-
-
Notifications
You must be signed in to change notification settings - Fork 16
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Autotracking possible for playing randomizer #92
Comments
I actually discussed this with some people at Analogue. To do it, we would need a custom cartridge and a bunch of work to support the USB2SNES protocol. I'm not particularly motivated to do this, and it would be a lot of work, but it's certainly possible. |
Whoa I am really suprised that this was already a topic at Analogue. That makes me sad and happy at the same time. But what do you mean with "custom cartrigde"? Like FXPak Pro for SNES? I was hoping there is a "software only solution" and using the USB connection of the Docking station..... So if you are motivated sometime, I would be a guaranteed user :p |
The USB port on the Pocket is not user accessible. I suppose theoretically Analogue could add native support for this, but I doubt it would happen. The custom cart would simply be to provide USB IO to the Pocket. |
Okay thanks for the detailed information. Now I understand the construction and what would be necessary to implement autotracking. Thanks, I hope it will be possible at some point. |
Hey,
I love playing retro randomizer games on the Analogue Pocket. But is there a way to implement autotracking for items, locations, etc.? I usually play via the docking station and autotracking is the only thing I am missing.
I do not even know, if you are able to do this or if it is a general feature in the Pocket or the docking station?? I heared about the new OS version and the openFPGA developer features. So I had hope again that this could be possible in the Future.
I really appreciate your project so thanks for all your work :)
The text was updated successfully, but these errors were encountered: