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kd_main.c
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kd_main.c
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/* Keen Dreams Source Code
* Copyright (C) 2014 Javier M. Chavez
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// KD_MAIN.C
/*
=============================================================================
KEEN DREAMS
An Id Software production
=============================================================================
*/
#include "mem.h"
#include "string.h"
#include "KD_DEF.H"
#pragma hdrstop
/*
=============================================================================
LOCAL CONSTANTS
=============================================================================
*/
/*
=============================================================================
GLOBAL VARIABLES
=============================================================================
*/
char str[80],str2[20];
boolean singlestep,jumpcheat,godmode,tedlevel;
unsigned tedlevelnum;
/*
=============================================================================
LOCAL VARIABLES
=============================================================================
*/
void DebugMemory (void);
void TestSprites(void);
int DebugKeys (void);
void ShutdownId (void);
void Quit (char *error);
void InitGame (void);
void main (void);
//===========================================================================
#if FRILLS
/*
==================
=
= DebugMemory
=
==================
*/
void DebugMemory (void)
{
VW_FixRefreshBuffer ();
US_CenterWindow (16,7);
US_CPrint ("Memory Usage");
US_CPrint ("------------");
US_Print ("Total :");
US_PrintUnsigned (mminfo.mainmem/1024);
US_Print ("k\nFree :");
US_PrintUnsigned (MM_UnusedMemory()/1024);
US_Print ("k\nWith purge:");
US_PrintUnsigned (MM_TotalFree()/1024);
US_Print ("k\n");
VW_UpdateScreen();
IN_Ack ();
#if GRMODE == EGAGR
MM_ShowMemory ();
#endif
}
/*
===================
=
= TestSprites
=
===================
*/
#define DISPWIDTH 110
#define TEXTWIDTH 40
void TestSprites(void)
{
int hx,hy,sprite,oldsprite,bottomy,topx,shift;
spritetabletype far *spr;
spritetype _seg *block;
unsigned mem,scan;
VW_FixRefreshBuffer ();
US_CenterWindow (30,17);
US_CPrint ("Sprite Test");
US_CPrint ("-----------");
hy=PrintY;
hx=(PrintX+56)&(~7);
topx = hx+TEXTWIDTH;
US_Print ("Chunk:\nWidth:\nHeight:\nOrgx:\nOrgy:\nXl:\nYl:\nXh:\nYh:\n"
"Shifts:\nMem:\n");
bottomy = PrintY;
sprite = STARTSPRITES;
shift = 0;
do
{
if (sprite>=STARTTILE8)
sprite = STARTTILE8-1;
else if (sprite<STARTSPRITES)
sprite = STARTSPRITES;
spr = &spritetable[sprite-STARTSPRITES];
block = (spritetype _seg *)grsegs[sprite];
VWB_Bar (hx,hy,TEXTWIDTH,bottomy-hy,WHITE);
PrintX=hx;
PrintY=hy;
US_PrintUnsigned (sprite);US_Print ("\n");PrintX=hx;
US_PrintUnsigned (spr->width);US_Print ("\n");PrintX=hx;
US_PrintUnsigned (spr->height);US_Print ("\n");PrintX=hx;
US_PrintSigned (spr->orgx);US_Print ("\n");PrintX=hx;
US_PrintSigned (spr->orgy);US_Print ("\n");PrintX=hx;
US_PrintSigned (spr->xl);US_Print ("\n");PrintX=hx;
US_PrintSigned (spr->yl);US_Print ("\n");PrintX=hx;
US_PrintSigned (spr->xh);US_Print ("\n");PrintX=hx;
US_PrintSigned (spr->yh);US_Print ("\n");PrintX=hx;
US_PrintSigned (spr->shifts);US_Print ("\n");PrintX=hx;
if (!block)
{
US_Print ("-----");
}
else
{
mem = block->sourceoffset[3]+5*block->planesize[3];
