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vite.config.ts
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vite.config.ts
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/**
* Copyright (C) 2023 Zuoqiu Yingyi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import {
defineConfig,
BuildOptions,
} from "vite";
import { resolve } from "node:path";
import { svelte } from "@sveltejs/vite-plugin-svelte";
import { less } from "svelte-preprocess-less";
// https://vitejs.dev/config/
export default defineConfig(async env => ({
base: `./`,
plugins: [
svelte({
preprocess: {
style: less(),
},
}),
],
resolve: {
alias: {
"~": resolve(__dirname, "./"),
"@": resolve(__dirname, "./src"),
}
},
build: build(env.mode),
}));
function build(mode: string): BuildOptions {
const build: BuildOptions = {
minify: true,
rollupOptions: {
external: [
"siyuan",
/^@electron\/.*$/,
],
output: {
entryFileNames: chunkInfo => {
// console.log(chunkInfo);
switch (chunkInfo.name) {
case "index":
return "[name].js";
case "wakatime":
return "workers/[name].js";
default:
return "assets/[name]-[hash].js";
}
},
assetFileNames: assetInfo => {
// console.log(chunkInfo);
switch (assetInfo.name) {
case "style.css":
case "index.css":
return "index.css";
default:
return "assets/[name]-[hash][extname]";
}
},
},
},
};
switch (mode) {
case "plugin":
default:
build.lib = {
entry: resolve(__dirname, "src/index.ts"),
fileName: "index",
formats: ["cjs"],
};
build.emptyOutDir = true;
break;
case "workers":
build.lib = {
entry: resolve(__dirname, "src/workers/wakatime.ts"),
fileName: "wakatime",
formats: ["es"],
};
build.emptyOutDir = false;
break;
}
return build;
}