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I believe partial BSP injecting vastly opens the doors for the possibilities of new sandbox creations.
I am interested in injecting just a handful of instances into a map, as this is all I need. I only need the model-bitmap data, not the sound, lighting effects, triggers, etc etc.
I would love to have the ability to inject particular instances for the sole use as models, rather than entire BSP scenarios.
Example:
I am currently experimenting with making the Heavy Dropship 04 from SandTrap (Shrine BSP Instances: 27-29, occurring near clusters: 001 and 041) an actual vehicle right now.
1. Heavy Dropship - Instance - 027 pistons_thick side and pistons.001_thin side
2. Heavy Dropship - Instance 028 handles - meshId47_name.003 - hev.003
3. Heavy Dropship - Instance 029 -dropship04 -dropship04.001-meshId49_name
Materials: deav_decals01, hev1_diff, hev2_diff
The text was updated successfully, but these errors were encountered:
TrevorAvrett
changed the title
Request: Partial BSP Tag injecting?
Request: Partial BSP Tag injecting (If Possible)
Oct 18, 2020
TrevorAvrett
changed the title
Request: Partial BSP Tag injecting (If Possible)
[Request] Partial BSP Tag injecting (If Possible)
Oct 18, 2020
TrevorAvrett
changed the title
[Request] Partial BSP Tag injecting (If Possible)
--- [Request] Partial BSP Tag injecting (If Possible)
Oct 22, 2020
I believe partial BSP injecting vastly opens the doors for the possibilities of new sandbox creations.
I am interested in injecting just a handful of instances into a map, as this is all I need. I only need the model-bitmap data, not the sound, lighting effects, triggers, etc etc.
I would love to have the ability to inject particular instances for the sole use as models, rather than entire BSP scenarios.
Example:
I am currently experimenting with making the Heavy Dropship 04 from SandTrap (Shrine BSP Instances: 27-29, occurring near clusters: 001 and 041) an actual vehicle right now.
The text was updated successfully, but these errors were encountered: