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OpenGL and nanogui-based simple performant mesh and point cloud viewer

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Matthew

Hi, my name is Matthew 🙋. I am a simple and performant mesh viewer based on nanogui, surface_mesh and openGL. My task is to quickly show surface meshes to view the contents. I also compute basic mesh properties like curvatures and I can remesh and improve meshes. Recently, point cloud support was added. I can now also show point clouds without structure information.

I can read:

  • Wavefront (*.obj)
  • Mesh (*.msh)
  • Object File Format (*.off)
  • STL (*.stl)
  • Point Cloud Data (*.pcd, ascii only)

Matthew showing a bunny mesh

Screenshot

Matthew for point cloud data

Matthew showing a Lorentz attractor trajectory

The data was generated using this script.

Point Cloud

Matthew showing something strange

The data was generated from the Hénon map varying the parameter b and keeping a=1.4 constant. It was generated in this script.

Point Cloud Hénon

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OpenGL and nanogui-based simple performant mesh and point cloud viewer

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