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_CopyMissingUncooked and shaders #86

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Xymanek opened this issue Dec 23, 2021 · 0 comments
Open

_CopyMissingUncooked and shaders #86

Xymanek opened this issue Dec 23, 2021 · 0 comments
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@Xymanek
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Xymanek commented Dec 23, 2021

# Do this last as there is no need for it earlier - the cooker obviously has access to the game assets
# and precompiling shaders seems to do nothing (I assume they are included in the game's GlobalShaderCache)
$this._PerformStep({ ($_)._CopyMissingUncooked() }, "Copying", "Copied", "requested uncooked packages")

I wrote that comment before I knew about seekfree shader cache (which is inlined into each SF package). We should verify that the current setup isn't causing runtime shader compilations

@Xymanek Xymanek added the question Further information is requested label Dec 23, 2021
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