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id_us.c
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id_us.c
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/* Keen Dreams Source Code
* Copyright (C) 2014 Javier M. Chavez
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
//
// ID Engine
// ID_US.c - User Manager
// v1.0d1
// By Jason Blochowiak
//
//
// This module handles dealing with user input & feedback
//
// Depends on: Input Mgr, View Mgr, some variables from the Sound, Caching,
// and Refresh Mgrs, Memory Mgr for background save/restore
//
// Globals:
// ingame - Flag set by game indicating if a game is in progress
// abortgame - Flag set if the current game should be aborted (if a load
// game fails)
// loadedgame - Flag set if a game was loaded
// abortprogram - Normally nil, this points to a terminal error message
// if the program needs to abort
// restartgame - Normally set to gd_Continue, this is set to one of the
// difficulty levels if a new game should be started
// PrintX, PrintY - Where the User Mgr will print (global coords)
// WindowX,WindowY,WindowW,WindowH - The dimensions of the current
// window
//
// DEBUG - handle LPT3 for Sound Source
#include "ID_HEADS.H"
#define CTL_M_ADLIBUPPIC CTL_S_ADLIBUPPIC
#define CTL_M_ADLIBDNPIC CTL_S_ADLIBDNPIC
#pragma hdrstop
#pragma warn -pia
#define MaxX 320
#define MaxY 200
#define MaxHelpLines 500
#define MaxHighName 57
#define MaxScores 10
typedef struct
{
char name[MaxHighName + 1];
long score;
word completed;
} HighScore;
#define MaxGameName 32
#define MaxSaveGames 7
typedef struct
{
char signature[4];
boolean present;
char name[MaxGameName + 1];
} SaveGame;
// Hack import for TED launch support
extern boolean tedlevel;
extern word tedlevelnum;
extern void TEDDeath(void);
static char *ParmStrings[] = {"TEDLEVEL",""};
// Global variables
boolean ingame,abortgame,loadedgame;
char *abortprogram;
GameDiff restartgame = gd_Continue;
word PrintX,PrintY;
word WindowX,WindowY,WindowW,WindowH;
// Internal variables
static boolean US_Started;
static boolean GameIsDirty,
HighScoresDirty,
QuitToDos,
ResumeGame;
static memptr LineOffsets;
static boolean Button0,Button1,
CursorBad;
static int CursorX,CursorY;
static void (*USL_MeasureString)(char far *,word *,word *) = VW_MeasurePropString,
(*USL_DrawString)(char far *) = VWB_DrawPropString;
static boolean (*USL_SaveGame)(int),(*USL_LoadGame)(int);
static void (*USL_ResetGame)(void);
static SaveGame Games[MaxSaveGames];
static HighScore Scores[MaxScores] =
{
{"",10000},
{"",10000},
{"",10000},
{"",10000},
{"",10000},
{"",10000},
{"",10000},
{"",10000},
{"",10000},
{"",10000}
};
// Internal routines
// Public routines
///////////////////////////////////////////////////////////////////////////
//
// USL_HardError() - Handles the Abort/Retry/Fail sort of errors passed
// from DOS.
