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Any way to import a GLTF? #393
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I wish I could answer this in a fuller extent, but basically, look into using the three.js tool. It is still working and should be specifiable through WhitestormJS You should be able to integrate it into WHJS by specifying that loader (after importing it into your project) with this code:
Obviously, make sure you change the code and import the GLTFLoader into your project! And, if you have any further questions, I would suggest checking out this page: https://whsjs.readme.io/docs/model Edit: Extended Formatting |
Problem with gltf in the parsing step |
I'm not sure I understand your meaning. The three.js JSON format shouldn't affect the importing of a GLTF... Did you see where I said Sorry if I'm misunderstanding? |
@zardilior There is a You can find an example here: http://whs.io/module-components_meshes.Importer.html I guess that's what he was asking about, @FeaturedSpace |
Yeah I mean, what I mentioned was specifically was the GLTF parser that WHS is already supporting.. |
@FeaturedSpace ok so I would import the GLTFLoader from the three.js website? Or is there one already made integrated within WHS, which isn't documented yet? |
Import both. Use the WHS one. Like this:
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How to add to docs? I offer myself to do so, now that I have the code. I think its very important @FeaturedSpace |
That's a question for @sasha240100 ! |
Describe your issue here.
Version:
Issue type:
How would you go about writing a parser for loading a gltf with whs importer. As of now three.js json format has had even its blender exporter removed.
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