mem = (mem+15)&(~15); // round to paragraphs
US_PrintUnsigned (mem);
}
oldsprite = sprite;
do
{
//
// draw the current shift, then wait for key
//
VWB_Bar(topx,hy,DISPWIDTH,bottomy-hy,WHITE);
if (block)
{
PrintX = topx;
PrintY = hy;
US_Print ("Shift:");
US_PrintUnsigned (shift);
US_Print ("\n");
VWB_DrawSprite (topx+16+shift*2,PrintY,sprite);
}
VW_UpdateScreen();
scan = IN_WaitForKey ();
switch (scan)
{
case sc_UpArrow:
sprite++;
break;
case sc_DownArrow:
sprite--;
break;
case sc_LeftArrow:
if (--shift == -1)
shift = 3;
break;
case sc_RightArrow:
if (++shift == 4)
shift = 0;
break;
case sc_Escape:
return;
}
} while (sprite == oldsprite);
} while (1);
}
#endif
/*
================
=
= DebugKeys
=
================
*/
int DebugKeys (void)
{
boolean esc;
int level;
#if FRILLS
if (Keyboard[0x12] && ingame) // DEBUG: end + 'E' to quit level
{
if (tedlevel)
TEDDeath();
playstate = levelcomplete;
}
#endif
if (Keyboard[0x22] && ingame) // G = god mode
{
VW_FixRefreshBuffer ();
US_CenterWindow (12,2);
if (godmode)
US_PrintCentered ("God mode OFF");
else
US_PrintCentered ("God mode ON");
VW_UpdateScreen();
IN_Ack();
godmode ^= 1;
return 1;
}
else if (Keyboard[0x17]) // I = item cheat
{
VW_FixRefreshBuffer ();
US_CenterWindow (12,3);
US_PrintCentered ("Free items!");
gamestate.boobusbombs=99;
gamestate.flowerpowers=99;
gamestate.keys=99;
VW_UpdateScreen();
IN_Ack ();
return 1;
}
else if (Keyboard[0x24]) // J = jump cheat
{
jumpcheat^=1;
VW_FixRefreshBuffer ();
US_CenterWindow (18,3);
if (jumpcheat)
US_PrintCentered ("Jump cheat ON");
else
US_PrintCentered ("Jump cheat OFF");
VW_UpdateScreen();
IN_Ack ();
return 1;
}
#if FRILLS
else if (Keyboard[0x32]) // M = memory info
{
DebugMemory();
return 1;
}
#endif
else if (Keyboard[0x19]) // P = pause with no screen disruptioon
{
IN_Ack();
}
else if (Keyboard[0x1f] && ingame) // S = slow motion
{
singlestep^=1;
VW_FixRefreshBuffer ();
US_CenterWindow (18,3);
if (singlestep)
US_PrintCentered ("Slow motion ON");
else
US_PrintCentered ("Slow motion OFF");
VW_UpdateScreen();
IN_Ack ();
return 1;
}
#if FRILLS
else if (Keyboard[0x14]) // T = sprite test
{
TestSprites();
return 1;
}
#endif
else if (Keyboard[0x11] && ingame) // W = warp to level
{
VW_FixRefreshBuffer ();
US_CenterWindow(26,3);
PrintY+=6;
US_Print(" Warp to which level(0-16):");
VW_UpdateScreen();
esc = !US_LineInput (px,py,str,NULL,true,2,0);
if (!esc)
{
level = atoi (str);
if (level>=0 && level<=16)
{
gamestate.mapon = level;
playstate = warptolevel;
}
}
return 1;
}
return 0;
}
//===========================================================================
/*
==========================
=
= ShutdownId
=
= Shuts down all ID_?? managers
=
==========================
*/
void ShutdownId (void)
{
US_Shutdown ();
SD_Shutdown ();
IN_Shutdown ();
RF_Shutdown ();
VW_Shutdown ();
CA_Shutdown ();
MM_Shutdown ();
}
//===========================================================================
/*
==========================
=
= Quit
=
==========================
*/
void Quit (char *error)
{
ShutdownId ();
if (error && *error)
{
clrscr();
puts(error);
puts("\n");
exit(1);
}
exit (0);
}
//===========================================================================
/*
==========================
=
= InitGame
=
= Load a few things right away
=
==========================
*/
#if 0
#include "piracy.h"
#endif
void InitGame (void)
{
int i;
MM_Startup ();
#if 0
// Handle piracy screen...
