diff --git a/autopilot.js b/autopilot.js index 45559d3f..46c251eb 100644 --- a/autopilot.js +++ b/autopilot.js @@ -44,7 +44,7 @@ const defaultBnOrder = [ // The order in which we intend to play bitnodes 4.3, // Normal. Need singularity to automate everything, and need the API costs reduced from 16x -> 4x -> 1x reliably do so from the start of each BN 1.2, // Easy. Big boost to all multipliers (16% -> 24%), and no penalties to slow us down. Should go quick. 5.1, // Normal. Unlock intelligence stat early to maximize growth, getBitNodeMultipliers + Formulas.exe for more accurate scripts, and +8% hack mults - 14.2, // Normal. Boosts the powerful go.js bonuses quite a lot but note that we can automate IPvGO from the very start (BN1.1), no need to unlock it. + 14.2, // Normal. Boosts go.js bonuses, but note that we can automate IPvGO from the very start (BN1.1), no need to unlock it. 14.1 doubles all bonuses. 14.2 unlocks the cheat API. 1.3, // Easy. The last bonus is not as big a jump (24% -> 28%), but it's low-hanging fruit 2.1, // Easy. Unlocks gangs, which reduces the need to grind faction and company rep for getting access to most augmentations, speeding up all BNs