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Linux arm64 build #428
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It's possible the .jar inside already runs on arm64 (Java is cross-platform). Judging by these libs inside of it:
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I can confirm that with the non-bundled JRE (one compiled for arm64) that with essentially Just need to figure out how to get the controls working on touchscreen phone. |
So control issue is the code thinks multitouch controls are not available, so both touch-based controls are not shown. When forcing it enabled through the developer settings makes it available but it indeed looks like some component in the stack doesn't support the multitouch from the behavior.
Flatpak PR (work-in-progress): flathub/com.agateau.PixelWheels#14 edit: just continuing here editing a bit... So seems gdx has no implementation of multitouch for anything that's not Android or iOS or GWT (Web?)
The "mobile platforms" have an if there with MultitouchScreen but there's nothing for lwjgl / lwjgl3, one of which presumably runs the game on mobile Linux. |
Since you're already providing "linux64" (so x86_64) builds, can you also build Linux arm64/aarch64 builds for the releases please?
That way also flatpak could use the binaries to repackage them for flatpak.
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