-
Notifications
You must be signed in to change notification settings - Fork 0
/
chain_of_resp.cc
64 lines (56 loc) · 1.28 KB
/
chain_of_resp.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
//
// Design pattern # chain of responsiblity
// Lets you pass requests along a chain of handlers
//
// g++ -std=c++17 -Wall -Wextra -o chain_of_resp chain_of_resp.cc
//
#include <iostream>
#include <vector>
// widget -> window -> panel -> button
struct Widget {
virtual void process(const std::string &msg) = 0;
};
struct Window: Widget {
std::vector<Widget*> children;
void add_child(Widget *wid) {
children.push_back(wid);
}
void process(const std::string &msg) override {
for (Widget *child: children) {
child->process(msg);
}
}
void send_event(const std::string &msg) {
process(msg);
}
};
struct Panel: Widget {
std::vector<Widget*> children;
void add_child(Widget *wid) {
children.push_back(wid);
}
void process(const std::string &msg) override {
for (Widget *child: children) {
child->process(msg);
}
}
};
struct Button: Panel {
void process(const std::string &msg) override {
std::cout << "Button: Process event # " << msg << '\n';
}
};
//
// Entry function
//
int main() {
std::cout << "Design pattern # chain of responsiblity\n";
// widget -> window -> panel -> button
Window window;
Panel panel;
Button button;
panel.add_child(&button);
window.add_child(&panel);
window.send_event("Hello");
return 0;
}