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Merge pull request #379 from agateau/snap-angles
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snap angles
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agateau committed Aug 11, 2023
2 parents 8fd93e4 + 545a407 commit 07c1b25
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Showing 4 changed files with 34 additions and 0 deletions.
4 changes: 4 additions & 0 deletions .changes/unreleased/Changed-20230811-081227.yaml
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@@ -0,0 +1,4 @@
kind: Changed
body: Vehicles are no longer drawn slightly rotated on the start line, making them
look better.
time: 2023-08-11T08:12:27.301161038+02:00
12 changes: 12 additions & 0 deletions core-tests/src/com/agateau/utils/tests/AgcMathUtilsTests.java
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Expand Up @@ -137,4 +137,16 @@ public void testLineDoesNotCrossSegment() {
assertThat(AgcMathUtils.lineCrossesSegment(l1, l2, s1, s2), is(false));
assertThat(AgcMathUtils.lineCrossesSegment(l1, l2, s2, s1), is(false));
}

@Test
public void testSnapAngle() {
assertThat(AgcMathUtils.snapAngle(92f), is(90f));
assertThat(AgcMathUtils.snapAngle(182f), is(180f));
assertThat(AgcMathUtils.snapAngle(-89f), is(-90f));
assertThat(AgcMathUtils.snapAngle(-92f), is(-90f));

// Untouched values
assertThat(AgcMathUtils.snapAngle(87f), is(87f));
assertThat(AgcMathUtils.snapAngle(183f), is(183f));
}
}
4 changes: 4 additions & 0 deletions core/src/com/agateau/pixelwheels/racer/VehicleRenderer.java
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Expand Up @@ -25,6 +25,7 @@
import com.agateau.pixelwheels.gameobject.CellFrameBufferManager;
import com.agateau.pixelwheels.gameobject.CellFrameBufferUser;
import com.agateau.pixelwheels.utils.BodyRegionDrawer;
import com.agateau.utils.AgcMathUtils;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Animation;
Expand Down Expand Up @@ -85,6 +86,9 @@ public void init(CellFrameBufferManager manager) {

private void drawBodyToCell(Batch batch, Body body, TextureRegion region) {
float angle = body.getAngle() * MathUtils.radiansToDegrees;
// Snap angles so that the vehicle body textures are not drawn slightly rotated when facing
// north, south, east or west. This is especially useful at startup.
angle = AgcMathUtils.snapAngle(angle);
float xOffset =
(body.getPosition().x - mVehicle.getPosition().x) / Constants.UNIT_FOR_PIXEL;
float yOffset =
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14 changes: 14 additions & 0 deletions core/src/com/agateau/utils/AgcMathUtils.java
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Expand Up @@ -28,6 +28,8 @@ public class AgcMathUtils {
public static final float msToKmh = 3600 / 1000f;
public static final float kmhToMs = 1 / msToKmh;

private static final float SNAP_ANGLE_THRESHOLD = 2;

/** Wrap angles if they are less than 0 or greater than 360 */
public static float normalizeAngle(float angle) {
return modulo(angle, 360);
Expand Down Expand Up @@ -222,4 +224,16 @@ public static boolean rectangleContains(Rectangle rect, Vector2 position, float
}
return true;
}

/**
* Snap angle when its value is close to a multiple of 90°. "Close" means a difference of less
* than SNAP_ANGLE_THRESHOLD.
*/
public static float snapAngle(float value) {
float snappedValue = MathUtils.round(value / 90f) * 90f;
if (Math.abs(snappedValue - value) <= SNAP_ANGLE_THRESHOLD) {
return snappedValue;
}
return value;
}
}

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