-
Notifications
You must be signed in to change notification settings - Fork 1
/
fabricDSP.cpp
393 lines (359 loc) · 12 KB
/
fabricDSP.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
/*
* Fabric Granular Audio Effect
* Copyright (C) 2021 Alexander Waite Mitchell <[email protected]>
*
* Permission to use, copy, modify, and/or distribute this software for any purpose with
* or without fee is hereby granted, provided that the above copyright notice and this
* permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
* TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
* NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "fabricDSP.hpp"
#include "fabricParameters.hpp"
#include <iostream>
START_NAMESPACE_DISTRHO
fabricDSP::fabricDSP()
: Plugin(Parameters::TOTAL, 0, 0)
,_recording(false)
,fNeedsReset(true)
,grainPlayer()
{
_sampleRate = getSampleRate();
// smoothing for mix control
smoothWetValue = new fabricParamSmooth();
smoothWetValue->setSampleRate(_sampleRate);
smoothWetValue->setSmoothingT60(1);
smoothDryValue = new fabricParamSmooth();
smoothDryValue->setSampleRate(_sampleRate);
smoothDryValue->setSmoothingT60(1);
// allocate stereo buffer for 10 second circular delay line
st_audioBufferSize = 10 * _sampleRate;
st_audioBuffer[0] = (float*)calloc(2 * st_audioBufferSize, sizeof(float));
st_audioBuffer[1] = st_audioBuffer[0] + st_audioBufferSize;
// allocate stereo buffer for mixing output
mixDry[0] = (float*)calloc(2 * 8192, sizeof(float));
mixDry[1] = mixDry[0] + 8192;
grainPlayer.controls.sampleRate = _sampleRate;
}
fabricDSP::~fabricDSP()
{
free(st_audioBuffer[0]);
}
const char *fabricDSP::getLabel() const
{
return "Fabric";
}
const char *fabricDSP::getDescription() const
{
return "Fabric Delay Line Granular Effect ";
}
const char *fabricDSP::getMaker() const
{
return "AWM";
}
const char *fabricDSP::getHomePage() const
{
return "https://github.com/alcomposer/fabric";
}
const char *fabricDSP::getLicense() const
{
return "ISC";
}
uint32_t fabricDSP::getVersion() const
{
return d_version(1, 0, 0);
}
int64_t fabricDSP::getUniqueId() const
{
return d_cconst('d', 'M', 't', 'r');
}
void fabricDSP::initParameter(uint32_t index, Parameter ¶meter)
{
/**
Set parameter data.
*/
switch (index)
{
case id_rec:
parameter.hints = kParameterIsAutomable | kParameterIsBoolean;
parameter.name = "Recording";
parameter.symbol = "REC";
parameter.enumValues.count = 2;
parameter.enumValues.restrictedMode = true;
{
ParameterEnumerationValue *const values = new ParameterEnumerationValue[2];
parameter.enumValues.values = values;
values[0].label = "recording off";
values[0].value = REC_OFF;
values[1].label = "recording on";
values[1].value = REC_ON;
}
break;
case id_scan: //Scanning speed / direction of the playhead
parameter.hints = kParameterIsAutomable;
parameter.name = "Scan";
parameter.symbol = "SCAN";
parameter.ranges.min = -5.0f;
parameter.ranges.max = 5.0f;
parameter.ranges.def = 1.0f;
break;
case id_spray: //Width of randomness added to the playhead (scan-head)
parameter.hints = kParameterIsAutomable;
parameter.name = "Spray";
parameter.symbol = "SPRAY";
parameter.ranges.min = 0.0001f;
parameter.ranges.max = 10000.0f;
parameter.ranges.def = 100.f;
break;
case id_density: //Grain emission rate in Hz
