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Going between two colliders can introduce ghost collisions.
Here you can see an example where the player does a small bounce up when going between two shapes towards the end of the video.
This seems to depend on an upstream rapier thing. dimforge/rapier#669
The text was updated successfully, but these errors were encountered:
Finally fixed
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Going between two colliders can introduce ghost collisions.
Here you can see an example where the player does a small bounce up when going between two shapes towards the end of the video.
Godot_2024-06-27_23-40-44.mp4
This seems to depend on an upstream rapier thing.
dimforge/rapier#669
The text was updated successfully, but these errors were encountered: