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cable renderer that connects to stuff, lightbulb textures (#208)
* Added the cable model, made cable to not be a full block, voltmeter now displays power and amperage, and made files for damage systems. * Successfully broke wire render! * Lots of stuff, a kind-of working cable renderer but needs help * Lots of stuff, a kind-of working cable renderer but needs help * about 75% of Jared's issues fixed * weird bug and a lot of new stuff * Removed a lot of unnescessary logging and removed more whitespace. * fixed that f@#!? texture that didn't wanna load? * Cables semi-done finally! * Cables!!! * removed unneeded importe * Cables!!! * proper breaking particles
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src/main/java/org/eln2/mc/common/blocks/cell/WireCellBlock.kt
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package org.eln2.mc.common.blocks.cell | ||
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import net.minecraft.core.BlockPos | ||
import net.minecraft.core.Direction | ||
import net.minecraft.resources.ResourceLocation | ||
import net.minecraft.world.level.BlockGetter | ||
import net.minecraft.world.level.Level | ||
import net.minecraft.world.level.LevelReader | ||
import net.minecraft.world.level.block.Block | ||
import net.minecraft.world.level.block.HorizontalDirectionalBlock | ||
import net.minecraft.world.level.block.state.BlockState | ||
import net.minecraft.world.level.block.state.StateDefinition | ||
import net.minecraft.world.level.block.state.properties.DirectionProperty | ||
import net.minecraft.world.level.block.state.properties.BooleanProperty; | ||
import net.minecraft.world.phys.shapes.CollisionContext | ||
import net.minecraft.world.phys.shapes.VoxelShape | ||
import org.eln2.mc.common.blocks.CellBlockBase | ||
import org.eln2.mc.common.blocks.CellTileEntity | ||
import org.eln2.mc.common.cell.CellRegistry | ||
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class WireCellBlock : CellBlockBase() { | ||
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lateinit var connect_east: BooleanProperty | ||
lateinit var connect_west: BooleanProperty | ||
lateinit var connect_north: BooleanProperty | ||
lateinit var connect_south: BooleanProperty | ||
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init { | ||
registerDefaultState(stateDefinition.any().setValue(connect_east, false).setValue(connect_north, false).setValue(connect_south, false).setValue(connect_west, false)) | ||
} | ||
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override fun getCellProvider(): ResourceLocation { | ||
return CellRegistry.WIRE_CELL.id | ||
} | ||
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override fun getCollisionShape(pState: BlockState, pLevel: BlockGetter, pPos: BlockPos, pContext: CollisionContext): VoxelShape { | ||
return Block.box(0.0, 0.0, 0.0, 16.0, 1.0, 16.0) | ||
} | ||
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override fun getShape(pState: BlockState, pLevel: BlockGetter, pPos: BlockPos, pContext: CollisionContext): VoxelShape { | ||
return Block.box(0.0, 0.0, 0.0, 16.0, 2.0, 16.0) | ||
} | ||
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override fun onPlace(pState: BlockState, pLevel: Level, pPos: BlockPos, pOldState: BlockState, pIsMoving: Boolean) { | ||
super.onPlace(pState, pLevel, pPos, pOldState, pIsMoving) | ||
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// get blocks around and call nechang | ||
for (x in -1..1) { | ||
for (z in -1..1) { | ||
if (x == 0 && z == 0) continue | ||
neChang(pLevel, pPos, BlockPos(pPos.x + x, pPos.y, pPos.z + z)) | ||
} | ||
} | ||
} | ||
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override fun createBlockStateDefinition(pBuilder: StateDefinition.Builder<Block, BlockState>) { | ||
super.createBlockStateDefinition(pBuilder) | ||
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connect_east = BooleanProperty.create("connect_east") | ||
connect_north = BooleanProperty.create("connect_north") | ||
connect_south = BooleanProperty.create("connect_south") | ||
connect_west = BooleanProperty.create("connect_west") | ||
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pBuilder.add(connect_east, connect_north, connect_south, connect_west) | ||
} | ||
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fun neChang(level: Level, pos: BlockPos, neighbor: BlockPos) { | ||
val blockEntity = level.getBlockEntity(neighbor ?: error("Neighbor position was null")) | ||
if(blockEntity != null) { | ||
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// check if the blockentity is from this mod | ||
if(blockEntity is CellTileEntity) { | ||
// get the direction of the neighbor from us | ||
val direction = Direction.fromNormal(neighbor.subtract(pos)) | ||
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if(direction?.equals(Direction.EAST) == true) { | ||
level.setBlockAndUpdate(pos, level.getBlockState(pos).setValue(connect_east, true)) | ||
} | ||
if(direction?.equals(Direction.NORTH) == true) { | ||
level.setBlockAndUpdate(pos, level.getBlockState(pos).setValue(connect_north, true)) | ||
} | ||
if(direction?.equals(Direction.SOUTH) == true) { | ||
level.setBlockAndUpdate(pos, level.getBlockState(pos).setValue(connect_south, true)) | ||
} | ||
if(direction?.equals(Direction.WEST) == true) { | ||
level.setBlockAndUpdate(pos, level.getBlockState(pos).setValue(connect_west, true)) | ||
} | ||
} else { | ||
// not a cell tile entity | ||
val direction = Direction.fromNormal(neighbor.subtract(pos)) | ||
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if(direction?.equals(Direction.EAST) == true) { | ||
level.setBlockAndUpdate(pos, level.getBlockState(pos).setValue(connect_east, false)) | ||
} | ||
if(direction?.equals(Direction.NORTH) == true) { | ||
level.setBlockAndUpdate(pos, level.getBlockState(pos).setValue(connect_north, false)) | ||
} | ||
if(direction?.equals(Direction.SOUTH) == true) { | ||
level.setBlockAndUpdate(pos, level.getBlockState(pos).setValue(connect_south, false)) | ||
} | ||
if(direction?.equals(Direction.WEST) == true) { | ||
level.setBlockAndUpdate(pos, level.getBlockState(pos).setValue(connect_west, false)) | ||
} | ||
} | ||
} else { | ||
// not a cell tile entity | ||
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val direction = Direction.fromNormal(neighbor.subtract(pos)) | ||
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if(direction?.equals(Direction.EAST) == true) { | ||
level.setBlockAndUpdate(pos, level.getBlockState(pos).setValue(connect_east, false)) | ||
} | ||
if(direction?.equals(Direction.NORTH) == true) { | ||
level.setBlockAndUpdate(pos, level.getBlockState(pos).setValue(connect_north, false)) | ||
} | ||
if(direction?.equals(Direction.SOUTH) == true) { | ||
level.setBlockAndUpdate(pos, level.getBlockState(pos).setValue(connect_south, false)) | ||
} | ||
if(direction?.equals(Direction.WEST) == true) { | ||
level.setBlockAndUpdate(pos, level.getBlockState(pos).setValue(connect_west, false)) | ||
} | ||
} | ||
} | ||
override fun onNeighborChange(blockState: BlockState?, world: LevelReader?, pos: BlockPos?, neighbor: BlockPos?) { | ||
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var level = world as Level | ||
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if (world != null && pos != null) { | ||
if (!(world?.isClientSide?: error("World was null"))) { | ||
if (neighbor != null && neighbor != pos) { | ||
neChang(level, pos, neighbor) | ||
} | ||
} | ||
} | ||
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super.onNeighborChange(blockState, world, pos, neighbor) | ||
} | ||
} |
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