FastDMM is an alternative map editor for BYOND that is designed to be more flexible.
- Very specific display filters! More flexible than just object, mob, area and turf!
- The ability to easily place down directional objects.
- Can easily render and display icons larger than 32x32 without any hassle!
- Can work with projects that utilize planes.
- Prevents large diffs by minimizing changes.
- Randomizes keys to prevent merge conflicts.
- Requires no external dependencies! Just run a single
.jar
file!
- FastDMM requires Java 8 to be installed.
- Download the latest FastDMM version from the releases page, or compile it yourself.
- Run
FastDMM.jar
- Use the
Open DME
option to open an environment file. - Upon completion, use the
Open
option to select the desired map from the list. - Use middle mouse button to move your view and scroll wheel to zoom in/out.
- If you select an object and hold down control and click on a tile, and while holding your mouse button down, you move your mouse in a direction, you can specify a direction for the var.
FastDMM uses Gradle for its dependency management!
The project uses the us.kirchmeier.capsule
plugin for packing the source and dependencies into a fully runnable JAR. Use this to generate a jar, which will reside in /build/libs:
gradlew fatCapsule
In order to run the project you can replace gradle fatCapsule
with gradle run
, as shown below.
gradlew run
FastDMM is licensed under the GNU General Public License version 3 (GPLv3), with some exceptions which are marked as such.