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failure reading file #10

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segadora opened this issue May 27, 2015 · 1 comment
Open

failure reading file #10

segadora opened this issue May 27, 2015 · 1 comment

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@segadora
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Why is this not convertable?

<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Assimp</author>
      <authoring_tool>Assimp Exporter</authoring_tool>
    </contributor>
    <created>2015-05-27T23:32:21</created>
    <modified>2015-05-27T23:32:21</modified>
    <unit name="meter" meter="1" />
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_effects>
    <effect id="m0DefaultMaterial-fx" name="m0DefaultMaterial">
      <profile_COMMON>
        <technique sid="standard">
          <phong>
            <ambient>
              <color sid="ambient">0.05   0.05   0.05   1</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.9   0.9   0.9   1</color>
            </diffuse>
            <specular>
              <color sid="specular">1   1   1   1</color>
            </specular>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_materials>
    <material id="m0DefaultMaterial" name="m0DefaultMaterial">
      <instance_effect url="#m0DefaultMaterial-fx"/>
    </material>
  </library_materials>
  <library_geometries>
    <geometry id="meshId0" name="meshId0_name" >
      <mesh>
        <source id="meshId0-positions" name="meshId0-positions">
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          <technique_common>
            <accessor count="200" offset="0" source="#meshId0-positions-array" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="meshId0-color0" name="meshId0-color0">
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          <technique_common>
            <accessor count="200" offset="0" source="#meshId0-color0-array" stride="3">
              <param name="R" type="float" />
              <param name="G" type="float" />
              <param name="B" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="meshId0-vertices">
          <input semantic="POSITION" source="#meshId0-positions" />
          <input semantic="COLOR" source="#meshId0-color0"  />
        </vertices>
        <lines count="100" material="defaultMaterial">
          <input offset="0" semantic="VERTEX" source="#meshId0-vertices" />
          <p>0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 </p>
        </lines>
      </mesh>
    </geometry>
    <geometry id="meshId1" name="meshId1_name" >
      <mesh>
        <source id="meshId1-positions" name="meshId1-positions">
          <float_array id="meshId1-positions-array" count="240"> -543.442 350.095 0 -541.692 350.095 0 -543.442 352.595 0 -541.692 352.595 0 -478.007 350.317 0 -476.257 350.317 0 -478.007 352.817 0 -476.257 352.817 0 -414.971 350.663 0 -413.221 350.663 0 -414.971 353.163 0 -413.221 353.163 0 -539.95 439.274 0 -538.95 439.274 0 -539.95 440.674 0 -538.95 440.674 0 -523.214 524.404 0 -522.814 524.404 0 -523.214 525.304 0 -522.814 525.304 0 -499.947 439.634 0 -498.747 439.634 0 -499.947 441.634 0 -498.747 441.634 0 -452.753 439.808 0 -451.553 439.808 0 -452.753 441.808 0 -451.553 441.808 0 -395.297 439.784 0 -394.097 439.784 0 -395.297 441.784 0 -394.097 441.784 0 -472.202 524.504 0 -471.602 524.504 0 -472.202 525.404 0 -471.602 525.404 0 -425.266 524.574 0 -424.666 524.574 0 -425.266 525.474 0 -424.666 525.474 0 -343.381 351.655 0 -341.631 351.655 0 -343.381 354.155 0 -341.631 354.155 0 -339.092 439.982 0 -337.592 439.982 0 -339.092 442.182 0 -337.592 442.182 0 -280.901 440.049 0 -279.401 440.049 0 -280.901 442.249 0 -279.401 442.249 0 -225.781 440.283 0 -224.281 440.283 0 -225.781 442.783 0 -224.281 442.783 0 -364.339 524.65 0 -363.739 524.65 0 -364.339 525.55 0 -363.739 525.55 0 -319.464 524.719 0 -318.664 524.719 0 -319.464 525.919 0 -318.664 525.919 0 -274.737 524.866 0 -273.937 524.866 0 -274.737 526.166 0 -273.937 526.166 0 -236.814 525.177 0 -236.014 525.177 0 -236.814 526.477 0 -236.014 526.477 0 -176.273 440.151 0 -174.523 440.151 0 -176.273 442.651 0 -174.523 442.651 0 -183.745 525.357 0 -182.745 525.357 0 -183.745 526.757 0 -182.745 526.757 0 </float_array>
          <technique_common>
            <accessor count="80" offset="0" source="#meshId1-positions-array" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="meshId1-color0" name="meshId1-color0">
          <float_array id="meshId1-color0-array" count="240"> 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 </float_array>
          <technique_common>
            <accessor count="80" offset="0" source="#meshId1-color0-array" stride="3">
              <param name="R" type="float" />
              <param name="G" type="float" />
              <param name="B" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="meshId1-vertices">
          <input semantic="POSITION" source="#meshId1-positions" />
          <input semantic="COLOR" source="#meshId1-color0"  />
        </vertices>
        <lines count="40" material="defaultMaterial">
          <input offset="0" semantic="VERTEX" source="#meshId1-vertices" />
          <p>0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 </p>
        </lines>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="&lt;DXF_ROOT&gt;" name="&lt;DXF_ROOT&gt;">
      <node id="FRONT_MID" name="FRONT_MID">
        <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#meshId0">
          <bind_material>
            <technique_common>
              <instance_material symbol="defaultMaterial" target="#m0DefaultMaterial" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="FRONT_SKN" name="FRONT_SKN">
        <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#meshId1">
          <bind_material>
            <technique_common>
              <instance_material symbol="defaultMaterial" target="#m0DefaultMaterial" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#&lt;DXF_ROOT&gt;" />
  </scene>
</COLLADA>
@playbyan1453
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maybe try fbx one

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