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check-new-videos.py
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check-new-videos.py
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### main_program_v3.py -- 12-02-2020 -- Andrew R Gross
### Libraries
import pygame
import time
import cv2
import RPi.GPIO as GPIO
import glob
#import numpy as np
#from ffpyplayer.player import MediaPlayer
#import vlc
import io,sys,os,subprocess
global process
### Declare variables and assets
## Images
searching = pygame.image.load('/home/pi/Rocket-dashboard/Images/searching-for-transmission.png')
play_latest = pygame.image.load('/home/pi/Rocket-dashboard/Images/new-message.png')
proceed = pygame.image.load('/home/pi/Rocket-dashboard/Images/continue.png')
"""
## Sounds
beep1 = pygame.mixer.Sound('/home/pi/Rocket-dashboard/Sounds/beep1.wav')
beep2 = pygame.mixer.Sound('/home/pi/Rocket-dashboard/Sounds/beep2.wav')
bip = pygame.mixer.Sound('/home/pi/Rocket-dashboard/Sounds/bip.wav')
biz = pygame.mixer.Sound('/home/pi/Rocket-dashboard/Sounds/biz.wav')
bloop = pygame.mixer.Sound('/home/pi/Rocket-dashboard/Sounds/bloop.wav')
blorp = pygame.mixer.Sound('/home/pi/Rocket-dashboard/Sounds/blorp.wav')
boop = pygame.mixer.Sound('/home/pi/Rocket-dashboard/Sounds/boop.wav')
buzz = pygame.mixer.Sound('/home/pi/Rocket-dashboard/Sounds/buzz.wav')
chirp = pygame.mixer.Sound('/home/pi/Rocket-dashboard/Sounds/chirp.wav')
"""
def get_video_duration(path):
vidcapture = cv2.VideoCapture(path)
fps = vidcapture.get(cv2.CAP_PROP_FPS)
totalNoFrames = vidcapture.get(cv2.CAP_PROP_FRAME_COUNT);
durationInSeconds = float(totalNoFrames) / float(fps)
return(durationInSeconds)
## Videos
full_video_list = glob.glob('/home/pi/Rocket-dashboard/Videos/*')
full_video_list.sort(key=os.path.getmtime, reverse = True)
video_list = full_video_list[0:4]
print(video_list)
#color_list = ((255,0,255), (255,0,127), (255,0,0), (255,127,0))
### Add a system for sorting just the most recent for videos
## Pins
button1 = 2
button2 = 3
GPIO.setmode(GPIO.BCM)
#GPIO.setwarnings(False)
GPIO.setup(button1,GPIO.IN, pull_up_down=GPIO.PUD_UP)
GPIO.setup(button2,GPIO.IN, pull_up_down=GPIO.PUD_UP)
screenstate = 0
print('Setup complete. Running test')
### Main Program Body
pygame.init()
screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
screen.blit(searching, (0,0))
font = pygame.font.SysFont(None, 50)
screen.blit(play_latest, (0,0))
new_video = (1,2)
if len(new_video) >0:
text1 = font.render('NEW TRANSMISSION RECEIVED', True, (255,102,178))
screen.blit(text1, (50, 30))
pygame.display.update()
#time.sleep(0.5)
while True:
#text1 = font.render('Play latest message or skip', True, (152,255,54))
#screen.blit(text1, (50, 260))
#pygame.display.update()
if GPIO.input(button1) == False: # Play message
print('Initializing delayed start')
pygame.quit()
print('Playing '+video_list[0])
durationInSeconds = get_video_duration(video_list[0])
print(str(durationInSeconds) + ' seconds')
print('Begining delayed startup')
subprocess.Popen(['/home/pi/Rocket-dashboard/start-main-program.sh', str(round(durationInSeconds)+1)])
print('Delayed startup running. Playing video and then exiting')
subprocess.Popen(['vlc',video_list[0],'--play-and-exit'])
print('Ending current program!')
pygame.quit()
quit()
#subprocess.Popen(['/home/pi/Rocket-dashboard/start-main-program.sh', duration])
print('Beginning video')
#subprocess.Popen
print('Quiting')
break
if GPIO.input(button2) == False: # If button 2 is pressed, skip
# print('Initializing start without delay')
subprocess.Popen(['/home/pi/Rocket-dashboard/start-main-program.sh', '0'])
#
break
print('Exiting startup sequence')
pygame.quit()
quit()
"""
try:
while True:
# time.sleep(0.1)
### Button1: Select
if GPIO.input(button1) == False:
beep1.play()
print('b1 pressed')
if GPIO.input(button2) == False:
print('button1-2 pressed')
pygame.quit()
quit()
elif screenstate == 1: # If on the radio menu screen:
screen.fill((10,10,10))
font = pygame.font.SysFont(None, 66)
font2 = pygame.font.SysFont(None, 50)
text1 = font.render(video_list[0].split('/')[-1], True, color_list[0])
text2 = font2.render(video_list[1].split('/')[-1], True, color_list[1])
text3 = font2.render(video_list[2].split('/')[-1], True, color_list[2])
text4 = font2.render(video_list[3].split('/')[-1], True, color_list[3])
screen.blit(text1, (30, 50))
screen.blit(text2, (60, 160))
screen.blit(text3, (60, 260))
screen.blit(text4, (60, 360))
pygame.draw.rect(screen, (230,230,200), (10,10,640,130), 9)
screenstate = 3
# pygame.display.update()
elif screenstate == 3: # If on the radio select screen, play selected video
#chirp.play()
pygame.quit()
#video_file = video_list[0]
# PlayVideo(video_file)
print('Playing '+video_file)
pygame.init()
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
screen.blit(menucontrol, (0,0))
screenstate = 0
# pygame.display.update()
pygame.display.update()
time.sleep(0.5)
### Button2: Cycle
if GPIO.input(button2) == False:
bloop.play()
print('b2 pressed')
if GPIO.input(button1) == False:
print('b2-1 pressed')
pygame.quit()
quit()
elif screenstate == 0: # If on control menu screen, switch to radio menu
screen.blit(menuradio, (0,0))
screenstate = 1
elif screenstate == 1: # If on radio menu scree, switch to control menu
screen.blit(menucontrol, (0,0))
screenstate = 0
elif screenstate == 2: # If on dashboard, cycle windows
current_window = current_window+1
if current_window == len(window_list):
current_window = 0
screen.blit(window_list[current_window], (30,7))
print(window_list[current_window])
elif screenstate == 3: # If on video select screen
### Rotate video order and color
video_list = (video_list[1], video_list[2], video_list[3], video_list[0])
color_list = (color_list[1], color_list[2], color_list[3], color_list[0])
screen.fill((10,10,10))
font = pygame.font.SysFont(None, 66)
font2 = pygame.font.SysFont(None, 50)
text1 = font.render(video_list[0].split('/')[-1], True, color_list[0])
text2 = font2.render(video_list[1].split('/')[-1], True, color_list[1])
text3 = font2.render(video_list[2].split('/')[-1], True, color_list[2])
text4 = font2.render(video_list[3].split('/')[-1], True, color_list[3])
screen.blit(text1, (30, 50))
screen.blit(text2, (60, 160))
screen.blit(text3, (60, 260))
screen.blit(text4, (60, 360))
pygame.draw.rect(screen, (230,230,200), (10,10,640,130), 9)
else:
pass
pygame.display.update()
time.sleep(0.5)
except:
GPIO.cleanup()
print('exception called?')
raise
# quit()
"""