diff --git a/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Localization/XComGame.int b/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Localization/XComGame.int index 46b134b19..bf05cdc8c 100644 --- a/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Localization/XComGame.int +++ b/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Localization/XComGame.int @@ -1 +1,6 @@ -ÿþ \ No newline at end of file +; Issue #1255 - Add missing localization for Viper King Choke +[KingEndBind X2AbilityTemplate] +LocFriendlyName="Release Choke" +LocLongDescription="In the event the tactical situation changes, the Viper King can release the target before killing it." +LocHelpText="Release the target from the Viper King's choke" +LocFlyOverText="Release Choke" diff --git a/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Src/DLC_2/Classes/X2Ability_DLC_Day60AlienRulers.uc b/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Src/DLC_2/Classes/X2Ability_DLC_Day60AlienRulers.uc index d0a2fe0b0..aaa13490f 100644 --- a/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Src/DLC_2/Classes/X2Ability_DLC_Day60AlienRulers.uc +++ b/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Src/DLC_2/Classes/X2Ability_DLC_Day60AlienRulers.uc @@ -74,7 +74,8 @@ static function X2DataTemplate CreateAlienRulerCallForEscapeAbility() local array SkipExclusions; `CREATE_X2ABILITY_TEMPLATE(Template, 'AlienRulerCallForEscape'); - Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_escape"; // TODO: Change this icon + // Single line for Issue #1255 - Adjust icon from UIPerk_escape to one that actually exists + Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_psychic"; Template.Hostility = eHostility_Neutral; Template.AbilitySourceName = 'eAbilitySource_Standard'; Template.eAbilityIconBehaviorHUD = eAbilityIconBehavior_AlwaysShow; @@ -155,7 +156,8 @@ static function X2DataTemplate CreateAlienRulerEscapeAbility() local X2Effect_RemoveEffects RemoveEffects; `CREATE_X2ABILITY_TEMPLATE(Template, 'AlienRulerEscape'); - Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_escape"; + // Single line for Issue #1255 - Adjust icon from UIPerk_escape to one that actually exists + Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_psychic"; Template.Hostility = eHostility_Neutral; Template.AbilitySourceName = 'eAbilitySource_Standard'; Template.eAbilityIconBehaviorHUD = eAbilityIconBehavior_NeverShow; diff --git a/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Src/DLC_2/Classes/X2Ability_DLC_Day60BerserkerQueen.uc b/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Src/DLC_2/Classes/X2Ability_DLC_Day60BerserkerQueen.uc index 78740d752..57d4cd13d 100644 --- a/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Src/DLC_2/Classes/X2Ability_DLC_Day60BerserkerQueen.uc +++ b/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Src/DLC_2/Classes/X2Ability_DLC_Day60BerserkerQueen.uc @@ -129,7 +129,8 @@ static function X2AbilityTemplate CreateQuakeAbility() Template.AbilitySourceName = 'eAbilitySource_Standard'; Template.eAbilityIconBehaviorHUD = EAbilityIconBehavior_AlwaysShow; - Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_viper_frostbite"; + // Single line for Issue# 1255 - Remove duplicate (incorrect) iconimage + // Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_viper_frostbite"; // Cooldown on the ability Cooldown = new class'X2AbilityCooldown'; diff --git a/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Src/DLC_2/Classes/X2Ability_DLC_Day60ViperKing.uc b/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Src/DLC_2/Classes/X2Ability_DLC_Day60ViperKing.uc index 96a4e3956..bf59265a8 100644 --- a/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Src/DLC_2/Classes/X2Ability_DLC_Day60ViperKing.uc +++ b/Components/DLC2CommunityHighlander/DLC2CommunityHighlander/Src/DLC_2/Classes/X2Ability_DLC_Day60ViperKing.uc @@ -78,13 +78,14 @@ static function X2AbilityTemplate CreateFrostbiteAbility() SkipExclusions.AddItem(class'X2StatusEffects'.default.BurningName); SkipExclusions.AddItem(class'X2AbilityTemplateManager'.default.ConfusedName); Template.AddShooterEffectExclusions(SkipExclusions); - + // Single