//
///////////////////////////////////////////////////////////////////////////
#pragma warn -par
#pragma warn -rch
int
USL_HardError(word errval,int ax,int bp,int si)
{
#define IGNORE 0
#define RETRY 1
#define ABORT 2
extern void ShutdownId(void);
static char buf[32];
static WindowRec wr;
static boolean oldleavedriveon;
int di;
char c,*s,*t;
di = _DI;
oldleavedriveon = LeaveDriveOn;
LeaveDriveOn = false;
if (ax < 0)
s = "Device Error";
else
{
if ((di & 0x00ff) == 0)
s = "Drive ~ is Write Protected";
else
s = "Error on Drive ~";
for (t = buf;*s;s++,t++) // Can't use sprintf()
if ((*t = *s) == '~')
*t = (ax & 0x00ff) + 'A';
*t = '\0';
s = buf;
}
c = peekb(0x40,0x49); // Get the current screen mode
if ((c < 4) || (c == 7))
goto oh_kill_me;
// DEBUG - handle screen cleanup
US_SaveWindow(&wr);
US_CenterWindow(30,3);
US_CPrint(s);
US_CPrint("(R)etry or (A)bort?");
VW_UpdateScreen();
IN_ClearKeysDown();
asm sti // Let the keyboard interrupts come through
while (true)
{
switch (IN_WaitForASCII())
{
case key_Escape:
case 'a':
case 'A':
goto oh_kill_me;
break;
case key_Return:
case key_Space:
case 'r':
case 'R':
US_ClearWindow();
VW_UpdateScreen();
US_RestoreWindow(&wr);
LeaveDriveOn = oldleavedriveon;
return(RETRY);
break;
}
}
oh_kill_me:
abortprogram = s;
ShutdownId();
fprintf(stderr,"Terminal Error: %s\n",s);
if (tedlevel)
fprintf(stderr,"You launched from TED. I suggest that you reboot...\n");
return(ABORT);
#undef IGNORE
#undef RETRY
#undef ABORT
}
#pragma warn +par
#pragma warn +rch
///////////////////////////////////////////////////////////////////////////
//
// USL_GiveSaveName() - Returns a pointer to a static buffer that contains
// the filename to use for the specified save game
//
///////////////////////////////////////////////////////////////////////////
static char *
USL_GiveSaveName(word game)
{
static char filename[32];
char *s,*t;
for (s = "SAVEGM",t = filename;*s;)
*t++ = *s++;
*t++ = game + '0';
for (s = "."EXTENSION;*s;)
*t++ = *s++;
*t = '\0';
return(filename);
}
///////////////////////////////////////////////////////////////////////////
//
// US_SetLoadSaveHooks() - Sets the routines that the User Mgr calls after
// reading or writing the save game headers
//
///////////////////////////////////////////////////////////////////////////
void
US_SetLoadSaveHooks(boolean (*load)(int),boolean (*save)(int),void (*reset)(void))
{
USL_LoadGame = load;
USL_SaveGame = save;
USL_ResetGame = reset;
}
///////////////////////////////////////////////////////////////////////////
//
// USL_ReadConfig() - Reads the configuration file, if present, and sets
// things up accordingly. If it's not present, uses defaults. This file
// includes the high scores.
//
///////////////////////////////////////////////////////////////////////////
static void
USL_ReadConfig(void)
{
boolean gotit;
int file;
SDMode sd;
SMMode sm;
ControlType ctl;
if ((file = open("KDREAMS.CFG",O_BINARY | O_RDONLY)) != -1)
{
read(file,Scores,sizeof(HighScore) * MaxScores);
read(file,&sd,sizeof(sd));
read(file,&sm,sizeof(sm));
read(file,&ctl,sizeof(ctl));
read(file,&(KbdDefs[0]),sizeof(KbdDefs[0]));
close(file);
HighScoresDirty = false;
gotit = true;
}
else
{
sd = sdm_Off;
sm = smm_Off;
ctl = ctrl_Keyboard;
gotit = false;
HighScoresDirty = true;
}
SD_Default(gotit,sd,sm);
IN_Default(gotit,ctl);
}
///////////////////////////////////////////////////////////////////////////
//
// USL_WriteConfig() - Writes out the current configuration, including the
// high scores.
//
///////////////////////////////////////////////////////////////////////////
static void
USL_WriteConfig(void)
{
int file;
file = open("KDREAMS.CFG", O_CREAT | O_BINARY | O_WRONLY,
S_IREAD | S_IWRITE | S_IFREG);
if (file != -1)
{
write(file,Scores,sizeof(HighScore) * MaxScores);
write(file,&SoundMode,sizeof(SoundMode));
write(file,&MusicMode,sizeof(MusicMode));
write(file,&(Controls[0]),sizeof(Controls[0]));
write(file,&(KbdDefs[0]),sizeof(KbdDefs[0]));
close(file);
}
}
///////////////////////////////////////////////////////////////////////////
//
// USL_CheckSavedGames() - Checks to see which saved games are present
// & valid
//
///////////////////////////////////////////////////////////////////////////
static void
USL_CheckSavedGames(void)
{
boolean ok;
char *filename;
word i;
int file;
SaveGame *game;
USL_SaveGame = 0;
USL_LoadGame = 0;
for (i = 0,game = Games;i < MaxSaveGames;i++,game++)
{
filename = USL_GiveSaveName(i);
ok = false;
if ((file = open(filename,O_BINARY | O_RDONLY)) != -1)
{
if
(
(read(file,game,sizeof(*game)) == sizeof(*game))
&& (!strcmp(game->signature,EXTENSION))
)
ok = true;
close(file);
}
if (ok)
game->present = true;
else
{
strcpy(game->signature,EXTENSION);
game->present = false;
strcpy(game->name,"Empty");
}
}
}
///////////////////////////////////////////////////////////////////////////
//
// US_Startup() - Starts the User Mgr
//
///////////////////////////////////////////////////////////////////////////
void
US_Startup(void)
{
if (US_Started)
return;
harderr(USL_HardError); // Install the fatal error handler
US_InitRndT(true); // Initialize the random number generator
USL_ReadConfig(); // Read config file
US_Started = true;
}
///////////////////////////////////////////////////////////////////////////
//
// US_Setup() - Does the disk access part of the User Mgr's startup
//
///////////////////////////////////////////////////////////////////////////
void
US_Setup(void)
{
USL_CheckSavedGames(); // Check which saved games are present
}
///////////////////////////////////////////////////////////////////////////
//
// US_Shutdown() - Shuts down the User Mgr
//
///////////////////////////////////////////////////////////////////////////
void
US_Shutdown(void)
{
if (!US_Started)
return;
if (!abortprogram)
USL_WriteConfig();
US_Started = false;
}
///////////////////////////////////////////////////////////////////////////
//
// US_CheckParm() - checks to see if a string matches one of a set of
// strings. The check is case insensitive. The routine returns the
// index of the string that matched, or -1 if no matches were found
//
///////////////////////////////////////////////////////////////////////////
int
US_CheckParm(char *parm,char **strings)
{
char cp,cs,
*p,*s;
int i;
while (!isalpha(*parm)) // Skip non-alphas
parm++;
for (i = 0;*strings && **strings;i++)
{
for (s = *strings++,p = parm,cs = cp = 0;cs == cp;)
{
cs = *s++;
if (!cs)
return(i);
cp = *p++;
if (isupper(cs))
cs = tolower(cs);
if (isupper(cp))
cp = tolower(cp);
}
}
return(-1);
}
///////////////////////////////////////////////////////////////////////////
//
// USL_ScreenDraw() - Draws a chunk of the text screen (called only by
// US_TextScreen())
//
///////////////////////////////////////////////////////////////////////////
static void
USL_ScreenDraw(word x,word y,char *s,byte attr)
{
byte far *screen;
screen = MK_FP(0xb800,(x * 2) + (y * 80 * 2));
while (*s)
{
*screen++ = *s++;
*screen++ = attr;
}
}
///////////////////////////////////////////////////////////////////////////
//
// USL_ClearTextScreen() - Makes sure the screen is in text mode, clears it,
// and moves the cursor to the leftmost column of the bottom line
//
///////////////////////////////////////////////////////////////////////////
static void
USL_ClearTextScreen(void)
{
// Set to 80x25 color text mode
_AL = 3; // Mode 3
_AH = 0x00;
geninterrupt(0x10);
// Use BIOS to move the cursor to the bottom of the screen
_AH = 0x0f;
geninterrupt(0x10); // Get current video mode into _BH
_DL = 0; // Lefthand side of the screen
_DH = 24; // Bottom row
_AH = 0x02;
geninterrupt(0x10);
}
///////////////////////////////////////////////////////////////////////////
//
// US_TextScreen() - Puts up the startup text screen
// Note: These are the only User Manager functions that can be safely called
// before the User Mgr has been started up
//
///////////////////////////////////////////////////////////////////////////
void
US_TextScreen(void)
{
word i,
sx,sy;
USL_ClearTextScreen();
#define scr_rowcol(y,x) {sx = (x) - 1;sy = (y) - 1;}
#define scr_aputs(s,a) USL_ScreenDraw(sx,sy,(s),(a))
#include "ID_US_S.c"
#undef scr_rowcol
#undef scr_aputs
// Check for TED launching here
for (i = 1;i < _argc;i++)
{
if (US_CheckParm(_argv[i],ParmStrings) == 0)
{
tedlevelnum = atoi(_argv[i + 1]);
if (tedlevelnum >= 0)
{
tedlevel = true;
return;
}
else
break;
}
}
}
///////////////////////////////////////////////////////////////////////////
//
// USL_Show() - Changes the appearance of one of the fields on the text
// screen. Possibly adds a checkmark in front of it and highlights it
//
///////////////////////////////////////////////////////////////////////////
static void
USL_Show(word x,word y,word w,boolean show,boolean hilight)
{
byte far *screen;
screen = MK_FP(0xb800,((x - 1) * 2) + (y * 80 * 2));
*screen++ = show? 251 : ' '; // Checkmark char or space
*screen = 0x48;
if (show && hilight)
{
for (w++;w--;screen += 2)
*screen = 0x4f;
}
}
///////////////////////////////////////////////////////////////////////////
//
// USL_ShowMem() - Right justifies a longword in one of the memory fields on
// the text screen
//
///////////////////////////////////////////////////////////////////////////
static void
USL_ShowMem(word x,word y,long mem)
{
char buf[16];
word i;
for (i = strlen(ltoa(mem,buf,10));i < 5;i++)
USL_ScreenDraw(x++,y," ",0x48);
USL_ScreenDraw(x,y,buf,0x48);
}
#if 0
///////////////////////////////////////////////////////////////////////////
//
// US_UpdateTextScreen() - Called after the ID libraries are started up.