parameter.hints = kParameterIsAutomable;
parameter.name = "Density";
parameter.symbol = "DENSITY";
parameter.ranges.min = 0.1f;
parameter.ranges.max = 500.0f;
parameter.ranges.def = 10.f;
break;
case id_length: //Length of sampled grain from buffer
parameter.hints = kParameterIsAutomable;
parameter.name = "Length";
parameter.symbol = "LENGTH";
parameter.ranges.min = 1.f;
parameter.ranges.max = 10000.0f;
parameter.ranges.def = 100.f;
break;
case id_gain_spray: //Probability of grain gain attenuation
parameter.hints = kParameterIsAutomable;
parameter.name = "Gain Spray";
parameter.symbol = "GAINSPRAY";
parameter.ranges.min = 0.f;
parameter.ranges.max = 1.f;
parameter.ranges.def = 0.f;
break;
case id_direction: //Factor of grain playback directon pobability
parameter.hints = kParameterIsAutomable;
parameter.name = "Direction";
parameter.symbol = "DIRECTION";
parameter.ranges.min = -1.f;
parameter.ranges.max = 1.f;
parameter.ranges.def = 1.f;
break;
case id_sides: //The shape of the Tukey window
parameter.hints = kParameterIsAutomable;
parameter.name = "Sides";
parameter.symbol = "SIDES";
parameter.ranges.min = 0.0f;
parameter.ranges.max = 1.0f;
parameter.ranges.def = .5f;
break;
case id_tilt: //Tilt factor
parameter.hints = kParameterIsAutomable;
parameter.name = "Tilt";
parameter.symbol = "TILT";
parameter.ranges.min = -1.0f;
parameter.ranges.max = 1.0f;
parameter.ranges.def = 0.f;
break;
case id_pitch: //Octaves up/down
parameter.hints = kParameterIsAutomable;
parameter.name = "Pitch";
parameter.symbol = "PITCH";
parameter.ranges.min = -2.f;
parameter.ranges.max = 2.f;
parameter.ranges.def = 0.f;
break;
case id_pitch_spray: //Pitch random factor up/down from Pitch value
parameter.hints = kParameterIsAutomable;
parameter.name = "Pitch Spray";
parameter.symbol = "PITCHSPRAY";
parameter.ranges.min = 0.f;
parameter.ranges.max = 1.f;
parameter.ranges.def = 0.f;
break;
case id_stereo_width: //Stereo full width - or sum to mono
parameter.hints = kParameterIsAutomable;
parameter.name = "Stereo Width";
parameter.symbol = "STEREOWIDTH";
parameter.ranges.min = 0.f;
parameter.ranges.max = 2.f;
parameter.ranges.def = 1.f;
break;
case id_pan_spray: //The pan spray random factor
parameter.hints = kParameterIsAutomable;
parameter.name = "Pan Spray";
parameter.symbol = "PANSPRAY";
parameter.ranges.min = 0.f;
parameter.ranges.max = 1.f;
parameter.ranges.def = 0.f;
break;
case id_dry:
parameter.hints = kParameterIsAutomable;
parameter.name = "Wet";
parameter.symbol = "WET";
parameter.ranges.min = 0.f;
parameter.ranges.max = 1.f;
parameter.ranges.def = 1.f;
break;
case id_wet:
parameter.hints = kParameterIsAutomable;
parameter.name = "Dry";
parameter.symbol = "DRY";
parameter.ranges.min = 0.f;
parameter.ranges.max = 1.f;
parameter.ranges.def = 1.f;
break;
}
}
void fabricDSP::initState(uint32_t, String &, String &)
{
// we are using states but don't want them saved in the host yet
}
float fabricDSP::getParameterValue(uint32_t index) const
{
switch (index)
{
case id_rec:
return _recording;
case id_scan:
return grainPlayer.controls.scanSpeed;
case id_spray:
return grainPlayer.controls.spray;
case id_density:
return grainPlayer.controls.density;
case id_length:
return grainPlayer.controls.length;
