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dynamicRangeMinimum.cpp
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dynamicRangeMinimum.cpp
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#include <bits/stdc++.h>
using namespace std;
#ifdef CLASSIC
int N, Q;
vector<int> arr;
vector<int> tree;
void build(int p, int l, int r) {
if (l == r) {tree[p] = arr[l]; return;}
int mid = (l + r)/2;
build(2*p, l, mid);
build(2*p + 1, mid + 1, r);
tree[p] = min(tree[2*p], tree[2*p + 1]);
}
void update(int p, int l, int r, int x, int y) {
// turn arr[x] into y
if (l == r) { tree[p] = y; return; }
int mid = (l + r)/2;
if (x <= mid) {
update(2*p, l, mid, x, y);
}
else {
update(2*p + 1, mid + 1, r, x, y);
}
tree[p] = min(tree[2*p], tree[2*p + 1]);
}
int query(int p, int l, int r, int x, int y) {
if (l == r) { return tree[p]; }
int mid = (l + r)/2;
int ans = INT_MAX;
if (x <= mid) {
ans = min(ans, query(2 * p, l, mid, x, y));
}
if (y >= mid + 1) {
ans = min(ans, query(2 * p + 1, mid + 1, r, x, y));
}
return ans;
}
int main() {
cin >> N >> Q;
arr.resize(N + 1);
tree.resize(4*N);
for (int i = 1; i < N + 1; i++) {
cin >> arr[i];
update(1, 1, N, i, arr[i]);
}
// build(1, 1, N);
for (int i = 0; i < Q; i++) {
int what, x, y;
cin >> what >> x >> y;
if (what == 1) {
// update
update(1, 1, N, x, y);
}
else {
int a = query(1, 1, N, x, y);
cout << a << endl;
}
}
}
#else
template<class T> struct Seg { // comb(ID,b) = b
const T ID = 1e18; T comb(T a, T b) { return min(a,b); }
int n; vector<T> seg;
void init(int _n) { n = _n; seg.assign(2*n,ID); }
void pull(int p) { seg[p] = comb(seg[2*p],seg[2*p+1]); }
void upd(int p, T val) { // set val at position p
seg[p += n] = val; for (p /= 2; p; p /= 2) pull(p); }
T query(int l, int r) { // min on interval [l, r]
T ra = ID, rb = ID;
for (l += n, r += n+1; l < r; l /= 2, r /= 2) {
if (l&1) ra = comb(ra,seg[l++]);
if (r&1) rb = comb(seg[--r],rb);
}
return comb(ra,rb);
}
};
Seg<int> st;
int N, Q;
int main() {
cin >> N >> Q;
st.init(N + 1);
for (int i = 1; i < N + 1; i++) {
int x;
cin >> x;
st.upd(i, x);
}
for (int i = 0; i < Q; i++) {
int what, x, y;
cin >> what >> x >> y;
if (what == 1) {
// update
st.upd(x, y);
}
else {
int a = st.query(x, y-1);
cout << a << endl;
}
}
}
#endif