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wii.c
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wii.c
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/*
* Copyright (c) 2009-2010, Regents of the University of California
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* - Neither the name of the University of California, Berkeley nor the names
* of its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*
* Communication with Wiimote IR Detector (I2C)
*
* by Stanley S. Baek
*
* v.beta
*
* Revisions:
* Stanley S. Baek 2009-08-10 Initial release
*
* Notes:
* - Uses an I2C port for communicating with an Wii IR camera (I2C1 for
* ImageProc1 and I2C2 for ImageProc2)
*/
#include "utils.h"
#include "i2c.h"
#include "wii.h"
#define WII_ADDR_RD 0xB1
#define WII_ADDR_WR 0xB0 // 0x58 << 1
#define WII_DATA_WAIT 1000
#define WII_SETUP_DELAY 10 // 10 is safe...
#define WII_READ_DELAY 1
#define WII_POSTREAD_DELAY 4
#define WII_DATA_WIDTH 16
#define wiiReadString(a,b,c) MastergetsI2C2(a,b,c)
/******************************************************************************
* Sensitivity Settings
* [0x02, 0x00, 0x00, 0x71, 0x01, 0x00, PO, 0x00, P1, P2, P3]
* P0 = MAX blob size (0x62 - 0xC8)
* P1 = Sensor GAIN, smaller = higher gain
* P2 = Sensor gain LIMIT, must be less than GAIN
* P3 = MIN blob size, (3 - 5)
******************************************************************************/
const unsigned char WiiSensitivity[5][11] = {
{0x02, 0x00, 0x00, 0x71, 0x01, 0x00, 0x72, 0x00, 0x20, 0x1F, 0x03},
{0x02, 0x00, 0x00, 0x71, 0x01, 0x00, 0xC8, 0x00, 0x36, 0x35, 0x03},
{0x02, 0x00, 0x00, 0x71, 0x01, 0x00, 0xAA, 0x00, 0x64, 0x63, 0x03},
{0x02, 0x00, 0x00, 0x71, 0x01, 0x00, 0x96, 0x00, 0xB4, 0xB3, 0x04},
{0x02, 0x00, 0x00, 0x71, 0x01, 0x00, 0x96, 0x00, 0xFE, 0xFE, 0x05}};
/*-----------------------------------------------------------------------------
* Static Variables
-----------------------------------------------------------------------------*/
static unsigned char wiiData[WII_DATA_WIDTH+1];
// The first byte of wiiData must be thrown away.
/*-----------------------------------------------------------------------------
* Declaration of static functions
-----------------------------------------------------------------------------*/
static void wiiWrite(unsigned char subaddr, unsigned char data);
static void wiiSendByte(unsigned char byte );
//static unsigned char wiiReceiveByte(void);
//static void wiiSendNack(void);
static void wiiStartTx(void);
static void wiiEndTx(void);
static void wiiSetupPeripheral(void);
/*-----------------------------------------------------------------------------
* Public functions
-----------------------------------------------------------------------------*/
void wiiSetupBasic(void) {
wiiSetupPeripheral();
wiiWrite(0x30, 0x01);
delay_ms(WII_SETUP_DELAY);
wiiWrite(0x30, 0x08);
