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Releases: aardvark-platform/aardvark.rendering

5.4.6

06 Dec 13:27
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  • [ContextHandles] GL.Enable(EnableCap.PointSprite)
  • [ManagedPool] Avoid evaluating draw call set if not active
  • Fix BlendMode.Blend source alpha factor

5.2.18

18 Sep 14:25
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  • [GL] Handle and log exceptions when writing shader cache

5.4.5

24 Jul 13:14
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  • [GeometryPool] Fixed wrongly disposed shader caches

5.4.4

18 Jul 15:14
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  • Exceptions are caught and logged when updating shaders with the debugger
  • [GL] Fixed resource management issue with compute shaders and shader debugger, resulting in invalid operation errors
  • [GL] Fixed issue with preparing exported buffers
  • [GL] Print before debugger break in DebugCommandStream
  • [Vulkan] Fixed validation error related to memory export

5.4.3

05 Jul 14:55
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  • Updated to FShade 5.5
  • Added support for debugging raytracing effects and compute shaders with the FShade ShaderDebugger
  • Fixed issues with dirty sets in OrderedCommand (GL / Vulkan)
  • [GL] Increased verbosity level of outdated resource warning
  • [GL] Improved warning about missing internal format query support

5.3.8

22 Jun 14:12
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  • [GL] Fixed update issues with OrderedCommand

5.4.2

20 Jun 14:00
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  • [Vulkan] Fixed issue in SBT update
  • [Sg] Added C# Surface overload
  • Improved shade compile error reporting and code printing

5.4.1

31 May 10:10
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  • Fixed net6.0 target for WinForms and WPF

5.4.0

5.3.7

30 May 11:25
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  • Various optimizations
  • Added RenderTask.renderTo variants with adaptive clear values
  • Fixed RenderPass.before to respect given order
  • [AbstractRenderTask] Make Dispose mutually exclusive with Update and Run
  • [GL] Fixed ObjectDisposedException related to invalid epilogue prev pointer
  • [GLFW] Fixed vsync initialization
  • [GLFW] Disabled unknown joystick axis warning
  • [Vulkan] Fixed issue with pipeline statistics being wrongfully selected