drawPoint2D(x, y, color, camera):
glPushMatrix()
glTranslate(-camera.pos.x,
-camera.pos.y,
-camera.pos.z)
glColor(color[0], color[1], color[2])
glBegin(GL_POINTS)
x1 = x * 100
y1 = y * 100
glVertex3f((x1) * camera.get_orient()[0][0] + (y1) * camera.get_orient()[1][0] + (-1000) * camera.get_orient()[2][0],
(x1) * camera.get_orient()[0][1] + (y1) * camera.get_orient()[1][1] + (-1000) * camera.get_orient()[2][1],
(x1) * camera.get_orient()[0][2] + (y1) * camera.get_orient()[1][2] + (-1000) * camera.get_orient()[2][2])
glEnd()
glPopMatrix()
def drawLine2D(x1, y1, x2, y2, color, camera):
glPushMatrix()
glTranslate(-camera.pos.x,
-camera.pos.y,
-camera.pos.z)
glColor(color[0], color[1], color[2])
glBegin(GL_LINES)
x1 = x1 * 100
y1 = y1 * 100
x2 = x2 * 100
y2 = y2 * 100
glVertex3f((x1) * camera.get_orient()[0][0] + (y1) * camera.get_orient()[1][0] + (-1000) * camera.get_orient()[2][0],
(x1) * camera.get_orient()[0][1] + (y1) * camera.get_orient()[1][1] + (-1000) * camera.get_orient()[2][1],
(x1) * camera.get_orient()[0][2] + (y1) * camera.get_orient()[1][2] + (-1000) * camera.get_orient()[2][2])
glVertex3f((x2) * camera.get_orient()[0][0] + (y2) * camera.get_orient()[1][0] + (-1000) * camera.get_orient()[2][0],
(x2) * camera.get_orient()[0][1] + (y2) * camera.get_orient()[1][1] + (-1000) * camera.get_orient()[2][1],
(x2) * camera.get_orient()[0][2] + (y2) * camera.get_orient()[1][2] + (-1000) * camera.get_orient()[2][2])
glEnd()
glPopMatrix()
def drawRectangle2D(x1, y1, x2, y2, color, camera):
drawLine2D(x1, y1, x2, y1, color, camera)
drawLine2D(x1, y1, x1, y2, color, camera)
drawLine2D(x2, y1, x2, y2, color, camera)
drawLine2D(x1, y2, x2, y2, color, camera)
# 7-segment display line defs
#
# _3_
# 1 | | 6
# |_4_|
# 2 | | 7
# |_5_| . (dot)
#
def l1():
p1 = (0, 2)
p2 = (0, 1)
return [p1, p2]
def l2():
p1 = (0, 1)
p2 = (0, 0)
return [p1, p2]
def l3():
p1 = (0, 2)
p2 = (1, 2)
return [p1, p2]
def l4():
p1 = (0, 1)
p2 = (1, 1)
return [p1, p2]
def l5():
p1 = (0, 0)
p2 = (1, 0)
return [p1, p2]
def l6():
p1 = (1, 2)
p2 = (1, 1)
return [p1, p2]
def l7():
p1 = (1, 1)
p2 = (1, 0)
return [p1, p2]
# 16 - segment display linedefs
# https://en.wikipedia.org/wiki/Sixteen-segment_display#/media/File:16-segmente.png
def l16s_a1():
p1 = (0, 0)
p2 = (1, 0)
return [p1, p2]
def l16s_a2():
p1 = (1, 0)
p2 = (2, 0)
return [p1, p2]
def l16s_b():
p1 = (2, 0)
p2 = (2, 2)
return [p1, p2]
def l16s_c():
p1 = (2, 2)
p2 = (2, 4)
return [p1, p2]
def l16s_d1():
p1 = (0, 4)
p2 = (1, 4)
return [p1, p2]
def l16s_d2():
p1 = (1, 4)
p2 = (2, 4)
return [p1, p2]
def l16s_e():
p1 = (0, 2)
p2 = (0, 4)
return [p1, p2]
def l16s_f():
p1 = (0, 0)
p2 = (0, 2)
return [p1, p2]
def l16s_h():
p1 = (0, 0)
p2 = (1, 2)
return [p1, p2]
def l16s_i():
p1 = (1, 0)
p2 = (1, 2)
return [p1, p2]
def l16s_j():
p1 = (2, 0)
p2 = (1, 2)
return [p1, p2]
def l16s_g1():
p1 = (0, 2)
p2 = (1, 2)
return [p1, p2]
def l16s_g2():
p1 = (1, 2)
p2 = (2, 2)
return [p1, p2]
def l16s_k():
p1 = (0, 4)
p2 = (1, 2)
return [p1, p2]
def l16s_l():
p1 = (1, 2)
p2 = (1, 4)
return [p1, p2]
def l16s_m():
p1 = (1, 2)
p2 = (2, 4)
return [p1, p2]
# Seven segment number defs
def zero():
return [l1, l2, l3, l5, l6, l7]
def one():
return [l6, l7]
def two():
return [l3, l6, l4, l2, l5]
def three():
return [l3, l6, l4, l7, l5]
def four():
return [l1, l4, l6, l7]
def five():
return [l3, l1, l4, l7, l5]
def six():
return [l3, l1, l4, l2, l7, l5]
def seven():
return [l3, l6, l7]
def eight():
return [l1, l2, l3, l4, l5, l6, l7]
def nine():
return [l4, l1, l3, l6, l7, l5]
def minus():
return [l4]
def dot():
return (0, 0)
numbers = {"0": zero(),
"1": one(),
"2": two(),
"3": three(),
"4": four(),
"5": five(),
"6": six(),
"7": seven(),
"8": eight(),
"9": nine(),
"-": minus()}
# 16 segment alphanumeric chardefs
def AN_A():
return [l16s_e, l16s_f, l16s_a1, l16s_a2, l16s_b, l16s_c, l16s_g1, l16s_g2]
def AN_B():
return [l16s_a1, l16s_a2, l16s_b, l16s_c, l16s_d2, l16s_d1, l16s_i, l16s_l, l16s_g2]
def AN_C():
return [l16s_a2, l16s_a1, l16s_f, l16s_e, l16s_d1, l16s_d2]
def AN_D():
return [l16s_a1, l16s_a2, l16s_b, l16s_c, l16s_d2, l16s_d1, l16s_i, l16s_l]
def AN_E():
return [l16s_a2, l16s_a1, l16s_f, l16s_e, l16s_d1, l16s_d2, l16s_g1, l16s_g2]
def AN_F():
return [l16s_a2, l16s_a1, l16s_f, l16s_e, l16s_g1, l16s_g2]
def AN_G():
return [l16s_a2, l16s_a1, l16s_f, l16s_e, l16s_d1, l16s_d2, l16s_g2, l16s_c]
def AN_H():
return [l16s_e, l16s_f, l16s_g1, l16s_g2, l16s_b, l16s_c, l16s_g1, l16s_g2]
def AN_I():
return [l16s_a1, l16s_a2, l16s_i, l16s_l, l16s_d1, l16s_d2]
def AN_J():
return [l16s_b, l16s_c, l16s_d2, l16s_d1, l16s_e]
def AN_K():
return [l16s_f, l16s_e, l16s_g1, l16s_j, l16s_m]
def AN_L():
return [l16s_f, l16s_e, l16s_d1, l16s_d2]
def AN_M():
return [l16s_e, l16s_f, l16s_h, l16s_j, l16s_b, l16s_c]
def AN_N():
return [l16s_e, l16s_f, l16s_h, l16s_m, l16s_c, l16s_b]
def AN_O():
return [l16s_a1, l16s_a2, l16s_b, l16s_c, l16s_d2, l16s_d1, l16s_e, l16s_f]
def AN_P():
return [l16s_a1, l16s_a2, l16s_b, l16s_g2, l16s_g1, l16s_e, l16s_f]
def AN_Q():
return [l16s_a1, l16s_a2, l16s_b, l16s_c, l16s_d2, l16s_d1, l16s_e, l16s_f, l16s_m]
def AN_R():
return [l16s_a1, l16s_a2, l16s_b, l16s_g2, l16s_g1, l16s_e, l16s_f, l16s_m]
def AN_S():
return [l16s_a1, l16s_a2, l16s_f, l16s_g1, l16s_g2, l16s_c, l16s_d2, l16s_d1]
def AN_T():
return [l16s_a1, l16s_a2, l16s_i, l16s_l]
def AN_U():
return [l16s_f, l16s_e, l16s_d1, l16s_d2, l16s_c, l16s_b]
def AN_V():
return [l16s_f, l16s_e, l16s_k, l16s_j]
def AN_W():
return [l16s_f, l16s_e, l16s_k, l16s_m, l16s_c, l16s_b]
def AN_X():
return [l16s_h, l16s_j, l16s_k, l16s_m]
def AN_Y():
return [l16s_f, l16s_g1, l16s_g2, l16s_b, l16s_c, l16s_d2, l16s_d1]
def AN_Z():
return [l16s_a1, l16s_a2, l16s_j, l16s_k, l16s_d1, l16s_d2]
def AN_0():
return [l16s_a1, l16s_a2, l16s_b, l16s_c, l16s_d2, l16s_d1, l16s_e, l16s_f, l16s_j, l16s_k]