line for Issue# 1255 - Remove duplicate (incorrect) icon image + // Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_viper_frostbite"; InputTrigger = new class'X2AbilityTrigger_PlayerInput'; Template.AbilityTriggers.AddItem(InputTrigger); Template.AbilitySourceName = 'eAbilitySource_Standard'; Template.eAbilityIconBehaviorHUD = EAbilityIconBehavior_AlwaysShow; - Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_viper_frostbite"; + Template.bUseAmmoAsChargesForHUD = true; Template.BuildNewGameStateFn = TypicalAbility_BuildGameState; @@ -127,7 +128,8 @@ static function X2AbilityTemplate CreateBindAbility() local array SkipExclusions; `CREATE_X2ABILITY_TEMPLATE(Template, default.KingBindAbilityName); - Template.IconImage = "img:///UILibrary_DLC2Images.PerkIcons.UIPerk_viper_choke"; + // Issue #1255 - Adjust iconpath to use the correct icon in the UPK + Template.IconImage = "img:///UILibrary_DLC2Images.UIPerk_viper_choke"; Template.AbilitySourceName = 'eAbilitySource_Standard'; Template.eAbilityIconBehaviorHUD = eAbilityIconBehavior_AlwaysShow; diff --git a/X2WOTCCommunityHighlander/Localization/XComGame.int b/X2WOTCCommunityHighlander/Localization/XComGame.int index 36d72ca0e..a5fcef761 100644 --- a/X2WOTCCommunityHighlander/Localization/XComGame.int +++ b/X2WOTCCommunityHighlander/Localization/XComGame.int @@ -26,3 +26,15 @@ m_strChangeFace="Use a different face to edit this option" [CHHelpers] ; Issue #817 m_strFramerateSmoothingDisabledReason = "Framerate Smoothing is disabled by Highlander to allow other mods to work properly. If you previously enabled it, delete this file: \"..\\Documents\\my games\\XCOM2 War of the Chosen\\XComGame\\Config\\XComEngine.ini\" once and restart the game." + +[VanishingWind_Scamper X2AbilityTemplate] +; Issue #1255 - Add missing localization for Assassin Revealed +LocFriendlyName="Revealed!" +LocFlyOverText="Revealed!" + +[ChosenImmunities X2AbilityTemplate] +; Issue #1255 - Add missing localization for Chosen Immunities +LocFriendlyName="Chosen Immunities" +LocLongDescription="The Chosen are immune to Panic, Stun, Disorientation and to being rendered Unconscious" +LocHelpText="The Chosen are immune to Panic, Stun, Disorientation and being rendered Unconscious" +LocFlyOverText="Chosen Immunities" \ No newline at end of file diff --git a/X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Ability_ChosenSniper.uc b/X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Ability_ChosenSniper.uc index 6bd54d9bd..53fd3a03f 100644 --- a/X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Ability_ChosenSniper.uc +++ b/X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Ability_ChosenSniper.uc @@ -28,7 +28,8 @@ static function array CreateTemplates() Templates.AddItem(CreateHunterGrapple()); Templates.AddItem(CreateTrackingShotMark()); Templates.AddItem(CreateTrackingShot()); - Templates.AddItem(PurePassive('Farsight', "img:///UILibrary_DLC3Images.UIPerk_Farsight", false, 'eAbilitySource_Perk', true)); + //Single line for Issue #1355 - Change icon to use correct path + Templates.AddItem(PurePassive('Farsight', "img:///UILibrary_XPACK_Common.PerkIcons.UIPerk_Farsight", false, 'eAbilitySource_Perk', true)); Templates.AddItem(CreateLethalDose()); return Templates; diff --git a/X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Ability_TheLost.uc b/X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Ability_TheLost.uc index a89ad83b2..bf7fdf3e7 100644 --- a/X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Ability_TheLost.uc +++ b/X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Ability_TheLost.uc @@ -31,7 +31,8 @@ static function X2DataTemplate CreateLostAttack() local X2Effect_ApplyWeaponDamage PhysicalDamageEffect; `CREATE_X2ABILITY_TEMPLATE(Template, 'LostAttack'); - Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_escape"; + // Single line for Issue #1355 - Adjust icon from UIPerk_escape to one that actually exists + Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_muton_punch"; Template.Hostility = eHostility_Offensive; Template.AbilitySourceName = 'eAbilitySource_Standard'; Template.eAbilityIconBehaviorHUD = eAbilityIconBehavior_AlwaysShow;