// Displays what hardware is present.
//
///////////////////////////////////////////////////////////////////////////
void
US_UpdateTextScreen(void)
{
boolean b;
byte far *screen;
word i;
longword totalmem;
// Show video card info
b = (grmode == CGAGR);
USL_Show(21,7,4,(videocard >= CGAcard) && (videocard <= VGAcard),b);
b = (grmode == EGAGR);
USL_Show(21,8,4,(videocard >= EGAcard) && (videocard <= VGAcard),b);
b = (grmode == VGAGR);
USL_Show(21,9,4,videocard == VGAcard,b);
if (compatability)
USL_ScreenDraw(5,10,"SVGA Compatibility Mode Enabled.",0x4f);
// Show input device info
USL_Show(60,7,8,true,true);
USL_Show(60,8,11,JoysPresent[0],true);
USL_Show(60,9,11,JoysPresent[1],true);
USL_Show(60,10,5,MousePresent,true);
// Show sound hardware info
USL_Show(21,14,11,true,SoundMode == sdm_PC);
b = (SoundMode == sdm_AdLib) || (MusicMode == smm_AdLib);
USL_Show(21,15,5,AdLibPresent && !SoundBlasterPresent,
b && !SoundBlasterPresent);
USL_Show(21,16,13,SoundBlasterPresent,
SoundBlasterPresent && (b || (SoundMode == sdm_SoundBlaster)));
USL_Show(21,17,13,SoundSourcePresent,SoundMode == sdm_SoundSource);
// Show memory available/used
USL_ShowMem(63,15,mminfo.mainmem / 1024);
USL_Show(53,15,23,true,true);
USL_ShowMem(63,16,mminfo.EMSmem / 1024);
USL_Show(53,16,23,mminfo.EMSmem? true : false,true);
USL_ShowMem(63,17,mminfo.XMSmem / 1024);
USL_Show(53,17,23,mminfo.XMSmem? true : false,true);
totalmem = mminfo.mainmem + mminfo.EMSmem + mminfo.XMSmem;
USL_ShowMem(63,18,totalmem / 1024);
screen = MK_FP(0xb800,1 + (((63 - 1) * 2) + (18 * 80 * 2)));
for (i = 0;i < 13;i++,screen += 2)
*screen = 0x4f;
// Change Initializing... to Loading...
USL_ScreenDraw(27,22," Loading... ",0x9c);
}
#endif
///////////////////////////////////////////////////////////////////////////
//
// US_FinishTextScreen() - After the main program has finished its initial
// loading, this routine waits for a keypress and then clears the screen
//
///////////////////////////////////////////////////////////////////////////
void
US_FinishTextScreen(void)
{
// Change Loading... to Press a Key
USL_ScreenDraw(30, 18, "Ready - Press a Key",0xCE);
if (!tedlevel)
{
IN_ClearKeysDown();
IN_Ack();
}
IN_ClearKeysDown();
USL_ClearTextScreen();
}
// Window/Printing routines
///////////////////////////////////////////////////////////////////////////
//
// US_SetPrintRoutines() - Sets the routines used to measure and print
// from within the User Mgr. Primarily provided to allow switching
// between masked and non-masked fonts
//
///////////////////////////////////////////////////////////////////////////
void
US_SetPrintRoutines(void (*measure)(char far *,word *,word *),void (*print)(char far *))
{
USL_MeasureString = measure;
USL_DrawString = print;
}
///////////////////////////////////////////////////////////////////////////
//
// US_Print() - Prints a string in the current window. Newlines are
// supported.