case id_gain_spray:
return grainPlayer.controls.gainSpray;
case id_direction:
return grainPlayer.controls.direction;
case id_pitch:
return grainPlayer.controls.pitch;
case id_pitch_spray:
return grainPlayer.controls.pitchSpray;
case id_stereo_width:
return grainPlayer.controls.stereoWidth;
case id_pan_spray:
return grainPlayer.controls.panSpray;
case id_sides:
return grainPlayer.controls.sides;
case id_tilt:
return grainPlayer.controls.tilt;
case id_dry:
return m_dry;
case id_wet:
return m_wet;
}
return 0.0f;
}
void fabricDSP::setParameterValue(uint32_t index, float value)
{
switch (index)
{
case id_rec:
_recording = value;
break;
case id_scan:
grainPlayer.controls.scanSpeed = value;
break;
case id_spray:
grainPlayer.controls.spray = value;
break;
case id_density:
grainPlayer.controls.density = value;
break;
case id_length:
grainPlayer.controls.length = value;
break;
case id_gain_spray:
grainPlayer.controls.gainSpray = value;
break;
case id_direction:
grainPlayer.controls.direction = value;
break;
case id_pitch:
grainPlayer.controls.pitch = value;
break;
case id_pitch_spray:
grainPlayer.controls.pitchSpray = value;
break;
case id_stereo_width:
grainPlayer.controls.stereoWidth = value;
break;
case id_pan_spray:
grainPlayer.controls.panSpray = value;
break;
case id_sides:
grainPlayer.controls.sides = value;
break;
case id_tilt:
grainPlayer.controls.tilt = value;
break;
case id_dry:
m_dry = value;
break;
case id_wet:
m_wet = value;
break;
}
}
void fabricDSP::setState(const char *key, const char *)
{
if (std::strcmp(key, "reset") != 0)
return;
fNeedsReset = true;
}
String fabricDSP::getState(const char* key) const
{
return String();
}
void fabricDSP::clearOutputs(float** outputs, uint32_t frames)
{
std::memset(outputs[0], 0, sizeof(float) * frames);
std::memset(outputs[1], 0, sizeof(float) * frames);
}
void fabricDSP::copyInputs(const float** inputs, uint32_t frames)
{
memcpy(mixDry[0], inputs[0], sizeof(float) * frames);
memcpy(mixDry[1], inputs[1], sizeof(float) * frames);
}
void fabricDSP::mixToOutputs(float** outputs, float** dry, uint32_t frames)
{
for(int pos = 0; pos < frames; ++pos)
{
float smoothedDryValue = smoothDryValue->process(m_dry);
float smoothedWetValue = smoothWetValue->process(m_wet);
outputs[0][pos] = outputs[0][pos] * smoothedWetValue + mixDry[0][pos] * smoothedDryValue;
outputs[1][pos] = outputs[1][pos] * smoothedWetValue + mixDry[1][pos] * smoothedDryValue;
}
}
void fabricDSP::run(const float **inputs, float **outputs, uint32_t frames)
{
// fill audio delay buffer
if (_recording){
for (int pos = 0; pos < frames; pos++)
{
st_audioBuffer[0][bufferPos] = inputs[0][pos];
st_audioBuffer[1][bufferPos] = inputs[1][pos];
bufferPos++;
if (bufferPos >= st_audioBufferSize) bufferPos = 0;
}
}
// copy inputs to mixDry
copyInputs(inputs, frames);
// then clear the output buffer (which may be the same as the input on some hosts, hence why we do it here.)
clearOutputs(outputs, frames);
// run the effect
grainPlayer.generate(outputs, st_audioBuffer, st_audioBufferSize, frames);
// mix the wet / dry signal;
mixToOutputs(outputs, mixDry, frames);
}
/* Plugin entry point, called by DPF to create a new plugin instance. */
Plugin *createPlugin()
{
return new fabricDSP();
}
END_NAMESPACE_DISTRHO