def AN_1():
return [l16s_j, l16s_b, l16s_c]
def AN_2():
return [l16s_a1, l16s_a2, l16s_b, l16s_g2, l16s_g1, l16s_e, l16s_d1, l16s_d2]
def AN_3():
return [l16s_a1, l16s_a2, l16s_b, l16s_g2, l16s_c, l16s_d2, l16s_d1]
def AN_4():
return [l16s_f, l16s_g1, l16s_g2, l16s_b, l16s_c]
def AN_5():
return [l16s_a2, l16s_a1, l16s_f, l16s_g1, l16s_m, l16s_d2, l16s_d1]
def AN_6():
return [l16s_a2, l16s_a1, l16s_f, l16s_e, l16s_d1, l16s_d2, l16s_c, l16s_g2, l16s_g1]
def AN_7():
return [l16s_a1, l16s_a2, l16s_b, l16s_c]
def AN_8():
return [l16s_a1, l16s_a2, l16s_b, l16s_c, l16s_d2, l16s_d1, l16s_e, l16s_f, l16s_g1, l16s_g2]
def AN_9():
return [l16s_a1, l16s_a2, l16s_b, l16s_c, l16s_d2, l16s_d1, l16s_f, l16s_g1, l16s_g2]
def AN_MINUS():
return [l16s_g1, l16s_g2]
def AN_SPACE():
return None
alphanumerics = {"0": AN_0(),
"1": AN_1(),
"2": AN_2(),
"3": AN_3(),
"4": AN_4(),
"5": AN_5(),
"6": AN_6(),
"7": AN_7(),
"8": AN_8(),
"9": AN_9(),
"-": AN_MINUS(),
"A": AN_A(),
"B": AN_B(),
"C": AN_C(),
"D": AN_D(),
"E": AN_E(),
"F": AN_F(),
"G": AN_G(),
"H": AN_H(),
"I": AN_I(),
"J": AN_J(),
"K": AN_K(),
"L": AN_L(),
"M": AN_M(),
"N": AN_N(),
"O": AN_O(),
"P": AN_P(),
"Q": AN_Q(),
"R": AN_R(),
"S": AN_S(),
"T": AN_T(),
"U": AN_U(),
"V": AN_V(),
"W": AN_W(),
"X": AN_X(),
"Y": AN_Y(),
"Z": AN_Z(),
" ": AN_SPACE()}
def render_numbers(numstring, color, start_pt, cam, font_size=0.5):
global numbers
draw_start_x = start_pt[0]
spacing = font_size * 0.5
for char in numstring:
if not char == ".":
lines = numbers[char]
for line in lines:
x1 = draw_start_x + font_size * line()[0][0]
y1 = start_pt[1] + font_size * line()[0][1]
x2 = draw_start_x + font_size * line()[1][0]
y2 = start_pt[1] + font_size * line()[1][1]
drawLine2D(x1, y1, x2, y2, color, cam)
else:
x = draw_start_x
y = start_pt[1]
drawPoint2D(x, y, color, cam)
draw_start_x += font_size + spacing
def render_AN(render_string, color, start_pt, cam, font_size=0.1):
global alphanumerics
glPointSize(1)
render_string = render_string.upper()
draw_start_x = start_pt[0]
spacing = font_size * 1.75
for char in render_string:
if not char == "." and not char == " " and not char == "," and not char == "'":
try:
lines = alphanumerics[char]
for line in lines:
x1 = draw_start_x + font_size * line()[0][0]
y1 = start_pt[1] + font_size * -line()[0][1]
x2 = draw_start_x + font_size * line()[1][0]
y2 = start_pt[1] + font_size * -line()[1][1]
drawLine2D(x1, y1, x2, y2, color, cam)
except:
pass
elif char == ".":
x = draw_start_x
y = start_pt[1] - font_size * 4
drawPoint2D(x, y, color, cam)
elif char == ",":
x1 = draw_start_x
y1 = start_pt[1] - font_size * 4
x2 = x1 - font_size * 0.5
y2 = y1 - font_size * 0.5
drawLine2D(x1, y1, x2, y2, color, cam)
elif char == "'":
x1 = draw_start_x
y1 = start_pt[1]
x2 = x1 - font_size * 0.5
y2 = y1 - font_size * 0.5
drawLine2D(x1, y1, x2, y2, color, cam)
else:
# it is a space or unknown char
pass
draw_start_x += font_size + spacing