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SandStorm.tscn
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SandStorm.tscn
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[gd_scene load_steps=4 format=2]
[sub_resource type="ParticlesMaterial" id=1]
emission_shape = 2
emission_box_extents = Vector3( 1, 1, 1 )
gravity = Vector3( 0, -2, 0 )
initial_velocity_random = 1.0
tangential_accel = 25.0
tangential_accel_random = 1.0
damping_random = 1.0
angle_random = 1.0
scale_random = 1.0
color = Color( 0.603922, 0.223529, 0.0196078, 1 )
hue_variation_random = 1.0
[sub_resource type="SpatialMaterial" id=3]
flags_unshaded = true
albedo_color = Color( 0.792157, 0.47451, 0.0666667, 1 )
[sub_resource type="SphereMesh" id=2]
material = SubResource( 3 )
radius = 0.03
height = 0.03
radial_segments = 4
rings = 2
[node name="SandStorm" type="Spatial"]
[node name="Particles" type="Particles" parent="."]
emitting = false
amount = 600
lifetime = 2.0
speed_scale = 1.5
randomness = 1.0
visibility_aabb = AABB( -3, -3, -3, 6, 6, 6 )
draw_order = 2
process_material = SubResource( 1 )
draw_pass_1 = SubResource( 2 )