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Added loop feature to hide and show animations #724

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Cristiano-Maggi opened this issue Feb 27, 2023 · 2 comments
Open

Added loop feature to hide and show animations #724

Cristiano-Maggi opened this issue Feb 27, 2023 · 2 comments
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@Cristiano-Maggi
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I added the loop to hide and show. It works the same way as it works for transformations now, there's a field in the UI for entering the loop value and the line ANIM_keyframe_loop is exported followed by the entered value.
2 things I don't know how to do though:

  1. The line is exported as (example) ANIM_keyframe_loop 2 and not ANIM_keyframe_loop 2.0
  2. The line is exported only once even if 2 or more hide are added to the same mesh. Example: I need to hide the same mesh at two different time intervals for animating the flags but both the hide would need their own loop and not just a loop after the two hide calls.

See how it is exported and how I would like it to be in these screenshots.

EXPORTED

NEEDED

@bsupnik
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bsupnik commented Feb 28, 2023

@Cristiano-Maggi can you please attach a small .blend file that reproduces this issue (E.g. two "stacked" show-hides where only one loops?). Thanks!

@Cristiano-Maggi
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Sure @bsupnik ! Here you are

Loop_Example.blend.zip

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