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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Types of changes

  • Added for new features.
  • Changed for changes in existing functionality.
  • Deprecated for soon-to-be removed features.
  • Removed for now removed features.
  • Fixed for any bug fixes.
  • Security in case of vulnerabilities.

[Unreleased]

Added

  • A simple jupyter notebook (#55).
  • sdf_bias as an alternative way for SDF initialization in implicit-volume (#57).
  • Automatically remove outliers with a small number of faces when extracting surfaces (#61).
  • The implementation of ProlificDreamer (#74, #105).
  • An experimental implementation of using Zero-1-to-3 for 3D generation from a single image (#71).
  • Support mesh initialization for implicit-sdf (#90).
  • Easy-to-use geometry conversion by system.geometry_convert_from. This is used in the Magic3D and ProlificDreamer system and may inspire applications connecting multiple systems/algorithms (#105).
  • Support prompt debiasing and manual assignment of view-dependent prompts (#98).
  • The implementation of Perp-Neg (#98).
  • Support patch-based renderer (#154).
  • Support 3D reconstruction from multi-view images and 3D editing based on InstructNeRF2NeRF/ControlNet (#119).
  • Support NeuS/VolSDF volume renderer and the coarse stage of TextMesh (#162,#121).
  • Gradio web interface (#183).

Changed

  • Remove trainer from the constructor arguments of prompt processors (#56).
  • Use a reparametrization trick for the SDS loss (#57).
  • Make Magic3D coarse stage use analytic normal and orientation loss.
  • Move the logic of getting text embeddings according to camera settings from prompt processors to guidance (#77).
  • Remove from_coarse from the Magic3D system. Use system.geometry_convert_from instead (#105).

Fixed

  • Fix errors caused by empty rays (#152).

[v0.1.0]

Added

  • Implementation of DreamFusion, Magic3D, SJC, Latent-NeRF and Sketch-Shape.
  • Implementation of the geometry stage of Fantasia3D.
  • Multi-GPU training support (#33).
  • Mesh export, supporting obj with mtl and obj with vertex colors (#44).