delay_ms(WII_SETUP_DELAY);
wiiWrite(0x06, 0x90);
delay_ms(WII_SETUP_DELAY);
wiiWrite(0x08, 0xC0);
delay_ms(WII_SETUP_DELAY);
wiiWrite(0x1A, 0x40);
delay_ms(WII_SETUP_DELAY);
wiiWrite(0x33, 0x33);
delay_ms(WII_SETUP_DELAY);
}
void wiiSetupAdvance(unsigned char sensitivity, unsigned char mode) {
//sensitivity: 1 = highest sensitivity, 5 = lowest
if (sensitivity > 5 || sensitivity < 1) {
wiiSetupBasic();
return;
}
wiiSetupPeripheral();
wiiWrite(0x30, 0x01);
delay_ms(WII_SETUP_DELAY);
wiiStartTx();
wiiSendByte(WII_ADDR_WR);
wiiSendByte(0x00);
wiiSendByte(WiiSensitivity[sensitivity][0]);
wiiSendByte(WiiSensitivity[sensitivity][1]);
wiiSendByte(WiiSensitivity[sensitivity][2]);
wiiSendByte(WiiSensitivity[sensitivity][3]);
wiiSendByte(WiiSensitivity[sensitivity][4]);
wiiSendByte(WiiSensitivity[sensitivity][5]);
wiiSendByte(WiiSensitivity[sensitivity][6]);
wiiEndTx();
delay_ms(WII_SETUP_DELAY);
wiiStartTx();
wiiSendByte(WII_ADDR_WR);
wiiSendByte(0x07);
wiiSendByte(WiiSensitivity[sensitivity][7]);
wiiSendByte(WiiSensitivity[sensitivity][8]);
wiiEndTx();
delay_ms(WII_SETUP_DELAY);
wiiStartTx();
wiiSendByte(WII_ADDR_WR);
wiiSendByte(0x1A);
wiiSendByte(WiiSensitivity[sensitivity][9]);
wiiSendByte(WiiSensitivity[sensitivity][10]);
wiiEndTx();
delay_ms(WII_SETUP_DELAY);
wiiWrite(0x33, mode);
delay_ms(WII_SETUP_DELAY);
wiiWrite(0x30, 0x08);
delay_ms(WII_SETUP_DELAY);
}
void wiiGetData(WiiBlob* blobs) {
wiiReadData();
wiiConvertData(blobs);
}
void wiiConvertData(WiiBlob *blobs) {
unsigned char* wiidata = wiiData + 1;
unsigned int i;
for (i = 0; i < 4; i++) {
blobs[i].x = (((unsigned int)wiidata[i*3+2] & 0x0030) << 4) + wiidata[i*3];
blobs[i].y = (((unsigned int)wiidata[i*3+2] & 0x00C0) << 2) + wiidata[i*3+1];
blobs[i].size = wiidata[i*3+2] & 0x0F;
if (blobs[i].x < 5 || blobs[i].x > 1018 || blobs[i].y < 5 || blobs[i].y > 763) {
blobs[i].size = WII_INVALID_BLOB; // invalid blob
}
}
}
unsigned char* wiiToString(void) {
return wiiData + 1;
}
void wiiDumpData(unsigned char* buffer) {
int i;
for (i = 0; i < 12; i++) {
buffer[i] = wiiData[i+1];
}
}
unsigned char* wiiReadData(void) {
wiiStartTx();
wiiSendByte(WII_ADDR_WR);
wiiSendByte(0x36);
wiiEndTx();
//delay_us(WII_READ_DELAY); //this may not need.
wiiStartTx();
wiiSendByte(WII_ADDR_RD);
wiiReadString(13, wiiData, WII_DATA_WAIT);
wiiEndTx();
return wiiData + 1;
}
// Just return the first nonzero blob.
// if there is no nonzero blob, return the previous one.
// Need to refine this function later.
// It would not work for more than two blobs at the same frame.
char wiiFindTarget(WiiBlob* blobs) {
int i;
static unsigned char valid_wii_index = 0;
wiiConvertData(blobs);
if (blobs[valid_wii_index].size != WII_INVALID_BLOB) {
return valid_wii_index;
} else {
for (i = 0; i < 4; i++) {
if (blobs[i].size != WII_INVALID_BLOB) {
valid_wii_index = i;
return i;
}
}
}
return -1; // cound not find target.