//
movedata(FP_SEG(PIRACY),(unsigned)PIRACY,0xb800,displayofs,4000);
while ((bioskey(0)>>8) != sc_Return);
#endif
#if GRMODE == EGAGR
if (mminfo.mainmem < 335l*1024)
{
#pragma warn -pro
#pragma warn -nod
clrscr(); // we can't include CONIO because of a name conflict
#pragma warn +nod
#pragma warn +pro
puts ("There is not enough memory available to play the game reliably. You can");
puts ("play anyway, but an out of memory condition will eventually pop up. The");
puts ("correct solution is to unload some TSRs or rename your CONFIG.SYS and");
puts ("AUTOEXEC.BAT to free up more memory.\n");
puts ("Do you want to (Q)uit, or (C)ontinue?");
i = bioskey (0);
if ( (i>>8) != sc_C)
Quit ("");
}
#endif
US_TextScreen();
VW_Startup ();
RF_Startup ();
IN_Startup ();
SD_Startup ();
US_Startup ();
// US_UpdateTextScreen();
CA_Startup ();
US_Setup ();
//
// load in and lock down some basic chunks
//
CA_ClearMarks ();
CA_MarkGrChunk(STARTFONT);
CA_MarkGrChunk(STARTFONTM);
CA_MarkGrChunk(STARTTILE8);
CA_MarkGrChunk(STARTTILE8M);
for (i=KEEN_LUMP_START;i<=KEEN_LUMP_END;i++)
CA_MarkGrChunk(i);
CA_CacheMarks (NULL, 0);
MM_SetLock (&grsegs[STARTFONT],true);
MM_SetLock (&grsegs[STARTFONTM],true);
MM_SetLock (&grsegs[STARTTILE8],true);
MM_SetLock (&grsegs[STARTTILE8M],true);
for (i=KEEN_LUMP_START;i<=KEEN_LUMP_END;i++)
MM_SetLock (&grsegs[i],true);
CA_LoadAllSounds ();
fontcolor = WHITE;
US_FinishTextScreen();
VW_SetScreenMode (GRMODE);
VW_ClearVideo (BLACK);
}
//===========================================================================
/*
==========================
=
= main
=
==========================
*/
void main (void)
{
short i;
if (stricmp(_argv[1], "/VER") == 0)
{
printf("\nKeen Dreams version 1.93 (Rev 1)\n");
printf("developed for use with 100%% IBM compatibles\n");
printf("that have 640K memory, DOS version 3.3 or later,\n");
printf("and an EGA or VGA display adapter.\n");
printf("Copyright 1991-1993 Softdisk Publishing.\n");
printf("Commander Keen is a trademark of Id Software.\n");
exit(0);
}
if (stricmp(_argv[1], "/?") == 0)
{
printf("\nKeen Dreams version 1.93\n");
printf("Copyright 1991-1993 Softdisk Publishing.\n\n");
printf("Type KDREAMS from the DOS prompt to run.\n\n");
printf("KDREAMS /COMP for SVGA compatibility mode\n");
printf("KDREAMS /NODR stops program hang with the drive still on\n");
printf("KDREAMS /NOAL disables AdLib and Sound Blaster detection\n");
printf("KDREAMS /NOSB disables Sound Blaster detection\n");
printf("KDREAMS /NOJOYS ignores joystick\n");
printf("KDREAMS /NOMOUSE ignores mouse\n");
printf("KDREAMS /HIDDENCARD overrides video card detection\n");
printf("KDREAMS /VER for version and compatibility information\n");
printf("KDREAMS /? for this help information\n");
exit(0);
}
textcolor(7);
textbackground(0);
InitGame();
DemoLoop(); // DemoLoop calls Quit when everything is done
Quit("Demo loop exited???");
}