//
///////////////////////////////////////////////////////////////////////////
void
US_Print(char *s)
{
char c,*se;
word w,h;
while (*s)
{
se = s;
while ((c = *se) && (c != '\n'))
se++;
*se = '\0';
USL_MeasureString(s,&w,&h);
px = PrintX;
py = PrintY;
USL_DrawString(s);
s = se;
if (c)
{
*se = c;
s++;
PrintX = WindowX;
PrintY += h;
}
else
PrintX += w;
}
}
///////////////////////////////////////////////////////////////////////////
//
// US_PrintUnsigned() - Prints an unsigned long
//
///////////////////////////////////////////////////////////////////////////
void
US_PrintUnsigned(longword n)
{
char buffer[32];
US_Print(ultoa(n,buffer,10));
}
///////////////////////////////////////////////////////////////////////////
//
// US_PrintSigned() - Prints a signed long
//
///////////////////////////////////////////////////////////////////////////
void
US_PrintSigned(long n)
{
char buffer[32];
US_Print(ltoa(n,buffer,10));
}
///////////////////////////////////////////////////////////////////////////
//
// USL_PrintInCenter() - Prints a string in the center of the given rect
//
///////////////////////////////////////////////////////////////////////////
static void
USL_PrintInCenter(char *s,Rect r)
{
word w,h,
rw,rh;
USL_MeasureString(s,&w,&h);
rw = r.lr.x - r.ul.x;
rh = r.lr.y - r.ul.y;
px = r.ul.x + ((rw - w) / 2);
py = r.ul.y + ((rh - h) / 2);
USL_DrawString(s);
}
///////////////////////////////////////////////////////////////////////////
//
// US_PrintCentered() - Prints a string centered in the current window.
//
///////////////////////////////////////////////////////////////////////////
void
US_PrintCentered(char *s)
{
Rect r;
r.ul.x = WindowX;
r.ul.y = WindowY;
r.lr.x = r.ul.x + WindowW;
r.lr.y = r.ul.y + WindowH;
USL_PrintInCenter(s,r);
}
///////////////////////////////////////////////////////////////////////////
//
// US_CPrintLine() - Prints a string centered on the current line and
// advances to the next line. Newlines are not supported.
//
///////////////////////////////////////////////////////////////////////////
void
US_CPrintLine(char *s)
{
word w,h;
USL_MeasureString(s,&w,&h);
if (w > WindowW)
Quit("US_CPrintLine() - String exceeds width");
px = WindowX + ((WindowW - w) / 2);
py = PrintY;
USL_DrawString(s);
PrintY += h;
}
///////////////////////////////////////////////////////////////////////////
//
// US_CPrint() - Prints a string in the current window. Newlines are
// supported.
//
///////////////////////////////////////////////////////////////////////////
void
US_CPrint(char *s)
{
char c,*se;
word w,h;
while (*s)
{
se = s;
while ((c = *se) && (c != '\n'))
se++;
*se = '\0';
US_CPrintLine(s);
s = se;
if (c)
{
*se = c;
s++;
}
}
}
///////////////////////////////////////////////////////////////////////////
//
// US_ClearWindow() - Clears the current window to white and homes the
// cursor
//
///////////////////////////////////////////////////////////////////////////
void
US_ClearWindow(void)
{
VWB_Bar(WindowX,WindowY,WindowW,WindowH,WHITE);
PrintX = WindowX;
PrintY = WindowY;
}
///////////////////////////////////////////////////////////////////////////
//
// US_DrawWindow() - Draws a frame and sets the current window parms
//
///////////////////////////////////////////////////////////////////////////
void
US_DrawWindow(word x,word y,word w,word h)
{
word i,
sx,sy,sw,sh;
WindowX = x * 8;
WindowY = y * 8;
WindowW = w * 8;
WindowH = h * 8;
PrintX = WindowX;
PrintY = WindowY;
sx = (x - 1) * 8;
sy = (y - 1) * 8;
sw = (w + 1) * 8;
sh = (h + 1) * 8;
US_ClearWindow();
VWB_DrawTile8M(sx,sy,0),VWB_DrawTile8M(sx,sy + sh,6);
for (i = sx + 8;i <= sx + sw - 8;i += 8)
VWB_DrawTile8M(i,sy,1),VWB_DrawTile8M(i,sy + sh,7);
VWB_DrawTile8M(i,sy,2),VWB_DrawTile8M(i,sy + sh,8);
for (i = sy + 8;i <= sy + sh - 8;i += 8)
VWB_DrawTile8M(sx,i,3),VWB_DrawTile8M(sx + sw,i,5);
}
///////////////////////////////////////////////////////////////////////////
//
// US_CenterWindow() - Generates a window of a given width & height in the
// middle of the screen
//
///////////////////////////////////////////////////////////////////////////
void
US_CenterWindow(word w,word h)
{
US_DrawWindow(((MaxX / 8) - w) / 2,((MaxY / 8) - h) / 2,w,h);
}
///////////////////////////////////////////////////////////////////////////
//
// US_CenterSaveWindow() - Generates a window of a given width & height in
// the middle of the screen, saving the background
//
///////////////////////////////////////////////////////////////////////////
void
US_CenterSaveWindow(word w,word h,memptr *save)
{
word x,y,
screen;
x = ((MaxX / 8) - w) / 2;
y = ((MaxY / 8) - h) / 2;
MM_GetPtr(save,(w * h) * CHARWIDTH);
screen = bufferofs + panadjust + ylookup[y] + (x * CHARWIDTH);
VW_ScreenToMem(screen,*save,w * CHARWIDTH,h);
US_DrawWindow(((MaxX / 8) - w) / 2,((MaxY / 8) - h) / 2,w,h);
}
///////////////////////////////////////////////////////////////////////////
//
// US_RestoreSaveWindow() - Restores the background of the size of the
// current window from the memory specified by save
//
///////////////////////////////////////////////////////////////////////////
void
US_RestoreSaveWindow(memptr *save)
{
word screen;
screen = bufferofs + panadjust + ylookup[WindowY] + (WindowX * CHARWIDTH);
VW_MemToScreen(*save,screen,WindowW * CHARWIDTH,WindowH);
MM_FreePtr(save);
}
///////////////////////////////////////////////////////////////////////////
//
// US_SaveWindow() - Saves the current window parms into a record for
// later restoration
//
///////////////////////////////////////////////////////////////////////////
void
US_SaveWindow(WindowRec *win)
{
win->x = WindowX;
win->y = WindowY;
win->w = WindowW;
win->h = WindowH;
win->px = PrintX;
win->py = PrintY;
}
///////////////////////////////////////////////////////////////////////////
//
// US_RestoreWindow() - Sets the current window parms to those held in the
// record
//
///////////////////////////////////////////////////////////////////////////
void
US_RestoreWindow(WindowRec *win)
{
WindowX = win->x;
WindowY = win->y;
WindowW = win->w;
WindowH = win->h;
PrintX = win->px;
PrintY = win->py;
}
// Cursor routines
///////////////////////////////////////////////////////////////////////////
//
// US_StartCursor() - Sets up the cursor for User Mgr use
//
///////////////////////////////////////////////////////////////////////////
void
US_StartCursor(void)
{
CursorInfo info;
VW_SetCursor(CURSORARROWSPR);
CursorX = MaxX / 2;
CursorY = MaxY / 2;
VW_MoveCursor(CursorX,CursorY);
VW_ShowCursor();
IN_ReadCursor(&info); // Dispose of any accumulated movement
}
///////////////////////////////////////////////////////////////////////////
//
// US_ShutCursor() - Cleans up after US_StartCursor()
//
///////////////////////////////////////////////////////////////////////////
void
US_ShutCursor(void)
{
VW_HideCursor();
}
///////////////////////////////////////////////////////////////////////////
//
// US_UpdateCursor() - Gets the new cursor position & button states from
// the Input Mgr and tells the View Mgr where the cursor is
//
///////////////////////////////////////////////////////////////////////////
boolean
US_UpdateCursor(void)
{
CursorInfo info;