/* For flashing targets
int i;
static unsigned char patterns[4] = {0,0,0,0};
unsigned char nibbles[2];
unsigned char target_index = 4;
wiiConvertData(blobs);
for (i = 0; i < 4; ++i) {
if (blobs[i].size == WII_INVALID_BLOB) {
patterns[i] = patterns[i] << 1; // pad 0 at the end
} else {
patterns[i] = (patterns[i] << 1) + 1; // pad 1 at the end
}
// nibbles should be the same for pattern detectioin except PATERN_1111
nibbles[0] = patterns[i] & 0x0f;
nibbles[1] = (patterns[i] >> 4) & 0x0f;
if (nibbles[0] == 0x0f) { // target found
blobs[i].pattern = WII_PATTERN_1111;
target_index = i;
} else if (nibbles[0] != nibbles[1] || nibbles[0] == 0x00) { // no pattern found yet
blobs[i].pattern = WII_PATTERN_0000;
} else if (nibbles[0] == 0x05 || nibbles[0] == 0x0a ) {
blobs[i].pattern = WII_PATTERN_0101;
} else if (nibbles[0] == 0x01 || nibbles[0] == 0x02 || nibbles[0] == 0x04 || nibbles[0] == 0x08) {
blobs[i].pattern = WII_PATTERN_0001;
} else if (nibbles[0] == 0x03 || nibbles[0] == 0x06 || nibbles[0] == 0x09 || nibbles[0] == 0x0c ) {
blobs[i].pattern = WII_PATTERN_0011;
} else { // 0x07, 0x0b, 0x0d, 0x0e
blobs[i].pattern = WII_PATTERN_0111;
}
}
return target_index;
*/
}
/*-----------------------------------------------------------------------------
* ----------------------------------------------------------------------------
* The functions below are intended for internal use, i.e., private methods.
* Users are recommended to use functions defined above.
* ----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
/*****************************************************************************
* Function Name : wiiWrite
* Description : Write a data to a register
* Parameters : regaddr - address of register
* data - value to be written to the register
* Return Value : None
*****************************************************************************/
static void wiiWrite( unsigned char subaddr, unsigned char data ){
wiiStartTx();
wiiSendByte(WII_ADDR_WR);
wiiSendByte(subaddr);
wiiSendByte(data);
wiiEndTx();
}
/*****************************************************************************
* Function Name : wiiSendByte
* Description : Send a byte to wii camera
* Parameters : byte - a byte to send
* Return Value : None
*****************************************************************************/
static void wiiSendByte( unsigned char byte ){
MasterWriteI2C2(byte);
while(I2C2STATbits.TRSTAT);
while(I2C2STATbits.ACKSTAT);
}
/*****************************************************************************
* Function Name : wiiReceiveByte
* Description : Receive a byte from wii camera
* Parameters : None
* Return Value : None
*****************************************************************************/
/*
static unsigned char wiiReceiveByte(void){
return MasterReadI2C2();
}
*/
/*****************************************************************************
* Function Name : wiiSendNack
* Description : Send NACK to wii camera
* Parameters : None
* Return Value : None
*****************************************************************************/
/*
static void wiiSendNack (void){
NotAckI2C2();
while(I2C2CONbits.ACKEN);
}
*/
/*****************************************************************************
* Function Name : wiiStartTx
* Description : Start I2C transmission
* Parameters : None
* Return Value : None
*****************************************************************************/
static void wiiStartTx(void){
StartI2C2();
while(I2C2CONbits.SEN);
}
/*****************************************************************************
* Function Name : wiiEndTx
* Description : End I2C transmission
* Parameters : None
* Return Value : None
*****************************************************************************/
static void wiiEndTx (void){
StopI2C2();
while(I2C2CONbits.PEN);
}
/*****************************************************************************
* Function Name : wiiSetupPeripheral
* Description : Setup I2C for wiimote
* Parameters : None
* Return Value : None
*****************************************************************************/
static void wiiSetupPeripheral(void) {
unsigned int I2C2CONvalue, I2C2BRGvalue;
I2C2CONvalue = I2C2_ON & I2C2_IDLE_CON & I2C2_CLK_HLD &
I2C2_IPMI_DIS & I2C2_7BIT_ADD & I2C2_SLW_DIS &
I2C2_SM_DIS & I2C2_GCALL_DIS & I2C2_STR_DIS &
I2C2_NACK & I2C2_ACK_DIS & I2C2_RCV_DIS &
I2C2_STOP_DIS & I2C2_RESTART_DIS & I2C2_START_DIS;
// BRG = Fcy(1/Fscl - 1/10000000)-1, Fscl = 400KHz
I2C2BRGvalue = 95;
OpenI2C2(I2C2CONvalue, I2C2BRGvalue);
IdleI2C2();
}