Releases: aardvark-platform/aardvark.rendering
Releases · aardvark-platform/aardvark.rendering
5.4.6
- [ContextHandles] GL.Enable(EnableCap.PointSprite)
- [ManagedPool] Avoid evaluating draw call set if not active
- Fix BlendMode.Blend source alpha factor
5.2.18
- [GL] Handle and log exceptions when writing shader cache
5.4.5
- [GeometryPool] Fixed wrongly disposed shader caches
5.4.4
- Exceptions are caught and logged when updating shaders with the debugger
- [GL] Fixed resource management issue with compute shaders and shader debugger, resulting in invalid operation errors
- [GL] Fixed issue with preparing exported buffers
- [GL] Print before debugger break in DebugCommandStream
- [Vulkan] Fixed validation error related to memory export
5.4.3
- Updated to FShade 5.5
- Added support for debugging raytracing effects and compute shaders with the FShade ShaderDebugger
- Fixed issues with dirty sets in OrderedCommand (GL / Vulkan)
- [GL] Increased verbosity level of outdated resource warning
- [GL] Improved warning about missing internal format query support
5.3.8
- [GL] Fixed update issues with OrderedCommand
5.4.2
- [Vulkan] Fixed issue in SBT update
- [Sg] Added C# Surface overload
- Improved shade compile error reporting and code printing
5.4.1
- Fixed net6.0 target for WinForms and WPF
5.4.0
5.3.7
- Various optimizations
- Added RenderTask.renderTo variants with adaptive clear values
- Fixed RenderPass.before to respect given order
- [AbstractRenderTask] Make Dispose mutually exclusive with Update and Run
- [GL] Fixed ObjectDisposedException related to invalid epilogue prev pointer
- [GLFW] Fixed vsync initialization
- [GLFW] Disabled unknown joystick axis warning
- [Vulkan] Fixed issue with pipeline statistics being wrongfully selected