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InspectorButtonEditor.cs
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InspectorButtonEditor.cs
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#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using System;
using System.Reflection;
using System.Linq;
namespace Antilatency {
[CustomPropertyDrawer(typeof(InspectorButton))]
public class InspectorButtonDrawer : PropertyDrawer {
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
return EditorGUIUtility.singleLineHeight;
}
private Action delayedAction;
public void delay() {
delayedAction();
}
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) {
SerializedObject O = prop.GetType().GetField("m_SerializedObject", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(prop) as SerializedObject;
var TargetObjects = O.targetObjects;
string MethodName = prop.name;
char[] charsToTrim = { '_' };
MethodName = MethodName.Trim(charsToTrim);
MethodInfo TargetMethod = TargetObjects[0].GetType().GetMethods()
.Where(x => x.Name == MethodName)
.Where(x => x.ReturnType == typeof(void))
.Where(x => x.GetParameters().Length == 0)
.FirstOrDefault();
if (TargetMethod == null) {
GUI.color = Color.red;
GUI.Label(pos, "Method " + MethodName + " not found.");
GUI.color = Color.white;
return;
}
if (GUI.Button(pos, ObjectNames.NicifyVariableName(MethodName))) {
delayedAction = () => {
foreach (var o in TargetObjects) {
TargetMethod.Invoke(o, new object[0]);
}
};
EditorApplication.delayCall += delay;
}
}
}
}
#endif
namespace Antilatency {
[System.Serializable]
public struct InspectorButton { }
}